Metaverse in Gaming Market Growth, Size, Share, Trends, and Forecast 2034

Metaverse in Gaming Market

Metaverse in Gaming Market By Component (Hardware (VR Devices, AR Devices, Haptic Devices), Software, Services), By Platform (Mobile, PC, Console, Cloud), By Technology (Blockchain, AR/VR, AI, IoT), By Game Type (MMORPGs, Simulation, Adventure, Sandbox, Shooter, Sports), By Age Group (Under 18, 18–35, 36–50, Above 50), and By Region - Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2025 - 2034-

Category: Technology & Media Report Format : PDF Pages: 223 Report Code: ZMR-7606 Published Date: Jun-2025 Status : Published
Market Size in 2024 Market Forecast in 2034 CAGR (in %) Base Year
USD 23.89 Billion USD 766.58 Billion 37.2% 2024

Metaverse In Gaming Industry Prospective:

The global metaverse in gaming market size was worth around USD 23.89 Billion in 2024 and is predicted to grow to around USD 766.58 Billion by 2034 with a compound annual growth rate (CAGR) of roughly 37.2% between 2025 and 2034.

The report analyzes the global metaverse in gaming market's drivers, restraints/challenges, and the effect they have on the demands during the projection period. In addition, the report explores emerging opportunities in the metaverse in gaming industry.

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Metaverse In Gaming Market: Overview

Metaverse is regarded as the next generation of internet technology. A metaverse is defined as an extensive network of immersive, shared digital or virtual worlds that connect people mimicking the real world. It means in the shared virtual world they can connect, play games, become friends, shop, and do other activities that they would in real life. Metaverse in gaming means a 3-dimensional cyberspace for all gaming enthusiasts allowing them to connect over the internet with the help of virtual reality (VR), augmented reality (AR), or mixed reality (MR) tools. It can be regarded as an online community for players to use advanced digital mediums to compete in various types of games. They can also take one step further and play solo games with artificial intelligence (AI). Apart from this, metaverse in gaming provides the players access to connect to their friends for socializing and enjoying the virtual experience together. However, to relish the digital world, players have to invest in modern systems such as high-speed internet connection and VR or AR headsets that can be expensive. The industry for the metaverse in gaming is projected to grow rapidly during the forecast period.

Key Insights

  • As per the analysis shared by our research analyst, the global metaverse in gaming market is estimated to grow annually at a CAGR of around 37.2% over the forecast period (2025-2034).
  • Regarding revenue, the global metaverse in gaming market size was valued at around USD 23.89 Billion in 2024 and is projected to reach USD 766.58 Billion by 2034.
  • The metaverse in gaming market is projected to grow at a significant rate due to increasing demand for immersive gaming experiences, rising adoption of AR/VR technologies, blockchain integration, and growing investment in virtual worlds and in-game economies.
  • Based on Component, the Hardware (VR Devices segment is expected to lead the global market.
  • On the basis of Platform, the Mobile segment is growing at a high rate and will continue to dominate the global market.
  • Based on the Technology, the Blockchain segment is projected to swipe the largest market share.
  • By Game Type, the MMORPGs segment is expected to dominate the global market.
  • In terms of Age Group, the Under 18 segment is anticipated to command the largest market share.
  • Based on region, North America is predicted to dominate the global market during the forecast period.

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Metaverse In Gaming Market: Growth Drivers

Growing trend of accessing online activities as a means of escapism to drive market growth

The global metaverse in gaming market is expected to grow owing to the increasing inclination of the general population to shift to online measures as a means to avoid the harsh realities of life or escape unfriendly situations in the real world. This shift has especially picked up after COVID-19 during which more people became accustomed to the confines of their homes. A growing rate of people are becoming more reclusive and do not prefer to socialize more in real life. Instead, they resort to virtual worlds where they have more control over their environment as opposed to the practical world. In April 2023, Japanese officials reported that around 1.5 million people in the developed island have been living in isolation since COVID-19. The main reasons for these statistics are related to challenging relationship issues or work-related problems.

Growing number of products launched to push the market revenue further

The metaverse in gaming industry is expected to come across higher growth as the market players are aggressively launching new products and trying to improve the overall experience for their consumers. For instance, in October 2022, Meta Platforms announced the launch of the next generation of their highly popular VR gaming headset. It is called Meta Quest Pro which is considered as one of the first few highly advanced VR headsets that is built to explore endless realities in the virtual world. In May 2023, Lydian.world, a new entry in the market, announced the addition of a new feature in its metaverse gaming set where players could start building units on their virtual plots.

Metaverse In Gaming Market: Restraints

High initial cost of investment for buying the supporting hardware and software may restrict market growth

The global metaverse in gaming market growth is expected to be limited mainly due to the high cost of the devices, including hardware and software, that allow access to the metaverse in gaming events. For instance, Meta Quest Pro is currently priced at USD 999. At the time of the launch, it could be bought for USD 1499. These tools cannot be considered everyday consumer goods and are mostly regarded as luxury goods thus targeting a certain section of the society.

Metaverse In Gaming Market: Opportunities

Increasing integration of blockchain technology in metaverse gaming to create a comprehensive growth ecosystem

The creators of the gaming metaverse are increasingly promoting the use of blockchain technology to tap into the world of digital currencies. This trend is mostly observed in the integration of non-fungible tokens (NFTs) with online games. In September 2023, gaming giant Krafton, the maker of world-renowned PUBG games, announced that it will launch a new NFT-driven metaverse game called Overdare in the coming months. The game is expected to soft launch by December 2023 and will be powered by a Krafton-made blockchain called Settlus. In February 2023, in February 2023, Jump.trade, a leading NFT platform, launched its first NFT-based racing game in metaverse format.

Untapped potential of emerging economies to deliver higher results

Creators of the gaming metaverse universe are increasingly targeting emerging economies since these nations have high untapped potential with the growth in the middle-income and upper-middle-income groups. The quick expansion strategies are likely to work in the favor of the global metaverse in gaming market players.

Metaverse In Gaming Market: Challenges

Separating the real world from virtual world experiences to challenge market growth

There has been a growing rate of online gaming addiction among the younger generation. It directly impacts the overall growth of a person as they stop experiencing the real world. It is a crucial challenge for the creators of the metaverse in gaming industry to ensure that they are educating their consumers to avoid getting completely engrossed in the virtual world. Rising crime rates influenced by the gaming metaverse is another crucial aspect that needs more focus and attention from the responsible authorities.

Metaverse In Gaming Market: Segmentation

The global metaverse in gaming market is segmented based on game genre, hardware, component, and region.

Based on game genre, the global market divisions are role-playing, action, sports & racing, simulation, casual, strategy, and others. In 2022, the highest growth was observed in the strategy segment as these games are generally meant for a large group of players that get to work together to explore an open and vast world while tackling unwanted situations. It allows more communication where teams have to invest time in developing strategies for moving ahead in the game. It also challenges the users on several personal traits such as leadership and decision-making skills. In November 2022, Dubai-based industry newcomer Rekts raised over USD 1.5 million to launch its first gaming metaverse.

Based on hardware, the metaverse in gaming industry is divided into MR devices, VR devices, AR devices, and others.

Based on component, the metaverse in gaming industry is segmented into software, hardware, and services. In 2022, the most revenue-generating segment was software which includes tools such as geospatial mapping, gaming engines, volumetric video devices, 3D modeling & reconstruction tools, financial platforms, and metaverse platforms. However, the hardware and services segments are significant contributors since they allow the users to enter the online realm of the gaming metaverse. The increasing focus on the comprehensive development of the most user-friendly hardware while enhancing the software systems will directly impact the overall market growth. Research indicates that the average price of a metaverse headset can range between USD 400 to USD 3500.

Metaverse in Gaming Market: Report Scope

Report Attributes Report Details
Report Name Metaverse in Gaming Market
Market Size in 2024 USD 23.89 Billion
Market Forecast in 2034 USD 766.58 Billion
Growth Rate CAGR of 37.2%
Number of Pages PagesNO
Key Companies Covered Unity Technologies, Roblox Corporation, Activision Blizzard, Epic Games, Mojang Studios, Electronic Arts (EA), Alphabet (Google), Tencent, Twitch, Niantic, Microsoft, Sony Interactive Entertainment, Electronic Sports League, Facebook (Meta Platforms Inc.), Nintendo., and others., and others.
Segments Covered By Component, By Platform, By Technology, By Game Type, By Age Group, and By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, The Middle East and Africa (MEA)
Base Year 2024
Historical Year 2020 to 2024
Forecast Year 2025 to 2034
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Metaverse In Gaming Market: Regional Analysis

North America to generate the highest growth during the projected period

The global metaverse in gaming market will be led by North America during the forecast period with the US acting as the leading region. The higher acceptance rate of online gaming tools strengthened by growing awareness about new technologies introduced in digital gaming experiences such as metaverse are the main reasons for regional expansion. A recent survey indicated that around 71 million American citizens are currently using virtual reality at least once a month.

Additionally, the region is home to some of the most dominant and revolutionary technological companies that are making bold investments in the metaverse universe specifically targeting the gaming industry. In September 2023, in a bit to reach more consumers, Horizon Worlds by Meta was made accessible on web and mobile platforms. The users can now access the metaverse platform using the Meta Quest application on Android devices. The US region has shown tremendous response to the gaming metaverse world as indicated by official surveys. One such report mentions that over 51% of American citizens have complete faith in the metaverse to completely change the gaming industry.

Metaverse In Gaming Market: Competitive Analysis

The report provides a company market share analysis to give a broader overview of the key market players. In addition, the report also covers key strategic developments of the market, including acquisitions & mergers, new product launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the metaverse in gaming market on a global and regional basis.

The global metaverse in gaming market is led by players like:

  • Unity Technologies
  • Roblox Corporation
  • Activision Blizzard
  • Epic Games
  • Mojang Studios
  • Electronic Arts (EA)
  • Alphabet (Google)
  • Tencent
  • Twitch
  • Niantic
  • Microsoft
  • Sony Interactive Entertainment
  • Electronic Sports League
  • Facebook (Meta Platforms Inc.)
  • Nintendo.

The global metaverse in gaming market is segmented as follows:

By Game Genre

  • Role-Playing
  • Action
  • Sports & Racing
  • Simulation
  • Casual
  • Strategy
  • Others

By Hardware

By Component

  • Software
  • Hardware
  • Services

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France 
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

Methodology

FrequentlyAsked Questions

Metaverse in gaming means a 3-dimensional cyberspace for all gaming enthusiasts allowing them to connect over the internet with the help of virtual reality (VR), augmented reality (AR), or mixed reality (MR) tools.

The global metaverse in gaming market is expected to grow due to increasing demand for immersive gaming experiences, rising adoption of AR/VR technologies, blockchain integration, and growing investment in virtual worlds and in-game economies.

According to a study, the global metaverse in gaming market size was worth around USD 23.89 Billion in 2024 and is expected to reach USD 766.58 Billion by 2034.

The global metaverse in gaming market is expected to grow at a CAGR of 37.2% during the forecast period.

North America is expected to dominate the metaverse in gaming market over the forecast period.

Leading players in the global metaverse in gaming market include Unity Technologies, Roblox Corporation, Activision Blizzard, Epic Games, Mojang Studios, Electronic Arts (EA), Alphabet (Google), Tencent, Twitch, Niantic, Microsoft, Sony Interactive Entertainment, Electronic Sports League, Facebook (Meta Platforms Inc.), Nintendo., and others., among others.

The report explores crucial aspects of the metaverse in gaming market, including a detailed discussion of existing growth factors and restraints, while also examining future growth opportunities and challenges that impact the market.

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