Virtual Reality Headset Market Size, Share, Growth Report 2030

Virtual Reality Headset Market

Virtual Reality Headset Market Size – By Type (Mobile-Based VR Headset, PC-Based VR Headset, and Gaming Console-Based VR Headset), By Technology (Non-Immersive, Semi-Immersive, and Fully Immersive), By Application (Gaming & Entertainment, Automotive, Medical, and Defense) And By Region- Global Industry Perspective, Comprehensive Analysis, and Forecast, 2020 – 2026

Published Date: 21-Jun-2021 Category: Technology & Media Report Format : PDF Pages: 120 Report Code: ZMR-6410 Status : Published

The global Virtual Reality Headset market accrued earnings worth approximately 7.01(USD Billion) in 2019 and is predicted to gain revenue of about 56.1 (USD Billion) by 2026, is set to record a CAGR of nearly 29% over the period from 2020 to 2026.

The global Virtual Reality Headset market accrued earnings worth approximately 7.01(USD Billion) in 2019 and is predicted to gain revenue of about 56.1 (USD Billion) by 2026, is set to record a CAGR of nearly 29% over the period from 2020 to 2026. The report offers assessment and analysis of the Virtual Reality Headset market on a global and regional level. The study offers a comprehensive assessment of the market competition, constraints, revenue estimates, opportunities, evolving trends, and industry-validated data. The report provides historical data from 2017 to 2019 along with a forecast from 2020 to 2026 based on revenue (USD Billion).

Virtual Reality Headset Market: Outlook

Virtual reality headset is a device that offers virtual reality experience to the end-users. Moreover, these instruments are widely used by end-users while viewing or playing video games or 3D games. Furthermore, they are also massively utilized in simulation activities and training sessions. These devices include stereoscopic head mounted display, head motion detecting sensors, and stereo sound. In addition to this, few of the virtual reality headsets also are embedded with eye tracking sensing system & gaming tools. Apart from this, VR headsets offer end-users with seamless & immersive experience.

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Virtual Reality Headset Market: Growth Dynamics

Escalating wave of technological revolution has resulted into onset of new technologies such as AR and VR. Moreover, this paradigm shift in the technology domain has led to production of VR headsets assisting the end-users & gamers to gain seamless experience. This, in turn, has enlarged the scope of virtual reality headset industry across the globe. Apart from this, massive use of VR in defense and automotive industries is likely to boost virtual reality headset market trends. Apparently, humungous popularity of gaming consoles along with a slew of applications of VR technology in healthcare training activities, education, and industrial prototyping has provided a boost to virtual reality headset industry growth.

Furthermore, with machine learning and AI becoming the catchphrase of the current decade, the size of virtual reality headset market is anticipated to expand by leaps & bounds over the assessment period. With humungous smartphone penetration across globe and rise in the awareness about the benefits of AR and VR techniques, the market is likely to experience a steep elevation in the near future. Additionally, VR headsets are also used in sales & promotion as well as advertising activities. This factor will further contribute towards overall revenue of virtual reality headset market in the forthcoming years.

Global Virtual Reality Headset Market: Report Scope:

Report Attributes Report Details
Report Name Virtual Reality Headset Market
Market Size in 2019 USD 7.01 Billion
Market Forecast in 2026 USD 56.1 Billion
Compound Annual Growth Rate CAGR of 29%
Number of Pages 120
Forecast Units Value (USD Billion), and Volume (Units)
Key Companies Covered Carl Zeiss AG, Google LLC, LG Electronics, Sony Corporation, Razer Incorporation, HTC Corporation, and Facebook.
Segments Covered By Product, By Technology, By Application And By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latian America, Middle East and Africa (MEA)
Countries Covered North America: U.S and Canada
Europe: Germany, Italy, Russia, U.K, Spain, France, Rest of Europe
APAC: China, Australia, Japan, India, South Korea, South East Asia, Rest of Asia Pacific
Latin America: Brazil, Argentina, Chile
The Middle East And Africa: South Africa, GCC, Rest of MEA
Base Year 2019
Historical Year 2015 to 2019
Forecast Year 2020 - 2026
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Regional Landscape

Asia Pacific Virtual Reality Handset Market To Garner Huge Returns Over 2020-2026

The regional market growth over the assessment period is credited to surge in digitization in the countries such as India and China. In addition to this, thriving entertainment and gaming industries in these countries will proliferate virtual reality handset industry size over the projected timespan. Favorable government laws supporting virtual reality handset utilization in the countries such as Japan and China will drive regional market trends. Apart from this, many firms in the sub-continent are making use of virtual reality technology for purpose of training their staff along with assessing their performance based on their problem-solving ability and work productivity. This, in turn, will promulgate expansion of virtual reality handset industry in Asia Pacific over the upcoming years.

Competitive Landscape

Key participants profiled in the study are Carl Zeiss AG, Google LLC, LG Electronics, Sony Corporation, Razer Incorporation, HTC Corporation, and Facebook.

The global Virtual Reality Headset Market is segmented as follows:

By Type

  • Mobile-Based VR Headset
  • PC-Based VR Headset
  • Gaming Console-Based VR Headset

By Technology

  • Non-Immersive
  • Semi-Immersive
  • Fully Immersive

By Application

  • Gaming & Entertainment
  • Automotive
  • Medical
  • Defense

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

Methodology

FrequentlyAsked Questions

Escalating wave of technological revolution has resulted into onset of new technologies such as AR and VR. Moreover, this paradigm shift in the technology domain has led to production of VR headsets assisting the end-users & gamers to gain seamless experience. This, in turn, has enlarged the scope of virtual reality headset industry across the globe. Apart from this, massive use of VR in defense and automotive industries is likely to boost virtual reality headset market trends. Apparently, humungous popularity of gaming consoles along with a slew of applications of VR technology in healthcare training activities, education, and industrial prototyping has provided a boost to virtual reality headset industry growth.

Furthermore, with machine learning and AI becoming the catchphrase of the current decade, the size of virtual reality headset market is anticipated to expand by leaps & bounds over the assessment period. With humungous smartphone penetration across globe and rise in the awareness about the benefits of AR and VR techniques, the market is likely to experience a steep elevation in the near future.

According to Zion market research report, the global Virtual Reality Headset market accrued earnings worth approximately 7.01(USD Billion) in 2019 and is predicted to gain revenue of about 56.1 (USD Billion) by 2026, is set to record a CAGR of nearly 29% over the period from 2020 to 2026.

Asia Pacific will contribute lucratively towards the global market size over the estimated timeline. The regional market surge is due to surge in digitization in the countries such as India and China. Apart from this, thriving entertainment and gaming industries in these countries will proliferate virtual reality handset industry size over the projected timespan. Favorable government laws supporting virtual reality handset utilization in the countries such as Japan and China will drive regional market trends. Apart from this, many firms in the sub-continent are making use of virtual reality technology for purpose of training their staff along with assessing their performance based on their problem-solving ability and work productivity. This, in turn, will promulgate expansion of virtual reality handset industry in Asia Pacific over the upcoming years.

The key market participants include Carl Zeiss AG, Google LLC, LG Electronics, Sony Corporation, Razer Incorporation, HTC Corporation, and Facebook.

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