The global Virtual Reality Headset market accrued earnings worth approximately 7.01(USD Billion) in 2019 and is predicted to gain revenue of about 56.1 (USD Billion) by 2026, is set to record a CAGR of nearly 29% over the period from 2020 to 2026.
The global Virtual Reality Headset market accrued earnings worth approximately 7.01(USD Billion) in 2019 and is predicted to gain revenue of about 56.1 (USD Billion) by 2026, is set to record a CAGR of nearly 29% over the period from 2020 to 2026. The report offers assessment and analysis of the Virtual Reality Headset market on a global and regional level. The study offers a comprehensive assessment of the market competition, constraints, revenue estimates, opportunities, evolving trends, and industry-validated data. The report provides historical data from 2017 to 2019 along with a forecast from 2020 to 2026 based on revenue (USD Billion).
Report Scope ;
Report Attribute | Details |
---|---|
Base Year | 2020 |
Historic Years | 2016 - 2020 |
Forecast Years | 2021 - 2028 |
Segments Covered | By Product Type, By Application, and By End Use |
Forecast Units | Value (USD Billion), and Volume (Units) |
Quantitative Units | Revenue in USD million/billion and CAGR from 2021 to 2028 |
Regions Covered | North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and Rest of World |
Countries Covered | U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others |
Number of Companies Covered | 10 companies with scope for including additional 15 companies upon request |
Report Coverage | Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, market attractiveness analysis by segments and region, company market share analysis, and COVID-19 impact analysis. |
Customization Scope | Avail customized purchase options to meet your exact research needs. |
Virtual Reality Headset Market: Outlook
Virtual reality headset is a device that offers virtual reality experience to the end-users. Moreover, these instruments are widely used by end-users while viewing or playing video games or 3D games. Furthermore, they are also massively utilized in simulation activities and training sessions. These devices include stereoscopic head mounted display, head motion detecting sensors, and stereo sound. In addition to this, few of the virtual reality headsets also are embedded with eye tracking sensing system & gaming tools. Apart from this, VR headsets offer end-users with seamless & immersive experience.
Virtual Reality Headset Market: Growth Dynamics
Escalating wave of technological revolution has resulted into onset of new technologies such as AR and VR. Moreover, this paradigm shift in the technology domain has led to production of VR headsets assisting the end-users & gamers to gain seamless experience. This, in turn, has enlarged the scope of virtual reality headset industry across the globe. Apart from this, massive use of VR in defense and automotive industries is likely to boost virtual reality headset market trends. Apparently, humungous popularity of gaming consoles along with a slew of applications of VR technology in healthcare training activities, education, and industrial prototyping has provided a boost to virtual reality headset industry growth.
Furthermore, with machine learning and AI becoming the catchphrase of the current decade, the size of virtual reality headset market is anticipated to expand by leaps & bounds over the assessment period. With humungous smartphone penetration across globe and rise in the awareness about the benefits of AR and VR techniques, the market is likely to experience a steep elevation in the near future. Additionally, VR headsets are also used in sales & promotion as well as advertising activities. This factor will further contribute towards overall revenue of virtual reality headset market in the forthcoming years.
Regional Landscape
Asia Pacific Virtual Reality Handset Market To Garner Huge Returns Over 2020-2026
The regional market growth over the assessment period is credited to surge in digitization in the countries such as India and China. In addition to this, thriving entertainment and gaming industries in these countries will proliferate virtual reality handset industry size over the projected timespan. Favorable government laws supporting virtual reality handset utilization in the countries such as Japan and China will drive regional market trends. Apart from this, many firms in the sub-continent are making use of virtual reality technology for purpose of training their staff along with assessing their performance based on their problem-solving ability and work productivity. This, in turn, will promulgate expansion of virtual reality handset industry in Asia Pacific over the upcoming years.
Competitive Landscape
Key participants profiled in the study are Carl Zeiss AG, Google LLC, LG Electronics, Sony Corporation, Razer Incorporation, HTC Corporation, and Facebook.
The global Virtual Reality Headset Market is segmented as follows:
By Type
By Technology
By Application
By Region
List of Figures
1. Market research Type
2. Market research methodology
3. Global Virtual Reality Headset Market, 2016–2026(USD Billion)
4. Porter’s Five Forces Analysis
5. Global Virtual Reality Headset Market attractiveness, By Application
6. Global Virtual Reality Headset Market attractiveness, By Technology
7. Global Virtual Reality Headset Market attractiveness, By Type
8. Global Virtual Reality Headset Market share by Application ,2019 and 2026 (USD Billion)
9. Global Virtual Reality Headset Marketby Gaming & Entertainment, 2016–2026(USD Billion)
10. Global Virtual Reality Headset Marketby Automotive, 2016–2026(USD Billion)
11. Global Virtual Reality Headset Marketby Medical, 2016–2026(USD Billion)
12. Global Virtual Reality Headset Marketby , Defense, 2016–2026(USD Billion)
13. Global Virtual Reality Headset Market share by Type ,2019 and 2026 (USD Billion)
14. Global Virtual Reality Headset Market by Mobile-Based VR Headset, 2016–2026(USD Billion)
15. Global Virtual Reality Headset Marketby PC-Based VR Headset, 2016–2026(USD Billion)
16. Global Virtual Reality Headset Marketby Gaming Console-Based VR Headset, 2016–2026(USD Billion)
17. Global Virtual Reality Headset Market share by Technology ,2019 and 2026 (USD Billion)
18. Global Virtual Reality Headset Market by Non-Immersive, 2016–2026(USD Billion)
19. Global Virtual Reality Headset Marketby Semi-Immersive, 2016–2026(USD Billion)
20. Global Virtual Reality Headset Marketby Fully Immersive, 2016–2026(USD Billion)
21. Global Virtual Reality Headset Marketshare, by Region, 2019 and 2026
22. North America Virtual Reality Headset Market, 2016–2026(USD Billion)
23. Europe Virtual Reality Headset Market, 2016–2026(USD Billion)
24. Asia Pacific Virtual Reality Headset Market, 2016–2026(USD Billion)
25. Latin America Virtual Reality Headset Market, 2016–2026(USD Billion)
26. The Middle East and Africa Virtual Reality Headset Market, 2016–2026(USD Billion)
List of Tables
1. Global Virtual Reality Headset Market: snapshot
2. Drivers of the Virtual Reality Headset Market: impact analysis
3. North America Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
4. North America Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
5. North America Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
6. The U.S. Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
7. The U.S. Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
8. The U.S. Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
9. Rest of North America Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
10. Rest of North America Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
11. Rest of North America Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
12. Europe Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
13. Europe Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
14. Europe Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
15. UK Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
16. UK Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
17. UK Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
18. France Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
19. France Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
20. France Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
21. Germany Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
22. Germany Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
23. Germany Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
24. Rest of Europe Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
25. Rest of Europe Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
26. Rest of Europe Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
27. Asia Pacific Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
28. Asia Pacific Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
29. Asia Pacific Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
30. China Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
31. China Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
32. China Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
33. Japan Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
34. Japan Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
35. Japan Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
36. India Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
37. India Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
38. India Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
39. Rest of Asia Pacific Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
40. Rest of Asia Pacific Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
41. Rest of Asia Pacific Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
42. Latin America Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
43. Latin America Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
44. Latin America Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
45. Brazil Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
46. Brazil Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
47. Brazil Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
48. Rest of Latin America Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
49. Rest of Latin America Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
50. Rest of Latin America Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
51. The Middle East and Africa Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
52. The Middle East and Africa Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
53. The Middle East and Africa Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
54. Saudi Arabia Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
55. Saudi Arabia Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
56. Saudi Arabia Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
57. South Africa Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
58. South Africa Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
59. South Africa Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
60. Rest of the Middle East & Africa Virtual Reality Headset Market revenue, By Application ,2016–2026(USD Billion)
61. Rest of the Middle East & Africa Virtual Reality Headset Market revenue, By Type ,2016–2026(USD Billion)
62. Rest of the Middle East & Africa Virtual Reality Headset Market revenue, By Technology ,2016–2026(USD Billion)
Request the coronavirus impact analysis across industries and markets
Escalating wave of technological revolution has resulted into onset of new technologies such as AR and VR. Moreover, this paradigm shift in the technology domain has led to production of VR headsets assisting the end-users & gamers to gain seamless experience. This, in turn, has enlarged the scope of virtual reality headset industry across the globe. Apart from this, massive use of VR in defense and automotive industries is likely to boost virtual reality headset market trends. Apparently, humungous popularity of gaming consoles along with a slew of applications of VR technology in healthcare training activities, education, and industrial prototyping has provided a boost to virtual reality headset industry growth.
Furthermore, with machine learning and AI becoming the catchphrase of the current decade, the size of virtual reality headset market is anticipated to expand by leaps & bounds over the assessment period. With humungous smartphone penetration across globe and rise in the awareness about the benefits of AR and VR techniques, the market is likely to experience a steep elevation in the near future.
According to Zion market research report, the global Virtual Reality Headset market accrued earnings worth approximately 7.01(USD Billion) in 2019 and is predicted to gain revenue of about 56.1 (USD Billion) by 2026, is set to record a CAGR of nearly 29% over the period from 2020 to 2026.
Asia Pacific will contribute lucratively towards the global market size over the estimated timeline. The regional market surge is due to surge in digitization in the countries such as India and China. Apart from this, thriving entertainment and gaming industries in these countries will proliferate virtual reality handset industry size over the projected timespan. Favorable government laws supporting virtual reality handset utilization in the countries such as Japan and China will drive regional market trends. Apart from this, many firms in the sub-continent are making use of virtual reality technology for purpose of training their staff along with assessing their performance based on their problem-solving ability and work productivity. This, in turn, will promulgate expansion of virtual reality handset industry in Asia Pacific over the upcoming years.
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