Virtual Reality (VR) Market by Hardware and Software for (Consumer, Commercial, Enterprise, Medical, Aerospace and Defense, Automotive, Energy and Others): Global Industry Perspective, Comprehensive Analysis and Forecast, 2016 – 2022

Global virtual Reality (VR) market will reach USD 26.89 billion by 2022, growing at a CAGR of 54.01% between 2017 and 2022.

09-Aug-2017 | Number of pages: 110 | Report Code: ZMR-2031 | Report Format : | Status : Published

Abstract

Virtual reality (VR) market report offers forecast and analysis for the market on a global and regional level. The study provides historic data of 2016 along with a forecast for 2017 to 2022 based revenue (USD Billion). The study includes drivers and restraints for the Virtual reality (VR) along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the market on a global level.

To understand the competitive landscape in the market, an analysis of Porter’s five forces model for the Virtual reality (VR) has also been incorporated. The study covers market attractiveness analysis, where device type, technology, application and regional segments are analyzed on the basis of their market size, growth rate, and attractiveness.

Global Virtual Reality (VR) Market

The study provides a decisive view on the Virtual reality (VR) by technology, offering, device type, application, and regions. All the segments have been assessed depending on current and future trends and the market is analyzed for period 2016 to 2022. This report analyzes current and future demand of Virtual reality (VR) for different regions including North America, Latin America, Europe, Asia Pacific and the Middle East and Africa further bifurcation into major countries including U.S. Germany, France, UK, China, Japan, India, and Brazil

The report covers detailed competitive outlook including company profiles of the key participants operating in the global market. Key players profiled in the report include Amdocs, Alcatel-Lucent, Huawei, Oracle Corporation, Cisco, SAP SE, Redknee Inc., XURA, Redknee, Inc., NEC Corporation, XURA , HP, and Huawei Technologies Co., Ltd.

The report covers through competitive viewpoint including company profiles of the key participants operating in the global market. Key players profiled in the report for Virtual reality (VR) market include Oculus VR, LLC, Sony Corporation, HTC Corporation, Samsung Electronics Co., Ltd., EON Reality Inc., Google Inc., Microsoft Corporation, Vuzix Corporation, CyberGlove Systems Inc, Sensics, Inc., Leap Motion Inc., Marxent Labs LLC, WorldViz, Jaunt, Inc., Cyberith GmbH, Virtalis Limited, and Sixense Entertainment, Inc among others.

The report segments Virtual reality (VR) market into:

Global Virtual Reality (VR) Market: Device Type Segment Analysis

  • Head-Mounted Displays (HMDs)
  • Gesture Control Devices
  • Projectors and Display Walls

Global Virtual Reality (VR) Market: Technology Segment Analysis

  • Non-Immersive
  • Semi-Immersive & Fully Immersive

Global Virtual Reality (VR) Market: Offering Segment Analysis

  • Hardware Components
    • Sensors
      • Magnetometers
      • Accelerometers
      • Gyroscopes
      • Proximity Sensors
      • Image Sensors
  • Semiconductor Components
    • Controllers/Processors
    • Integrated Circuits
    • Displays
  • Software Components
    • Software Developer Kits (SDK)
    • Cloud-Based Solutions

Global Virtual Reality (VR) Market: Application Segment Analysis

  • Consumer
  • Commercial
  • Aerospace & Defense
  • Medical
  • Industrial
  • Others

Global Virtual Reality (VR) Market: Region Segment Analysis

  • North America
    • U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

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