Market Size in 2024 | Market Forecast in 2034 | CAGR (in %) | Base Year |
---|---|---|---|
USD 26.41 Billion | USD 69.88 Billion | 10.22% | 2024 |
The global online gaming market size was worth around USD 26.41 Billion in 2024 and is predicted to grow to around USD 69.88 Billion by 2034 with a compound annual growth rate (CAGR) of roughly 10.22% between 2025 and 2034.
The report analyzes the global online gaming market's drivers, restraints/challenges, and the effect they have on the demands during the projection period. In addition, the report explores emerging opportunities in the online gaming industry.
An online gaming is a kind of video gaming that is mainly played on smartphones, smart TVs, tablets, laptops, desktops, and think pads. Reportedly, online games are available on new gaming tools such as PCs and Consoles. With onset of new technologies and additional features available in smartphones, tablets, and laptops, online gaming sector is among fastest expanding sectors across globe. Furthermore, 5G network is set to accelerate pace of growth of online gaming industry in future.
In addition to this, prominent breakthroughs in various technologies in smartphones, computers, processors, hardware, and graphics are anticipated to create new growth avenues for online gaming industry. Apart from this, cost-effectiveness of network connections and massive upsurge in use of smartphones will create humungous demand for online gaming activities in foreseeable future.
Online gaming industry is consistently bringing a paradigm shift in content, monetization, and business activities. With online gaming firms at forefront in creating wholesome immersive experiences for end-users, there is a deeper and significant integration of online gaming activities with evolving tools. This has culminated into tremendous of online gaming sector in recent years. Online gaming activities are providing engaging & culturally relevant content to users and thus trying to establish its strong foothold in emerging economies of Asia and Latin America through enhancement of customer experience & more user onboarding.
Thriving e-sports activities have provided impetus to growth of online gaming industry. Easy access to online games along with large-scale creation of unique & engaging multi-player games will boost market trends. With outbreak of COVID-19 resulting in lockdown & strict execution of social distancing norms, the popularity of online gaming has increased among persons belonging to different ages. This is likely to steer the growth of the online gaming industry. Apparently, online gaming content can also be studied in context of scientific domains, particularly; gamer interaction within virtual societies in relation to social scenarios within the virtual world, and this will expedite growth of online gaming market. However, online gaming activities can prompt cyber-bullying, gaming addiction, and xenophobia. This has resulted in concerns pertaining to online gaming, thereby creating obstacles in growth path of market.
Furthermore, onset of new technologies such as VR, AR, and cloud gaming has played a pivotal role in increasing intake of online gaming in last few years, thereby steering growth of online gaming industry. In addition to this, with rise in competition in gaming sector, it is likely that online gaming market will expand leaps & bounds over forecasting timeline. With prominent use of online streaming tools such as YouTube and esports mania on MTV channel, it is expected that online gaming market is set to gain traction in years to come. Use of effective graphics in online games has also influenced earnings of online gaming market.
The global online gaming market is segmented based on Game Type, Platform, Business Model, Region, and region.
Based on Game Type, the global online gaming market is divided into Action, Adventure, Role-Playing, Simulation, Strategy, Sports, Others.
On the basis of Platform, the global online gaming market is bifurcated into PC, Console, Mobile, Cloud Gaming.
By Business Model, the global online gaming market is split into Free-to-Play, Pay-to-Play, Subscription-Based, In-Game Purchases.
In terms of Region, the global online gaming market is categorized into North America, Europe, Asia-Pacific, Latin America, Middle East & Africa.
Report Attributes | Report Details |
---|---|
Report Name | Online Gaming Market |
Market Size in 2024 | USD 26.41 Billion |
Market Forecast in 2034 | USD 69.88 Billion |
Growth Rate | CAGR of 10.22% |
Number of Pages | 188 |
Key Companies Covered | Tencent, Sony Interactive Entertainment, Microsoft Gaming, Nintendo, NetEase Games, Electronic Arts, Epic Games, Take-Two Interactive, Bandai Namco, Roblox Corporation, and others. |
Segments Covered | By Game Type, By Platform, By Business Model, By Region, and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, The Middle East and Africa (MEA) |
Base Year | 2024 |
Historical Year | 2020 to 2023 |
Forecast Year | 2025 - 2034 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
Asia Pacific Online Gaming Market To Record Lucrative Growth By 2034
Growth of online gaming industry in APAC over forecasting years is subject to countries such as India in which online gaming industry is thriving. For the record, online gaming industry in India was valued at nearly INR 13,700 Crore in FY21 and its revenue is set to increase over double in next four years and hit nearly INR 29,700 Crore by FY25.
Moreover, a prominent increase in use of smartphones in countries such as China and India and affordable net connection will enlarge scope of regional market growth in ensuing years.
The report provides a company market share analysis to give a broader overview of the key market players. In addition, the report also covers key strategic developments of the market, including acquisitions & mergers, new product launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the online gaming market on a global and regional basis.
The global online gaming market is dominated by players like:
By Game Type
By Platform
By Business Model
By Region
By Region
FrequentlyAsked Questions
Leading players in the global online gaming market include Tencent, Sony Interactive Entertainment, Microsoft Gaming, Nintendo, NetEase Games, Electronic Arts, Epic Games, Take-Two Interactive, Bandai Namco, Roblox Corporation, among others.
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