Cloud Gaming Market by Cloud Type (Public, Private, and Hybrid), by Streaming Type (Video and File), and by Device (Smart Phones, Tablets, Gaming Consoles, and PCs): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018—2026

Global cloud gaming market expected to generate revenue of around USD 6,944 Million by 2026, growing at a CAGR of around 27.2% between 2018 and 2026. The increasing number of gaming devices and audiences is anticipated to fuel the implementation of cloud gaming, which, in turn, will propel this market’s growth in the upcoming years.

27-Dec-2018 | Number of pages: 110 | Report Code: ZMR-3676 | Report Format : | Status : Published

Abstract

The report covers a forecast and an analysis of the cloud gaming market on a global and regional level. The study provides historical data from 2016 to 2017 along with a forecast from 2018 to 2026 based on revenue (USD Million). The study includes drivers and restraints for the cloud gaming market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the cloud gaming market on a global level.

In order to give the users of this report a comprehensive view of the cloud gaming market, we have included a competitive landscape and analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

Global Cloud Gaming Market

The report provides company market share analysis to give a broader overview of the key market players. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new service type launch, agreements, partnerships, collaborations & joint ventures, research & development, service type, and regional expansion of major participants involved in the market.

The study provides a decisive view of the cloud gaming market by segmenting it on the basis of cloud type, streaming type, device, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2018 to 2026. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. This segmentation includes demand for cloud gaming market based on all segments in all the regions and countries.

Some key players of the global cloud gaming market are IBM, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, and Google Inc.

This report segments the global cloud gaming market as follows:

Global Cloud Gaming Market: Cloud Type Analysis

  • Public
  • Private
  • Hybrid

Global Cloud Gaming Market: Streaming Type Analysis

  • Video
  • File

Global Cloud Gaming Market: Device Analysis

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs

Global Cloud Gaming Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

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