Market Size in 2024 | Market Forecast in 2034 | CAGR (in %) | Base Year |
---|---|---|---|
USD 30.08 Billion | USD 35.15 Billion | 1.57% | 2024 |
The global PC games market size was worth around USD 30.08 Billion in 2024 and is predicted to grow to around USD 35.15 Billion by 2034 with a compound annual growth rate (CAGR) of roughly 1.57% between 2025 and 2034. The report analyzes the global PC games market's drivers, restraints/challenges, and the effect they have on the demands during the projection period. In addition, the report explores emerging opportunities in the PC games industry.Future growth opportunities and challenges that impact the PC games industry are comprehensively addressed in the report.
PC games are also known as computer games. They are video games that are designed to be played on personal computers (PCs). Their design allows them to run optimally on laptops or desktop computers, unlike mobile gaming. They are available across a wide range of genres and complexity or difficulty level that caters to various preferences and interests. PC games can either be downloaded on the computer’s hard drive or played using a CD-ROM / DVD. Additionally, some games are available for digital download from distribution platforms such as Steam, Epic Games Store, GOG.com, and others. These platforms let users download or purchase the game directly to their computers. PC games offer several advantages as compared to mobile games but they also face growing worry among consumer groups.
PC Games Market: Growth Drivers
Growing acceptance of the gaming profession to drive market growth
The global PC games market is projected to grow owing to the increasing acceptance of gaming as a valid profession. Until a few years ago, gaming was largely considered a pure form of entertainment. However, with the gaming community growing rapidly with every passing year and the development of highly advanced digital games, there is a surging community of dedicated gaming professionals that are considered as valid as any other profession. Many gaming enthusiasts argue that video games help in combating stress while also aiding social and cognitive skill development. Additionally, the gaming industry has opened job opportunities ranging from gaming developers to gaming quality analysts. This trend is further strengthened by increasing penetration of the internet and growing accessibility to PCs or laptops.
PC Games Market: Restraints
High cost of gaming PCs to restrict market expansion
Personal computers or laptops that are specially designed for gaming are more expensive than conventional computers. Moreover, the hardware and software systems of these devices are high in cost. For players to constantly work on upgrading gaming skills they must have access to advanced technical systems which may not be affordable for a large segment of the population, especially for people with limited income. The cost barrier is a crucial limitation existing in the PC games industry.
PC Games Market: Opportunities
Increasing integration of virtual reality (VR) and augmented reality (AR) with PC games to provide growth opportunities
Consumer groups are becoming increasingly aware of the new technical tools of entertainment. The increased adoption rate of VR and AR experiences is a prime example indicating that consumers are always seeking more immersive experiences. Realizing this trend, market players have amped up their investment toward seamless integration of VR or AR tools with PC games which result in higher revenue streams. A recent example is the launch of a VR headset by PlayStation, a leading PC game provider.
PC Games Market: Challenges
Software piracy of PC games to pose a crucial challenge for further market expansion
As the demand for PC games has gained momentum, so has the number of incidents related to copying and distributing pirated copies of original games. This is especially witnessed in countries with weak anti-piracy laws or the absence of rules-implementing bodies. Piracy causes significant loss in revenue for the original game owners and it also impacts their brand image and reputation. A report published in Variety Magazine claims that nearly 215 billion global visits were made to piracy websites in 2022.
The global PC games market is segmented based on genre, type, and region.
Based on genre, the global market is divided into role-playing, action, racing, adventure, strategy, sport, fighting, and others. The PC games industry is expected to continue its dominance streak by the action segment in the coming years driven by the existing gamer base for several action-oriented games. This version typically includes fast-paced combat or gameplay along with certain segments of exploration. Some examples of highly popular action PC games are Call of Duty: Warzone and Grand Theft Auto. Charlie INTEL claims that Steam, an online gaming platform, registers nearly 2.5 million GTA online players per month. Strategy games emphasize resource management, tactical decision-making, long-term planning, and constructive collaboration when playing with multiple players. This segment is also steadily gaining high revenue.
Based on type, the global PC games market is divided into physical, digital, and online microtransaction. The highest CAGR was observed in the digital segment in 2022 followed by online microtransaction. As the popularity of downloading and accessing PC games through websites such as GOG.com and Epic Games store has increased, digital gaming has generated more revenue. It offers convenience, quick access to games, and the ability to build and manage a digital game library which drives more avid gamers to such platforms. Online microtransactions allow gamers to make small in-game purchases for additional content, gameplay enhancement, and cosmetic items to name a few of the advantages. It is more prevalent in free-to-play games as the extra cost is needed for the next levels. Since its release in 2011, Minecraft has sold more than 600 million copies.
Recent Developments:
Report Attributes | Report Details |
---|---|
Report Name | PC Games Market |
Market Size in 2024 | USD 30.08 Billion |
Market Forecast in 2034 | USD 35.15 Billion |
Growth Rate | CAGR of 1.57% |
Number of Pages | 216 |
Key Companies Covered | Valve Corporation, Electronic Arts (EA), Activision Blizzard, Ubisoft, CD Projekt, Rockstar Games, Epic Games, Bethesda Softworks, Square Enix, Microsoft Game Studios, Bandai Namco Entertainment, Capcom, 2K Games, Sega, Valve Corporation, Take-Two Interactive, Paradox Interactive, Blizzard Entertainment, Riot Games, GOG.com, NCSoft, Mojang Studios, Crytek, Devolver Digital, and Focus Home Interactive., and others. |
Segments Covered | By Game Type, By Platform, By Revenue Model, By Age Group, By End-user, and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, The Middle East and Africa (MEA) |
Base Year | 2024 |
Historical Year | 2020 to 2024 |
Forecast Year | 2025 to 2034 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
North America to register the highest growth rate
The global PC games market will witness the highest growth in North America. The US may act as a regional leader due to the existence of the popular video gaming culture in the country. As per a recent study by Electronic Entertainment Design and Research (EEDAR), an average of 67% of American citizens play some form of videogames on at least one form of smart device. The major reason for the current growth rate is the emergence of multiple live-streaming video platforms including Twitch which assist in improving the overall gaming experience by providing additional features. Moreover, makers of some of the world's most sought-after PC games have ensured consistent product innovation which assists in keeping the segment of avid gamers interested in the next launches. Furthermore, there is a growing group of people seeking to become professional gamers with substantial earnings which further promotes regional expansion.
The report provides a company market share analysis to give a broader overview of the key market players. In addition, the report also covers key strategic developments of the market, including acquisitions & mergers, new product launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the PC games market on a global and regional basis.
The global PC games market is dominated by players like:
The global PC games market is segmented as follows;
By Game Type
By Platform
By Revenue Model
By Age Group
By End-user
By Region
FrequentlyAsked Questions
PC games are also known as computer games. They are video games that are designed to be played on personal computers (PCs).
The global PC games market is expected to grow due to Rising interest in immersive gaming experiences and esports drives growth. Technological advancements and freemium monetization models also support expansion.
According to a study, the global PC games market size was worth around USD 30.08 Billion in 2024 and is expected to reach USD 35.15 Billion by 2034.
The global PC games market is expected to grow at a CAGR of 1.57% during the forecast period.
North America is expected to dominate the PC games market over the forecast period.
Leading players in the global PC games market include Valve Corporation, Electronic Arts (EA), Activision Blizzard, Ubisoft, CD Projekt, Rockstar Games, Epic Games, Bethesda Softworks, Square Enix, Microsoft Game Studios, Bandai Namco Entertainment, Capcom, 2K Games, Sega, Valve Corporation, Take-Two Interactive, Paradox Interactive, Blizzard Entertainment, Riot Games, GOG.com, NCSoft, Mojang Studios, Crytek, Devolver Digital, and Focus Home Interactive., among others.
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