Mobile 3D Market by Type (3D -Enables Smart Phones, 3D -Enabled Tablets, 3D -Enabled Notebooks and Others) for 3D Mobile Gaming, 3D Mobile Advertisements and Other Applications: Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends and Forecast, 2015 – 2021

Global Mobile 3D Market accounted for USD 2177.5 Million Units in 2019 and is expected to reach USD 2789.2 Million Units by 2026, growing at a CAGR of around 52.80% between 2020 and 2026.

20-Sep-2016 | Number of pages: 110 | Report Code: ZMR-167 | Report Format : | Status : Published

Analysis

3D mobile phone transports depth perception to the viewer by employing stereoscopy or any other form of 3D depth techniques. Several 3D phones have an auto-stereoscopic parallax barrier display and few have a 3D camera and a 3D output via HDMI. Mobile 3D products include devices such as smartphones, tablets, e-book readers, notebooks, eyewear and watches among others. Components used in mobile 3D devices include displays and image sensors. Various application segments of mobile 3D market consist of advertisements, animation, digital content viewing, maps and navigation, mobile gaming and projections.

Gaming applications are expected to witness the highest growth owing to the augmented demand for gaming on mobile phones. 3D technology has advanced significantly after the introduction of the color & high definition (HD) resolution. 3D technology now is redefining entertainment, offering users a truly immersive and high definition experience. Previously it was only limited to the cinema but now 3D technology has reached every possible entertainment sector, from outdoor signage displays to pocket size mobile devices.

The increased propagation of gaming and video content has made 3D an established technology. 3D technology is redefining entertainment, offering users a truly immersive and high definition experience. The growth of 3D technologies such as autostereoscopic solutions is propelling penetration of 3D to mobile devices. The new developments such as 3D-enabled mobile applications, dual lens 3D mobile cameras are also accelerating the adoption and growth of 3D enabled mobile devices. The proliferation of 3D viewing is expected to impel the mobile 3D market over the estimated period. 3D cinema is widely popular across the entertainment industry. Increasing demand for smartphones and development in their computational power is anticipated to drive the mobile 3D market. Auto-stereoscopic technology enables 3D viewing without the need for glasses. Need for High-Definition (HD) content and increased availability of 3D media are estimated to drive the market over the forecast period. Technological growth and the development of 3D viewing are expected to drive the mobile 3D market over the next six years.

Growing demand for smartphones and increase in computational power had made 3D viewing possible on mobile devices. High definition user experience and increased availability of 3D content are also anticipated to drive the mobile 3D market over the forecast period. However, high technology cost may create a challenge to market growth. Also, high cost may restrain market growth. Key opportunities for the market are in development and technological improvements.

Mobile 3D market in North America and Asia Pacific is predicted to witness strong growth owing to the presence of a large number of market participants in the region. Market players expect substantial potential in the market and have invested heavily in R&D to improvise 3D experience on mobile devices. Asia Pacific is expected to be the fastest growing region for mobile 3D market.

Some of the major players in the mobile 3D market include Nvidia Corporation, Imagination Technologies, Intel Corporation, Samsung Electronics, 3M Movidius, NTT Docomo, , Hitachi Ltd., LG Electronics Inc., Amobee Inc., MasterImage 3G, Apple Inc., Qualcomm Inc., Toshiba Corporation, Sharp Corporation, and YUVsoft.


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