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Blockchain in Media & Entertainment Market - Global Industry Analysis

Blockchain in Media & Entertainment Market - by Providers (Application, Middleware, Infrastructure), by Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Payments, Online Gaming), by Enterprise Size (Large Enterprises, SMEs), and by Region: Global Industry Perspective, Comprehensive Analysis and Forecast, 2020 – 2026

Published Date: 24-Aug-2020 Category: Technology & Media Report Format : PDF Pages: 172 Report Code: ZMR-5379 Status : Published

Blockchain in Media and Entertainment Market was valued at USD 387.3 Million in 2019 and is expected to reach over USD 2,521.1 Million by 2026, growing at a CAGR of around 31.5% during the forecast period from 2020 to 2026

Description

This report analyzes and estimates the blockchain in media & entertainment market at global, regional, and country level. Assessment of the global blockchain in media & entertainment analysis provides detailed insights of the market growth and restraining factors along with their impact analysis at global level from 2020 to 2026.

The report includes in-depth analysis of the strategies adopted by utmost competitors in the global blockchain in media & entertainment market. The research study contains market attractiveness analysis, wherein providers, application, enterprise size, and regional segments are benchmarked on the basis of their market size and growth rate.

The research study provides a decisive view on the global blockchain in media & entertainment market based on providers, application, enterprise size, and Region. All the segments of blockchain in media & entertainment market have been analyzed based on the past, present, and future trends. The market is estimated from 2020-2026. The regional segmentation consists the past, present, and forecasted demand for Middle East & Africa, North America, Asia Pacific, Latin America, and Europe. The regional segment is further divided into the U.S., UK, France, Germany, China, Japan, India, and Brazil among others.

Blockchain in Media

Detailed analysis of major market players in the global blockchain in media & entertainment market includes their financial overview, business strategies, new developments, and the product offered by them in the market. This will help in analyzing the market competition are IBM Corporation, Bitfury USA Inc., Amazon Web Providers, Microsoft Corporation, Infosys Limited, SAP SE, GuardTime, AS, Oracle Corporation, Accenture PLC, Factom Inc. among others.

The report segments global blockchain in media & entertainment market:

Global Blockchain in Media & Entertainment Market: Providers Segment Analysis

  • Application
  • Middleware
  • Infrastructure

Global Blockchain in Media & Entertainment Market: Application Segment Analysis

  • Licensing & Rights Management
  • Digital Advertising
  • Smart Contracts
  • Content Security
  • Payments
  • Online Gaming

Global Blockchain in Media & Entertainment Market: Enterprise Size Segment Analysis

  • Large Enterprises
  • SMEs

Global Blockchain in Media & Entertainment Market: Regional Segment Analysis

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description and Scope
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Process
      • 1.3.2. Market Research Methodology
  • Chapter 2. Executive Summary
    • 2.1. Global Blockchain in Media & Entertainment Market, 2016 – 2026 (USD Million)
    • 2.2. Global Blockchain in Media & Entertainment Market: Snapshot
  • Chapter 3. Global Blockchain in Media & Entertainment Market– Industry Analysis
    • 3.1. Introduction
    • 3.2. Industry ecosystem analysis
    • 3.3. Deployment landscape
    • 3.4. Blockchain in Media & Entertainment Market: Market Dynamics
    • 3.5. Market Drivers
      • 3.5.1. Growing Need for Secure and Faster Transactions
      • 3.5.2. Rising Demand for Eliminating Intermediaries Between Content Creators and End-Users
    • 3.6. Restraints
      • 3.6.1. Lack of Standardization
    • 3.7. Opportunity
      • 3.7.1. Increasing Adoption of the Blockchain Technology in Various Application Areas
    • 3.8. Porter’s Five forces Analysis
    • 3.9. Market Attractiveness Analysis
      • 3.9.1. Market Attractiveness Analysis by Providers Segment
      • 3.9.2. Market Attractiveness Analysis by Application Segment
      • 3.9.3. Market Attractiveness Analysis by Enterprise Size Segment
      • 3.9.4. Market Attractiveness Analysis by Region
  • Chapter 4. Global Blockchain in Media & Entertainment Market–Competitive Landscape
    • 4.1. Company Market Share Analysis
      • 4.1.1. Global Blockchain in Media & Entertainment Market: Company Market Share, 2019
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions & Mergers
      • 4.2.2. New Providers Segment Launches
      • 4.2.3. Agreements, Partnerships, Cullaborations and Joint Ventures
      • 4.2.4. Research and Development and Regional Expansion
    • 4.3. Price Trend Analysis
  • Chapter 5. Global Blockchain in Media & Entertainment Market–Providers Segment Analysis
    • 5.1. Global Blockchain in Media & Entertainment Market Overview: by Providers Segment
      • 5.1.1. Global Blockchain in Media & Entertainment Market Share, by Providers Segment, 2019 and 2026
    • 5.2. Application
      • 5.2.1. Global Blockchain in Media & Entertainment Market by Application, 2016–2026 (USD Million)
    • 5.3. Middleware
      • 5.3.1. Global Blockchain in Media & Entertainment Market by Middleware, 2016–2026 (USD Million)
    • 5.4. Infrastructure
      • 5.4.1. Global Blockchain in Media & Entertainment Market by Infrastructure, 2016–2026 (USD Million)
  • Chapter 6. Global Blockchain in Media & Entertainment Market–Application Segment Analysis
    • 6.1. Global Blockchain in Media & Entertainment Market Overview: by Application Segment
      • 6.1.1. Global Blockchain in Media & Entertainment Market Share, by Application Segment, 2019 and 2026
    • 6.2. Licensing & Rights Management
      • 6.2.1. Global Blockchain in Media & Entertainment Market by Licensing & Rights Management, 2016–2026 (USD Million)
    • 6.3. Digital Advertising
      • 6.3.1. Global Blockchain in Media & Entertainment Market by Digital Advertising, 2016–2026 (USD Million)
    • 6.4. Smart Contracts
      • 6.4.1. Global Blockchain in Media & Entertainment Market by Smart Contracts, 2016–2026 (USD Million)
    • 6.5. Content Security
      • 6.5.1. Global Blockchain in Media & Entertainment Market by Content Security, 2016–2026 (USD Million)
    • 6.6. Payments
      • 6.6.1. Global Blockchain in Media & Entertainment Market by Payments, 2016–2026 (USD Million)
    • 6.7. Online Gaming
      • 6.7.1. Global Blockchain in Media & Entertainment Market by Online Gaming, 2016–2026 (USD Million)
  • Chapter 7. Global Blockchain in Media & Entertainment Market–Enterprise Size Segment Analysis
    • 7.1. Global Blockchain in Media & Entertainment Market Overview: by Enterprise Size Segment
      • 7.1.1. Global Blockchain in Media & Entertainment Market Share, by Enterprise Size Segment, 2019 and 2026
    • 7.2. Large Enterprises
      • 7.2.1. Global Blockchain in Media & Entertainment Market by Large Enterprises, 2016–2026 (USD Million)
    • 7.3. SMEs
      • 7.3.1. Global Blockchain in Media & Entertainment Market by SMEs, 2016–2026 (USD Million)
  • Chapter 8. Global Blockchain in Media & Entertainment Market–Regional Segment Analysis
    • 8.1. Global Blockchain in Media & Entertainment Market Overview: by Region
      • 8.1.1. Global Blockchain in Media & Entertainment Market share, by Region, 2019 and 2026
    • 8.2. North America
      • 8.2.1. North America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.2.2. North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.2.3. North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.2.4. North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.2.5. The U.S.
        • 8.2.5.1. The U.S. Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.2.5.2. The U.S. Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.2.5.3. The U.S. Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.2.6. Rest of North America
        • 8.2.6.1. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.2.6.2. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.2.6.3. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.3.2. Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.3.3. Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.3.4. Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.5. UK
        • 8.3.5.1. UK Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.5.2. UK Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.5.3. UK Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.6. France
        • 8.3.6.1. France Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.6.2. France Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.6.3. France Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.7. Germany
        • 8.3.7.1. Germany Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.7.2. Germany Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.7.3. Germany Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.8. Rest of Europe
        • 8.3.8.1. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.8.2. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.8.3. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.4.2. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.4.3. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.4.4. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.5. China
        • 8.4.5.1. China Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.5.2. China Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.5.3. China Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.6. Japan
        • 8.4.6.1. Japan Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.4.6.2. Japan Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.6.3. Japan Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.6.4. Japan Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.7. India
        • 8.4.7.1. India Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.4.7.2. India Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.7.3. India Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.7.4. India Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.8. Rest of Asia Pacific
        • 8.4.8.1. Rest of Asia Pacific Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.4.8.2. Rest of Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.8.3. Rest of Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.8.4. Rest of Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.5.2. Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.5.3. Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.5.4. Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.5.5. Brazil
        • 8.5.5.1. Brazil Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.5.5.2. Brazil Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.5.5.3. Brazil Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.5.5.4. Brazil Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.5.6. Rest of Latin America
        • 8.5.3.1. Rest of Latin America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.5.3.2. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.5.3.3. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
          • 8.5.3.4. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.6.2. The Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.6.3. The Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.6.4. The Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
  • Chapter 9. Company Profiles
    • 9.1. IBM Corporation
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Providers Portfolio
      • 9.1.4. Business Strategy
      • 9.1.5. Recent Developments
    • 9.2. Bitfury USA Inc.
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Providers Portfolio
      • 9.2.4. Business Strategy
      • 9.2.5. Recent Developments
    • 9.3. Amazon Web Services
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Providers Portfolio
      • 9.3.4. Business Strategy
      • 9.3.5. Recent Developments
    • 9.4. Microsoft Corporation
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Providers Portfolio
      • 9.4.4. Business Strategy
      • 9.4.5. Recent Developments
    • 9.5. Infosys Limited
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Providers Portfolio
      • 9.5.4. Business Strategy
      • 9.5.5. Recent Development
    • 9.6. SAP SE
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Providers Portfolio
      • 9.6.4. Business Strategy
      • 9.6.5. Recent Development
    • 9.7. GuardTime, AS
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Providers Portfolio
      • 9.7.4. Business Strategy
      • 9.7.5. Recent Developments
    • 9.8. Oracle Corporation
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Providers Portfolio
      • 9.8.4. Business Strategy
      • 9.8.5. Recent Developments
    • 9.9. Accenture PLC
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Providers Portfolio
      • 9.9.4. Business Strategy
      • 9.9.5. Recent Developments

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