Mobile Entertainment Market by Services (Mobile Games, Mobile Music, Mobile TV and Others): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016 - 2022

Global mobile entertainment market is expected to reach USD 128.12 billion by 2022, growing at a CAGR of 17.06% between 2017 and 2022.

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20-Mar-2017 | Number of pages: 110 | Report Code: ZMR-1343 | Report Format : | Status : Published

Abstract

The report gives forecast and analysis for the mobile entertainment market on a global and regional level. The study provides historic data of 2016 along with a forecast from 2017 to 2022 based on revenue (USD Million). The study covers drivers and restraints for the mobile entertainment market all along with the impact they have on the demand over the forecast period. Furthermore, the report includes the study of opportunities available in the mobile entertainment market on a global level.

In order to give the complete outlook on the mobile entertainment market, we have included the detailed segmentation on the basis of service type, technology, and region. To know the competitive landscape in the market, a study of Porter’s Five Forces model for the mobile entertainment market has also been incorporated. The study encompasses a market attractiveness analysis, wherein service segments and regional segments are benchmarked based on their market size, growth rate, and general attractiveness.

The study gives a prominent view on the mobile entertainment market by segmenting the market based on service type and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2016 to 2022. On the services service type, the market is segmented into mobile music, mobile games, mobile TV, and others. The regional segmentation includes the current and forecast demand for North America, Latin America, Europe, Asia-Pacific, and the Middle East and Africa with its further bifurcation into major countries including China, Japan, U.S. Germany, France, UK, India, and Brazil.

The report also includes detailed profiles of end players such as Apple, Facebook, Gaana.com, Electronic Arts, Google, QuickPlay Media, Disney Interactive, Saavn, Samsung Music Hub. The detailed description of players includes parameters such as company overview, financial overview, business and recent developments of the company.

This report segments global mobile entertainment market as follows:

Global Mobile Entertainment Market: Service type Segment Analysis

  • Mobile Games
  • Mobile Music
  • Mobile TV
  • Others

Global Mobile Entertainment Market: Regional Segment Analysis

  • North America
    • U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

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