Global Location-based Entertainment Market Size, Share, Growth Analysis Report - Forecast 2034

Location-based Entertainment Market

Location-based Entertainment Market By Type (VR Arcades, Theme Parks, Cinemas, Museums, Escape Rooms, Interactive Gaming Zones), By Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), 3D Projection), By Application (Gaming, Education, Simulation Training, Art & Culture), By End-user (Individuals, Groups (Corporate Events, School Trips, Family Outings)), and By Region: Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2025 - 2034

Category: Technology & Media Report Format : PDF Pages: 203 Report Code: ZMR-6438 Published Date: May-2025 Status : Published
Market Size in 2024 Market Forecast in 2034 CAGR (in %) Base Year
USD 5.04 Billion USD 15.11 Billion 11.6% 2024

Location-based Entertainment Market

Table Of Content

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Location-based Entertainment Market, (2023 - 2030) (USD Billion)
    • 2.2 Global Location-based Entertainment Market : snapshot
  • Chapter 3. Global Location-based Entertainment Market - Industry Analysis
    • 3.1 Location-based Entertainment Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 360-degree VR games are becoming more and more common which drives the market growth
    • 3.3 Market Restraints
      • 3.3.1. Extensive use of VR headsets poses health risks
    • 3.4 Market Opportunities
      • 3.4.1. The growing focus of market participants on integrating innovative technology offers an attractive opportunity
    • 3.5 Market Challenges
      • 3.5.1. The high cost of AR and VR content development poses a major challenge
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Component
      • 3.7.2 Market attractiveness analysis By Technology
      • 3.7.3 Market attractiveness analysis By End-Use
  • Chapter 4. Global Location-based Entertainment Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Location-based Entertainment Market: company market share, 2022
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Location-based Entertainment Market - Component Analysis
    • 5.1 Global Location-based Entertainment Market overview: By Component
      • 5.1.1 Global Location-based Entertainment Market share, By Component, 2022 and 2030
    • 5.2 Hardware
      • 5.2.1 Global Location-based Entertainment Market by Hardware, 2023 - 2030 (USD Billion)
    • 5.3 Software
      • 5.3.1 Global Location-based Entertainment Market by Software, 2023 - 2030 (USD Billion)
  • Chapter 6. Global Location-based Entertainment Market - Technology Analysis
    • 6.1 Global Location-based Entertainment Market overview: By Technology
      • 6.1.1 Global Location-based Entertainment Market share, By Technology, 2022 and 2030
    • 6.2 2-Dimensional
      • 6.2.1 Global Location-based Entertainment Market by 2-Dimensional, 2023 - 2030 (USD Billion)
    • 6.3 3-Dimensional
      • 6.3.1 Global Location-based Entertainment Market by 3-Dimensional, 2023 - 2030 (USD Billion)
    • 6.4 Cloud Merged Reality
      • 6.4.1 Global Location-based Entertainment Market by Cloud Merged Reality, 2023 - 2030 (USD Billion)
  • Chapter 7. Global Location-based Entertainment Market - End-Use Analysis
    • 7.1 Global Location-based Entertainment Market overview: By End-Use
      • 7.1.1 Global Location-based Entertainment Market share, By End-Use, 2022 and 2030
    • 7.2 Amusement Parks
      • 7.2.1 Global Location-based Entertainment Market by Amusement Parks, 2023 - 2030 (USD Billion)
    • 7.3 Arcade Studios
      • 7.3.1 Global Location-based Entertainment Market by Arcade Studios, 2023 - 2030 (USD Billion)
    • 7.4 4D Films
      • 7.4.1 Global Location-based Entertainment Market by 4D Films, 2023 - 2030 (USD Billion)
  • Chapter 8. Location-based Entertainment Market - Regional Analysis
    • 8.1 Global Location-based Entertainment Market Regional Overview
    • 8.2 Global Location-based Entertainment Market Share, by Region, 2022 & 2030 (USD Billion)
    • 8.3. North America
      • 8.3.1 North America Location-based Entertainment Market, 2023 - 2030 (USD Billion)
        • 8.3.1.1 North America Location-based Entertainment Market, by Country, 2023 - 2030 (USD Billion)
    • 8.4 North America Location-based Entertainment Market, by Component, 2023 - 2030
      • 8.4.1 North America Location-based Entertainment Market, by Component, 2023 - 2030 (USD Billion)
    • 8.5 North America Location-based Entertainment Market, by Technology, 2023 - 2030
      • 8.5.1 North America Location-based Entertainment Market, by Technology, 2023 - 2030 (USD Billion)
    • 8.6 North America Location-based Entertainment Market, by End-Use, 2023 - 2030
      • 8.6.1 North America Location-based Entertainment Market, by End-Use, 2023 - 2030 (USD Billion)
    • 8.4. Europe
      • 8.4.2 Europe Location-based Entertainment Market, 2023 - 2030 (USD Billion)
        • 8.4.2.1 Europe Location-based Entertainment Market, by Country, 2023 - 2030 (USD Billion)
    • 8.4 Europe Location-based Entertainment Market, by Component, 2023 - 2030
      • 8.4.1 Europe Location-based Entertainment Market, by Component, 2023 - 2030 (USD Billion)
    • 8.5 Europe Location-based Entertainment Market, by Technology, 2023 - 2030
      • 8.5.1 Europe Location-based Entertainment Market, by Technology, 2023 - 2030 (USD Billion)
    • 8.6 Europe Location-based Entertainment Market, by End-Use, 2023 - 2030
      • 8.6.1 Europe Location-based Entertainment Market, by End-Use, 2023 - 2030 (USD Billion)
    • 8.5. Asia Pacific
      • 8.5.3 Asia Pacific Location-based Entertainment Market, 2023 - 2030 (USD Billion)
        • 8.5.3.1 Asia Pacific Location-based Entertainment Market, by Country, 2023 - 2030 (USD Billion)
    • 8.4 Asia Pacific Location-based Entertainment Market, by Component, 2023 - 2030
      • 8.4.1 Asia Pacific Location-based Entertainment Market, by Component, 2023 - 2030 (USD Billion)
    • 8.5 Asia Pacific Location-based Entertainment Market, by Technology, 2023 - 2030
      • 8.5.1 Asia Pacific Location-based Entertainment Market, by Technology, 2023 - 2030 (USD Billion)
    • 8.6 Asia Pacific Location-based Entertainment Market, by End-Use, 2023 - 2030
      • 8.6.1 Asia Pacific Location-based Entertainment Market, by End-Use, 2023 - 2030 (USD Billion)
    • 8.6. Latin America
      • 8.6.4 Latin America Location-based Entertainment Market, 2023 - 2030 (USD Billion)
        • 8.6.4.1 Latin America Location-based Entertainment Market, by Country, 2023 - 2030 (USD Billion)
    • 8.4 Latin America Location-based Entertainment Market, by Component, 2023 - 2030
      • 8.4.1 Latin America Location-based Entertainment Market, by Component, 2023 - 2030 (USD Billion)
    • 8.5 Latin America Location-based Entertainment Market, by Technology, 2023 - 2030
      • 8.5.1 Latin America Location-based Entertainment Market, by Technology, 2023 - 2030 (USD Billion)
    • 8.6 Latin America Location-based Entertainment Market, by End-Use, 2023 - 2030
      • 8.6.1 Latin America Location-based Entertainment Market, by End-Use, 2023 - 2030 (USD Billion)
    • 8.7. The Middle-East and Africa
      • 8.7.5 The Middle-East and Africa Location-based Entertainment Market, 2023 - 2030 (USD Billion)
        • 8.7.5.1 The Middle-East and Africa Location-based Entertainment Market, by Country, 2023 - 2030 (USD Billion)
    • 8.4 The Middle-East and Africa Location-based Entertainment Market, by Component, 2023 - 2030
      • 8.4.1 The Middle-East and Africa Location-based Entertainment Market, by Component, 2023 - 2030 (USD Billion)
    • 8.5 The Middle-East and Africa Location-based Entertainment Market, by Technology, 2023 - 2030
      • 8.5.1 The Middle-East and Africa Location-based Entertainment Market, by Technology, 2023 - 2030 (USD Billion)
    • 8.6 The Middle-East and Africa Location-based Entertainment Market, by End-Use, 2023 - 2030
      • 8.6.1 The Middle-East and Africa Location-based Entertainment Market, by End-Use, 2023 - 2030 (USD Billion)
  • Chapter 9. Company Profiles
    • 9.1 KidZania Operations S.A.R.L.
      • 9.1.1 Overview
      • 9.1.2 Financials
      • 9.1.3 Product Portfolio
      • 9.1.4 Business Strategy
      • 9.1.5 Recent Developments
    • 9.2 Huawei Technologies Co. Ltd.
      • 9.2.1 Overview
      • 9.2.2 Financials
      • 9.2.3 Product Portfolio
      • 9.2.4 Business Strategy
      • 9.2.5 Recent Developments
    • 9.3 Microsoft Corporation
      • 9.3.1 Overview
      • 9.3.2 Financials
      • 9.3.3 Product Portfolio
      • 9.3.4 Business Strategy
      • 9.3.5 Recent Developments
    • 9.4 Niantic Inc.
      • 9.4.1 Overview
      • 9.4.2 Financials
      • 9.4.3 Product Portfolio
      • 9.4.4 Business Strategy
      • 9.4.5 Recent Developments
    • 9.5 Magic Leap Inc.
      • 9.5.1 Overview
      • 9.5.2 Financials
      • 9.5.3 Product Portfolio
      • 9.5.4 Business Strategy
      • 9.5.5 Recent Developments
    • 9.6 Regal Entertainment Group
      • 9.6.1 Overview
      • 9.6.2 Financials
      • 9.6.3 Product Portfolio
      • 9.6.4 Business Strategy
      • 9.6.5 Recent Developments
    • 9.7 Samsung Electronics Co. Ltd.
      • 9.7.1 Overview
      • 9.7.2 Financials
      • 9.7.3 Product Portfolio
      • 9.7.4 Business Strategy
      • 9.7.5 Recent Developments
    • 9.8 Overseas Chinese Town Enterprise Co. (OCT) Parks
      • 9.8.1 Overview
      • 9.8.2 Financials
      • 9.8.3 Product Portfolio
      • 9.8.4 Business Strategy
      • 9.8.5 Recent Developments
    • 9.9 Six Flag Entertainment Corporation
      • 9.9.1 Overview
      • 9.9.2 Financials
      • 9.9.3 Product Portfolio
      • 9.9.4 Business Strategy
      • 9.9.5 Recent Developments
    • 9.10 4Experience
      • 9.10.1 Overview
      • 9.10.2 Financials
      • 9.10.3 Product Portfolio
      • 9.10.4 Business Strategy
      • 9.10.5 Recent Developments
    • 9.11 HTC Corporation
      • 9.11.1 Overview
      • 9.11.2 Financials
      • 9.11.3 Product Portfolio
      • 9.11.4 Business Strategy
      • 9.11.5 Recent Developments
    • 9.12 HQ Software
      • 9.12.1 Overview
      • 9.12.2 Financials
      • 9.12.3 Product Portfolio
      • 9.12.4 Business Strategy
      • 9.12.5 Recent Developments
    • 9.13 Google LLC
      • 9.13.1 Overview
      • 9.13.2 Financials
      • 9.13.3 Product Portfolio
      • 9.13.4 Business Strategy
      • 9.13.5 Recent Developments
    • 9.14 E-Learning Studios
      • 9.14.1 Overview
      • 9.14.2 Financials
      • 9.14.3 Product Portfolio
      • 9.14.4 Business Strategy
      • 9.14.5 Recent Developments
    • 9.15 Cinepolis
      • 9.15.1 Overview
      • 9.15.2 Financials
      • 9.15.3 Product Portfolio
      • 9.15.4 Business Strategy
      • 9.15.5 Recent Developments
    • 9.16 Disney Parks
      • 9.16.1 Overview
      • 9.16.2 Financials
      • 9.16.3 Product Portfolio
      • 9.16.4 Business Strategy
      • 9.16.5 Recent Developments
    • 9.17 Experience
      • 9.17.1 Overview
      • 9.17.2 Financials
      • 9.17.3 Product Portfolio
      • 9.17.4 Business Strategy
      • 9.17.5 Recent Developments
    • 9.18 Products (The Walt Disney Company)
      • 9.18.1 Overview
      • 9.18.2 Financials
      • 9.18.3 Product Portfolio
      • 9.18.4 Business Strategy
      • 9.18.5 Recent Developments
    • 9.19 AEON Fantasy Co
      • 9.19.1 Overview
      • 9.19.2 Financials
      • 9.19.3 Product Portfolio
      • 9.19.4 Business Strategy
      • 9.19.5 Recent Developments
    • 9.20 Barron Games International
      • 9.20.1 Overview
      • 9.20.2 Financials
      • 9.20.3 Product Portfolio
      • 9.20.4 Business Strategy
      • 9.20.5 Recent Developments
    • 9.21 Bob’s Space Racers
      • 9.21.1 Overview
      • 9.21.2 Financials
      • 9.21.3 Product Portfolio
      • 9.21.4 Business Strategy
      • 9.21.5 Recent Developments
    • 9.22 CamOnApp
      • 9.22.1 Overview
      • 9.22.2 Financials
      • 9.22.3 Product Portfolio
      • 9.22.4 Business Strategy
      • 9.22.5 Recent Developments

Table Of Figures

  • 1. Market research Type
  • 2. Market research methodology
  • 3. Global Location-based Entertainment Market, 2023 - 2030 (USD Billion)
  • 4. Porter’s Five Forces Analysis
  • 5. Global Location-based Entertainment Market attractiveness, By Component
  • 6. Global Location-based Entertainment Market attractiveness, By Technology
  • 7. Global Location-based Entertainment Market attractiveness, By End-Use
  • 8. Global Location-based Entertainment Market share by Component, 2023 and 2030 (USD Billion)
  • 9. Global Location-based Entertainment Market by Hardware, 2023 - 2030 (USD Billion)
  • 10. Global Location-based Entertainment Market by Software, 2023 - 2030 (USD Billion)
  • 11. Global Location-based Entertainment Market share by Technology, 2023 and 2030 (USD Billion)
  • 12. Global Location-based Entertainment Market by 2-Dimensional, 2023 - 2030 (USD Billion)
  • 13. Global Location-based Entertainment Market by 3-Dimensional, 2023 - 2030 (USD Billion)
  • 14. Global Location-based Entertainment Market by Cloud Merged Reality, 2023 - 2030 (USD Billion)
  • 15. Global Location-based Entertainment Market share by End-Use, 2023 and 2030 (USD Billion)
  • 16. Global Location-based Entertainment Market by Amusement Parks, 2023 - 2030 (USD Billion)
  • 17. Global Location-based Entertainment Market by Arcade Studios, 2023 - 2030 (USD Billion)
  • 18. Global Location-based Entertainment Market by 4D Films, 2023 - 2030 (USD Billion)
  • 19. Global Location-based Entertainment Market share, by Region, 2023 and 2030
  • 20. North America Location-based Entertainment Market, 2023 - 2030 (USD Billion)
  • 21. Europe Location-based Entertainment Market, 2023 - 2030 (USD Billion)
  • 22. Asia Pacific Location-based Entertainment Market, 2023 - 2030 (USD Billion)
  • 23. Latin America Location-based Entertainment Market, 2023 - 2030 (USD Billion)
  • 24. The Middle-East and Africa Location-based Entertainment Market, 2023 - 2030 (USD Billion)

Table Of Tables

  • 1. Global Location-based Entertainment Market: Snapshot
  • 2. Drivers of the Location-based Entertainment Market: impact analysis
  • 3. North America Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 4. North America Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 5. North America Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 6. U.S. Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 7. U.S. Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 8. U.S. Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 9. Canada Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 10. Canada Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 11. Canada Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 12. Europe Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 13. Europe Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 14. Europe Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 15. Germany Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 16. Germany Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 17. Germany Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 18. France Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 19. France Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 20. France Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 21. U.K. Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 22. U.K. Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 23. U.K. Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 24. Italy Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 25. Italy Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 26. Italy Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 27. Spain Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 28. Spain Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 29. Spain Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 30. Rest of Europe Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 31. Rest of Europe Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 32. Rest of Europe Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 33. Asia Pacific Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 34. Asia Pacific Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 35. Asia Pacific Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 36. China Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 37. China Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 38. China Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 39. Japan Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 40. Japan Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 41. Japan Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 42. India Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 43. India Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 44. India Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 45. South Korea Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 46. South Korea Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 47. South Korea Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 48. South-East Asia Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 49. South-East Asia Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 50. South-East Asia Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 51. Rest of Asia Pacific Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 52. Rest of Asia Pacific Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 53. Rest of Asia Pacific Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 54. Latin America Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 55. Latin America Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 56. Latin America Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 57. Brazil Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 58. Brazil Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 59. Brazil Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 60. Mexico Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 61. Mexico Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 62. Mexico Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 63. Rest of Latin America Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 64. Rest of Latin America Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 65. Rest of Latin America Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 66. The Middle-East and Africa Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 67. The Middle-East and Africa Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 68. The Middle-East and Africa Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 69. GCC Countries Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 70. GCC Countries Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 71. GCC Countries Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 72. South Africa Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 73. South Africa Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 74. South Africa Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)
  • 75. Rest of Middle-East Africa Location-based Entertainment Market revenue, By Component, 2023 - 2030 (USD Billion)
  • 76. Rest of Middle-East Africa Location-based Entertainment Market revenue, By Technology, 2023 - 2030 (USD Billion)
  • 77. Rest of Middle-East Africa Location-based Entertainment Market revenue, By End-Use, 2023 - 2030 (USD Billion)

Methodology

FrequentlyAsked Questions

LBE refers to any entertainment associated with a particular location away from home.

The global location-based entertainment market is expected to grow due to rising popularity of immersive experiences like VR/AR arcades, theme parks, and demand for interactive consumer attractions.

According to a study, the global location-based entertainment market size was worth around USD 5.04 Billion in 2024 and is expected to reach USD 15.11 Billion by 2034.

The global location-based entertainment market is expected to grow at a CAGR of 11.6% during the forecast period.

North America is expected to dominate the location-based entertainment market over the forecast period.

Leading players in the global location-based entertainment market include KidZania Operations S.A.R.L., Huawei Technologies Co., Ltd., Microsoft Corporation, Niantic Inc., Magic Leap Inc., Regal Entertainment Group, Samsung Electronics Co., Ltd., Overseas Chinese Town Enterprise Co. (OCT) Parks, Six Flag Entertainment Corporation, 4Experience, HTC Corporation, HQ Software, Google LLC, E-Learning Studios, Cinepolis, Disney Parks, Experience, and Products (The Walt Disney Company), AEON Fantasy Co, Barron Games International, Bob’s Space Racers and CamOnApp among others., among others.

The report explores crucial aspects of the location-based entertainment market, including a detailed discussion of existing growth factors and restraints, while also examining future growth opportunities and challenges that impact the market.

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