AR in Enterprise Market Trend, Share, Growth, Size, Analysis and Forecast 2032

AR in Enterprise Market

AR in Enterprise Market Analysis by Component (Hardware and Software); by Display Device (Head-Mounted Display, Smart Glass, and Head-up Display); by Enterprise Size (SME’s and Large Enterprise); by Application (Automotive, Aerospace and Defense, Medical, Gaming, and Retail), and By Region - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2024-2032

Category: Technology & Media Report Format : PDF Pages: 204 Report Code: ZMR-2733 Published Date: May-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 13.17 Billion USD 587.44 Billion 52.5% 2023

 

AR in Enterprise Market

Table Of Content

  • Chapter 1. Introduction
    • 1.1. Report description and scope
    • 1.2. Research scope
    • 1.3. Research methodology
      • 1.3.1. Market research process
      • 1.3.2. Market research methodology
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global AR in Enterprise market, 2016 – 2025 (USD Million)
    • 2.2. Global AR in Enterprise market: Snapshot
  •  
  • Chapter 3. AR in Enterprise– Market Dynamics
    • 3.1. Introduction
    • 3.2. Market drivers
      • 3.2.1. Global AR in Enterprise market drivers: Impact analysis
      • 3.2.2. Rising demand from retail and E-commerce sector for Augmented Reality
      • 3.2.3. Increasing demand in the medical and automotive industry
    • 3.3. Market Restraints
      • 3.3.1. Global AR in Enterprise market restraints: Impact analysis
      • 3.3.2. Less Storage, and Restricted Size of Memory Card in Mobile Phones
    • 3.4. Opportunities
      • 3.4.1. Rising Investments in the Augmented Reality Market
    • 3.5. Porter’s five forces analysis
      • 3.5.1. Bargaining power of suppliers
      • 3.5.2. Bargaining power of buyers
      • 3.5.3. The threat of new entrants
      • 3.5.4. The threat of new substitutes
      • 3.5.5. Degree of competition
    • 3.6. Market attractiveness analysis
      • 3.6.1. Market attractiveness analysis, by component segment
      • 3.6.2. Market attractiveness analysis, by display device segment
      • 3.6.3. Market attractiveness analysis, by enterprise size segment
      • 3.6.4. Market attractiveness analysis, by application segment
      • 3.6.5. Market attractiveness analysis, by regional segment
  •  
  • Chapter 4. Global AR in Enterprise market – Competitive Landscape
    • 4.1. Company Market Share Analysis
      • 4.1.1. Global AR in Enterprise market: company market share, 2016
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions & Mergers
      • 4.2.2. New tool Launch
      • 4.2.3. Agreements, Partnerships, Collaborations and Joint Ventures
      • 4.2.4. Research and Development, Therapy and Regional Expansion
    • 4.3. Technology Portfolio
  •  
  • Chapter 5. Global AR in Enterprise market – Component Segment Analysis
    • 5.1. Global AR in Enterprise market: Component type overview
      • 5.1.1. Global AR in Enterprise market revenue share, by Component, 2017 and 2025
    • 5.2. Software
      • 5.2.1. Global Software Market, 2016 – 2025(USD Million)
    • 5.3. Hardware
      • 5.3.1. Global hardware market, 2016 – 2025(USD Million)
  •  
  • Chapter 6. Global AR in Enterprise market – Display device Segment Analysis
    • 6.1. Global AR in Enterprise market: Display device overview
      • 6.1.1. Global AR in Enterprise market revenue share, by Display device, 2016 – 2022
    • 6.2. Head-Mounted Display
      • 6.2.1. Global AR in Enterprise market for Head-mounted display, 2016 – 2025 (USD Million)
    • 6.3. Smart Glass
      • 6.3.1. Global AR in Enterprise market for Smart Glass, 2016 – 2025(USD Million)
    • 6.4. Head-up Display
      • 6.4.1. Global AR in Enterprise market for Head-up Display, 2016 – 2025(USD Million)
  •  
  • Chapter 7. Global AR in Enterprise market – Enterprise size Segment Analysis
    • 7.1. Global AR in Enterprise market: Enterprise size overview
      • 7.1.1. Global AR in Enterprise market revenue share, by Enterprise size, 2017 and 2025
    • 7.2. SME’s
      • 7.2.1. Global AR in Enterprise market for SME’s, 2016 – 2025 (USD Million)
    • 7.3. Large Enterprise
      • 7.3.1. Global AR in Enterprise market for Large Enterprise, 2016 – 2025(USD Million)
  •  
  • Chapter 8. Global AR in Enterprise market – Application Segment Analysis
    • 8.1. Global AR in Enterprise market: Enterprise size overview
      • 8.1.1. Global AR in Enterprise market revenue share, by Application, 2017 and 2025
    • 8.2. Automotive
      • 8.2.1. Global AR in Enterprise market for Automotive, 2016 – 2025 (USD Million)
    • 8.3. Aerospace and Defense
      • 8.3.1. Global AR in Enterprise market forAerospace and Defense, 2016 – 2025(USD Million)
    • 8.4. Medical
      • 8.4.1. Global AR in Enterprise market for Medical, 2016 – 2025(USD Million)
    • 8.5. Gaming
      • 8.5.1. Global AR in Enterprise market for Gaming, 2016 – 2025(USD Million)
    • 8.6. Retail
      • 8.6.1. Global AR in Enterprise market for Retail, 2016 – 2025(USD Million)
  •  
  • Chapter 9. Global AR in Enterprise market – Regional Segment Analysis
    • 9.1. Global AR in Enterprise market: Regional overview
      • 9.1.1. Global AR in Enterprise market revenue share, by region, 2017 and 2025
    • 9.2. North America
      • 9.2.1. North America AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million)
      • 9.2.2. North America AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million)
      • 9.2.3. North America AR in Enterprise market revenue, by Enterprise size, 2016 – 2025 (USD Million)
      • 9.2.4. North America AR in Enterprise market revenue, by Application, 2016 – 2025 (USD Million)
      • 9.2.5. U.S. AR in Enterprise market revenue, 2016 – 2025 (USD Million)
      • 9.2.6. Rest of North AmericaAR in Enterprise market revenue, 2016 – 2025 (USD Million)
    • 9.3. Europe
      • 9.3.1. Europe AR in Enterprise market revenue, by Component, 2016 – 2025(USD Million)
      • 9.3.2. Europe AR in Enterprise market revenue, by Display device, 2016 – 2025(USD Million)
      • 9.3.3. Europe AR in Enterprise market revenue, by Enterprise size, 2016 – 2025(USD Million)
      • 9.3.4. Europe AR in Enterprise market revenue, by Application, 2016 – 2025(USD Million)
      • 9.3.5. GermanyAR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.3.6. UKAR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.3.7. FranceAR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.3.8. Italy AR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.3.9. SpainAR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.3.10. Rest of EuropeAR in Enterprise market revenue, 2016 – 2025(USD Million)
    • 9.4. Asia Pacific
      • 9.4.1. Asia Pacific AR in Enterprise market revenue, by Component, 2016 – 2025, (USD Million)
      • 9.4.2. Asia Pacific AR in Enterprise market revenue, by Display device, 2016 – 2025, (USD Million)
      • 9.4.3. Asia Pacific AR in Enterprise market revenue, by Enterprise size, 2016 – 2025(USD Million)
      • 9.4.4. Asia Pacific AR in Enterprise market revenue, by Application, 2016 – 2025(USD Million)
      • 9.4.5. ChinaAR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.4.6. Japan AR in Enterprise market revenue,2016 – 2025(USD Million)
      • 9.4.7. China AR in Enterprise market revenue,2016 – 2025(USD Million)
      • 9.4.8. IndiaAR in Enterprise market revenue,2016 – 2025(USD Million)
      • 9.4.9. Southeast AsiaAR in Enterprise market revenue,2016 – 2025(USD Million)
      • 9.4.10. Rest of Asia PacificAR in Enterprise market revenue, 2016 – 2025(USD Million)
    • 9.5. Latin America
      • 9.5.1. Latin America AR in Enterprise market revenue, by Component, 2016 – 2025(USD Million)
      • 9.5.2. Latin America AR in Enterprise market revenue, by Display device, 2016 – 2025(USD Million)
      • 9.5.3. Latin America AR in Enterprise market revenue, by Enterprise size, 2016 – 2025(USD Million)
      • 9.5.4. Latin America AR in Enterprise market revenue, by Application, 2016 – 2025(USD Million)
      • 9.5.5. Brazil AR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.5.6. Rest of Latin AmericaAR in Enterprise market revenue, 2016 – 2025(USD Million)
    • 9.6. Middle East and Africa
      • 9.6.1. Middle East and Africa AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million)
      • 9.6.2. Middle East and Africa AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million)
      • 9.6.3. Middle East and Africa AR in Enterprise market revenue, by Enterprise size, 2016 – 2025(USD Million)
      • 9.6.4. Middle East and Africa AR in Enterprise market revenue, by Application, 2016 – 2025(USD Million)
      • 9.6.5. GCC Countries AR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.6.6. Southern Africa AR in Enterprise market revenue, 2016 – 2025(USD Million)
      • 9.6.7. Rest of Middle East and AfricaAR in Enterprise market revenue, 2016 – 2025(USD Million)
  •  
  • Chapter 10. Company Profile
    • 10.1. Apple Inc.
      • 10.1.1. Overview
      • 10.1.2. Financials
      • 10.1.3. Product portfolio
      • 10.1.4. Business strategy
      • 10.1.5. Recent developments
    • 10.2. Blippar
      • 10.2.1. Overview
      • 10.2.2. Financials
      • 10.2.3. Productportfolio
      • 10.2.4. Business strategy
      • 10.2.5. Recent developments
    • 10.3. CyberGlove Systems LLC
      • 10.3.1. Overview
      • 10.3.2. Financials
      • 10.3.3. Productportfolio
      • 10.3.4. Business strategy
      • 10.3.5. Recent developments
    • 10.4. DAQRI LLC
      • 10.4.1. Overview
      • 10.4.2. Financials
      • 10.4.3. Productportfolio
      • 10.4.4. Business strategy
      • 10.4.5. Recent developments
    • 10.5. Eon Reality, Inc.
      • 10.5.1. Overview
      • 10.5.2. Financials
      • 10.5.3. Productportfolio
      • 10.5.4. Business strategy
      • 10.5.5. Recent developments
    • 10.6. Facebook Inc.
      • 10.6.1. Overview
      • 10.6.2. Financials
      • 10.6.3. Productportfolio
      • 10.6.4. Business strategy
      • 10.6.5. Recent developments
    • 10.7. Google LLC
      • 10.7.1. Overview
      • 10.7.2. Financials
      • 10.7.3. Productportfolio
      • 10.7.4. Business strategy
      • 10.7.5. Recent developments
    • 10.8. HTC Corporation
      • 10.8.1. Overview
      • 10.8.2. Financials
      • 10.8.3. Product portfolio
      • 10.8.4. Business strategy
      • 10.8.5. Recent developments
    • 10.9. Magic Leap, Inc.
      • 10.9.1. Overview
      • 10.9.2. Financials
      • 10.9.3. Product portfolio
      • 10.9.4. Business strategy
      • 10.9.5. Recent developments
    • 10.10. Marxent Labs LLC
      • 10.10.1. Overview
      • 10.10.2. Financials
      • 10.10.3. Product portfolio
      • 10.10.4. Business strategy
      • 10.10.5. Recent developments
    • 10.11. QUALCOMM
      • 10.11.1. Overview
      • 10.11.2. Financials
      • 10.11.3. Product portfolio
      • 10.11.4. Business strategy
      • 10.11.5. Recent developments
    • 10.12. PTC Inc.
      • 10.12.1. Overview
      • 10.12.2. Financials
      • 10.12.3. Product portfolio
      • 10.12.4. Business strategy
      • 10.12.5. Recent developments
    • 10.13. Microsoft
      • 10.13.1. Overview
      • 10.13.2. Financials
      • 10.13.3. Product portfolio
      • 10.13.4. Business strategy
      • 10.13.5. Recent developments
    • 10.14. Rockwell Collins
      • 10.14.1. Overview
      • 10.14.2. Financials
      • 10.14.3. Product portfolio
      • 10.14.4. Business strategy
      • 10.14.5. Recent developments
    • 10.15. SAMSUNG
      • 10.15.1. Overview
      • 10.15.2. Financials
      • 10.15.3. Product portfolio
      • 10.15.4. Business strategy
      • 10.15.5. Recent developments
    • 10.16. Upskill
      • 10.16.1. Overview
      • 10.16.2. Financials
      • 10.16.3. Product portfolio
      • 10.16.4. Business strategy
      • 10.16.5. Recent developments
    • 10.17. Vuzix Corporation
      • 10.17.1. Overview
      • 10.17.2. Financials
      • 10.17.3. Product portfolio
      • 10.17.4. Business strategy
      • 10.17.5. Recent developments
    • 10.18. Wikitude GmbH
      • 10.18.1. Overview
      • 10.18.2. Financials
      • 10.18.3. Product portfolio
      • 10.18.4. Business strategy
      • 10.18.5. Recent developments

Table Of Figures

List of Figures 

1. Market research process
2. Market research methodology
3. Global AR in Enterprise market revenue, 2016 - 2022(USD Million) 
4. Porter’s five forces analysis
5. AR in Enterprise market attractiveness analysis, by Component segment
6. AR in Enterprise: Market attractiveness analysis, by Display device segment
7. AR in Enterprise: Market attractiveness analysis, by Enterprise size segment
8. AR in Enterprise: Market attractiveness analysis, by Application Segment
9. AR in Enterprise: Market attractiveness analysis, by regional segment
10. Company market share analysis, 2016 
11. Global AR in Enterprise market revenue share by Component, 2017 and 2025
12. Global Software market, 2016 – 2025 (USD Million)
13. Global Hardware market, 2016 – 2025(USD Million)
14. Global AR in Enterprise market revenue share by the Display device, 2014 and 2022
15. Global AR in Enterprise market for Head-Mounted Display, 2016 – 2025, (USD Million) 
16. Global AR in Enterprise market for Smart Glass, 2016 – 2025, (USD Million) 
17. Global AR in Enterprise market for Head-up Display, 2016 – 2025, (USD Million) 
18. Global AR in Enterprise market revenue share by Enterprise size, 2014 and 2022
19. Global AR in Enterprise market for SME’s, 2016 – 2025, (USD Million) 
20. Global AR in Enterprise market for Large Enterprise, 2016 – 2025, (USD Million) 
21. Global AR in Enterprise market revenue share by Application, 2014 and 2022
22. Global AR in Enterprise market for Automotive, 2016 – 2025, (USD Million) 
23. Global AR in Enterprise market for Aerospace and Defense, 2016 – 2025, (USD Million) 
24. Global AR in Enterprise market for Medical, 2016 – 2025, (USD Million) 
25. Global AR in Enterprise market for Gaming, 2016 – 2025, (USD Million)
26. Global AR in Enterprise market for Retail, 2016 – 2025, (USD Million)


Table Of Tables

List of Tables

1. AR in Enterprise market: Market Snapshot              
2. Drivers of global AR in Enterprise market: Impact analysis 
3. Restraints of global AR in Enterprise market: Impact analysis  
4. North America AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million) 
5. North America AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million) 
6. North America AR in Enterprise market revenue, by Enterprise size, 2016 – 2025 (USD Million) 
7. North America AR in Enterprise market revenue, by Application, 2016 – 2025 (USD Million) 
8. Europe AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million) 
9. Europe AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million) 
10. Europe AR in Enterprise market revenue, by Enterprise size, 2016 – 2025 (USD Million)
11. Europe AR in Enterprise market revenue, by Application, 2016 – 2025 (USD Million) 
12. Asia Pacific AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million) 
13. Asia Pacific AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million) 
14. Asia Pacific AR in Enterprise market revenue, by Enterprise size, 2016 – 2025 (USD Million)
15. Asia Pacific AR in Enterprise market revenue, by Application, 2016 – 2025 (USD Million) 
16. Latin America AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million) 
17. Latin America AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million) 
18. Latin America AR in Enterprise market revenue, by Enterprise size, 2016 – 2025 (USD Million)
19. Latin America AR in Enterprise market revenue, by Application, 2016 – 2025 (USD Million) 
20. Middle East and Africa AR in Enterprise market revenue, by Component, 2016 – 2025 (USD Million)
21. Middle East and Africa AR in Enterprise market revenue, by Display device, 2016 – 2025 (USD Million)
22. Middle East and Africa AR in Enterprise market revenue, by Enterprise size, 2016 – 2025 (USD Million)
23. The Middle East and Africa AR in Enterprise market revenue, by Application, 2016 – 2025 (USD Million) 

Methodology

FrequentlyAsked Questions

AR in enterprise uses augmented reality to support business operations. It enhances training, maintenance, and remote assistance through digital overlays.
The global AR in enterprise market is expected to be driven by the workforce training needs, operational efficiency improvement, and adoption of immersive digital technologies.
According to study, the global AR in enterprise market size was worth around USD 13.17 Billion in 2023 and is predicted to grow to around USD 587.44 Billion By 2032.
The global AR in enterprise market is expected to grow at a Compound Annual Growth Rate (CAGR) of around CAGR 52.5% during the forecast period from 2024-2032.
The global AR in enterprise industry is projected to be challenged by Challenges include high deployment costs, limited user adoption, and hardware constraints. Integration with enterprise systems and ROI justification slow scaling.
The Opportunities include remote assistance, workforce training, and maintenance visualization. Adoption grows with Industry 4.0, productivity gains, and reduced downtime will offer significant growth opportunities in the AR in enterprise market.
Remote assistance and training via AR; digital twin visualization; productivity enhancement across manufacturing and logistics are the emerging trends and innovations impacting the AR in enterprise market.
The global AR in enterprise market is expected to be led by North America during the forecast period.
Some of the prominent players operating in the global AR in enterprise market are; Apple Inc., Blippar, CyberGlove Systems LLC, Daqri LLC, Eon Reality, Inc., Facebook Inc., Google LLC, HTC Corporation, Magic Leap, Inc., Marxent Labs LLC, Qualcomm, PTC Inc., Microsoft, Rockwell Collins, Samsung, Upskill, Vuzix Corporation, Wikitude GmbH., among others. and others.
The report explores crucial aspects of the AR in enterprise market, including a detailed discussion of existing growth factors and restraints, while also browsing future growth opportunities and challenges that impact the market.
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