Amusement Machine Market Size, Share, Trends, Growth & Forecast 2034

Amusement Machine Market

Amusement Machine Market By Game Type (Video Games, Simulation/AR-VR Games, Electro-Mechanical Games, Redemption Games, Claw Machine Games, Photo Booths, Indoor Go-Karts, and Others), By Application (Amusement & Recreational Theme Park, Indoor Specialty Centers, Game Centers, Hotel & Bars, and Others), By End-Use (Residential, Commercial), and By Region - Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2025 - 2034

Category: Consumer Goods Report Format : PDF Pages: 213 Report Code: ZMR-9731 Published Date: Jul-2025 Status : Published
Market Size in 2024 Market Forecast in 2034 CAGR (in %) Base Year
USD 16.50 Billion USD 38.02 Billion 11% 2024

Amusement Machine Market

Table Of Content

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Amusement Machine Market, (2025 - 2034) (USD Billion )
    • 2.2 Global Amusement Machine Market : snapshot
  • Chapter 3. Global Amusement Machine Market - Industry Analysis
    • 3.1 Amusement Machine Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 How does the expansion of Family Entertainment Centers (FECs) boost amusement machine market growth?
    • 3.3 Market Restraints
      • 3.3.1. Real estate costs and space constraints negatively impact market progress
    • 3.4 Market Opportunities
      • 3.4.1. How does the growth of skill-based machines and edutainment favorably impact the growth of the amusement machine market?
    • 3.5 Market Challenges
      • 3.5.1. What challenges are faced by varying legal frameworks and regulatory uncertainty in the amusement machine market?
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Game Type
      • 3.7.2 Market attractiveness analysis By Application
      • 3.7.3 Market attractiveness analysis By End Use
  • Chapter 4. Global Amusement Machine Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Amusement Machine Market: company market share, 2024
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Amusement Machine Market - Game Type Analysis
    • 5.1 Global Amusement Machine Market overview: By Game Type
      • 5.1.1 Global Amusement Machine Market share, By Game Type, 2024 and 2034
    • 5.2 Video Games
      • 5.2.1 Global Amusement Machine Market by Video Games, 2025 - 2034 (USD Billion )
    • 5.3 Simulation/AR-VR Games
      • 5.3.1 Global Amusement Machine Market by Simulation/AR-VR Games, 2025 - 2034 (USD Billion )
    • 5.4 Electro-Mechanical Games
      • 5.4.1 Global Amusement Machine Market by Electro-Mechanical Games, 2025 - 2034 (USD Billion )
    • 5.5 Redemption Games
      • 5.5.1 Global Amusement Machine Market by Redemption Games, 2025 - 2034 (USD Billion )
    • 5.6 Claw Machine Games
      • 5.6.1 Global Amusement Machine Market by Claw Machine Games, 2025 - 2034 (USD Billion )
    • 5.7 Photo Booths
      • 5.7.1 Global Amusement Machine Market by Photo Booths, 2025 - 2034 (USD Billion )
    • 5.8 Indoor Go-Karts
      • 5.8.1 Global Amusement Machine Market by Indoor Go-Karts, 2025 - 2034 (USD Billion )
    • 5.9 Others
      • 5.9.1 Global Amusement Machine Market by Others, 2025 - 2034 (USD Billion )
  • Chapter 6. Global Amusement Machine Market - Application Analysis
    • 6.1 Global Amusement Machine Market overview: By Application
      • 6.1.1 Global Amusement Machine Market share, By Application, 2024 and 2034
    • 6.2 Amusement & Recreational Theme Park
      • 6.2.1 Global Amusement Machine Market by Amusement & Recreational Theme Park, 2025 - 2034 (USD Billion )
    • 6.3 Indoor Specialty Centers
      • 6.3.1 Global Amusement Machine Market by Indoor Specialty Centers, 2025 - 2034 (USD Billion )
    • 6.4 Game Centers
      • 6.4.1 Global Amusement Machine Market by Game Centers, 2025 - 2034 (USD Billion )
    • 6.5 Hotel & Bars
      • 6.5.1 Global Amusement Machine Market by Hotel & Bars, 2025 - 2034 (USD Billion )
    • 6.6 Others
      • 6.6.1 Global Amusement Machine Market by Others, 2025 - 2034 (USD Billion )
  • Chapter 7. Global Amusement Machine Market - End Use Analysis
    • 7.1 Global Amusement Machine Market overview: By End Use
      • 7.1.1 Global Amusement Machine Market share, By End Use, 2024 and 2034
    • 7.2 Residential
      • 7.2.1 Global Amusement Machine Market by Residential, 2025 - 2034 (USD Billion )
    • 7.3 Commercial
      • 7.3.1 Global Amusement Machine Market by Commercial, 2025 - 2034 (USD Billion )
  • Chapter 8. Amusement Machine Market - Regional Analysis
    • 8.1 Global Amusement Machine Market Regional Overview
    • 8.2 Global Amusement Machine Market Share, by Region, 2024 & 2034 (USD Billion )
    • 8.3. North America
      • 8.3.1 North America Amusement Machine Market, 2025 - 2034 (USD Billion )
        • 8.3.1.1 North America Amusement Machine Market, by Country, 2025 - 2034 (USD Billion )
    • 8.4 North America Amusement Machine Market, by Game Type, 2025 - 2034
      • 8.4.1 North America Amusement Machine Market, by Game Type, 2025 - 2034 (USD Billion )
    • 8.5 North America Amusement Machine Market, by Application, 2025 - 2034
      • 8.5.1 North America Amusement Machine Market, by Application, 2025 - 2034 (USD Billion )
    • 8.6 North America Amusement Machine Market, by End Use, 2025 - 2034
      • 8.6.1 North America Amusement Machine Market, by End Use, 2025 - 2034 (USD Billion )
    • 8.4. Europe
      • 8.4.2 Europe Amusement Machine Market, 2025 - 2034 (USD Billion )
        • 8.4.2.1 Europe Amusement Machine Market, by Country, 2025 - 2034 (USD Billion )
    • 8.4 Europe Amusement Machine Market, by Game Type, 2025 - 2034
      • 8.4.1 Europe Amusement Machine Market, by Game Type, 2025 - 2034 (USD Billion )
    • 8.5 Europe Amusement Machine Market, by Application, 2025 - 2034
      • 8.5.1 Europe Amusement Machine Market, by Application, 2025 - 2034 (USD Billion )
    • 8.6 Europe Amusement Machine Market, by End Use, 2025 - 2034
      • 8.6.1 Europe Amusement Machine Market, by End Use, 2025 - 2034 (USD Billion )
    • 8.5. Asia Pacific
      • 8.5.3 Asia Pacific Amusement Machine Market, 2025 - 2034 (USD Billion )
        • 8.5.3.1 Asia Pacific Amusement Machine Market, by Country, 2025 - 2034 (USD Billion )
    • 8.4 Asia Pacific Amusement Machine Market, by Game Type, 2025 - 2034
      • 8.4.1 Asia Pacific Amusement Machine Market, by Game Type, 2025 - 2034 (USD Billion )
    • 8.5 Asia Pacific Amusement Machine Market, by Application, 2025 - 2034
      • 8.5.1 Asia Pacific Amusement Machine Market, by Application, 2025 - 2034 (USD Billion )
    • 8.6 Asia Pacific Amusement Machine Market, by End Use, 2025 - 2034
      • 8.6.1 Asia Pacific Amusement Machine Market, by End Use, 2025 - 2034 (USD Billion )
    • 8.6. Latin America
      • 8.6.4 Latin America Amusement Machine Market, 2025 - 2034 (USD Billion )
        • 8.6.4.1 Latin America Amusement Machine Market, by Country, 2025 - 2034 (USD Billion )
    • 8.4 Latin America Amusement Machine Market, by Game Type, 2025 - 2034
      • 8.4.1 Latin America Amusement Machine Market, by Game Type, 2025 - 2034 (USD Billion )
    • 8.5 Latin America Amusement Machine Market, by Application, 2025 - 2034
      • 8.5.1 Latin America Amusement Machine Market, by Application, 2025 - 2034 (USD Billion )
    • 8.6 Latin America Amusement Machine Market, by End Use, 2025 - 2034
      • 8.6.1 Latin America Amusement Machine Market, by End Use, 2025 - 2034 (USD Billion )
    • 8.7. The Middle-East and Africa
      • 8.7.5 The Middle-East and Africa Amusement Machine Market, 2025 - 2034 (USD Billion )
        • 8.7.5.1 The Middle-East and Africa Amusement Machine Market, by Country, 2025 - 2034 (USD Billion )
    • 8.4 The Middle-East and Africa Amusement Machine Market, by Game Type, 2025 - 2034
      • 8.4.1 The Middle-East and Africa Amusement Machine Market, by Game Type, 2025 - 2034 (USD Billion )
    • 8.5 The Middle-East and Africa Amusement Machine Market, by Application, 2025 - 2034
      • 8.5.1 The Middle-East and Africa Amusement Machine Market, by Application, 2025 - 2034 (USD Billion )
    • 8.6 The Middle-East and Africa Amusement Machine Market, by End Use, 2025 - 2034
      • 8.6.1 The Middle-East and Africa Amusement Machine Market, by End Use, 2025 - 2034 (USD Billion )
  • Chapter 9. Company Profiles
    • 9.1 Sega Corporation, Namco Bandai Holdings Inc., Konami Group Corporation, Raw Thrills Inc., UNIS Technology Co. Ltd., Adrenaline Amusements Inc., Andamiro Co. Ltd., Taito Corporation, Jakar Electronics, Wahlap Technology Co. Ltd., Elaut NV, Komuse Co. Ltd., Cogan Amusement Machines, Betson Enterprises, Global VR., and others.
      • 9.1.1 Overview
      • 9.1.2 Financials
      • 9.1.3 Product Portfolio
      • 9.1.4 Business Strategy
      • 9.1.5 Recent Developments

Table Of Figures

  • 1. Market research Type
  • 2. Market research methodology
  • 3. Global Amusement Machine Market, 2025 - 2034 (USD Billion )
  • 4. Porter’s Five Forces Analysis
  • 5. Global Amusement Machine Market attractiveness, By Game Type
  • 6. Global Amusement Machine Market attractiveness, By Application
  • 7. Global Amusement Machine Market attractiveness, By End Use
  • 8. Global Amusement Machine Market share by Game Type, 2025 and 2034 (USD Billion )
  • 9. Global Amusement Machine Market by Video Games, 2025 - 2034 (USD Billion )
  • 10. Global Amusement Machine Market by Simulation/AR-VR Games, 2025 - 2034 (USD Billion )
  • 11. Global Amusement Machine Market by Electro-Mechanical Games, 2025 - 2034 (USD Billion )
  • 12. Global Amusement Machine Market by Redemption Games, 2025 - 2034 (USD Billion )
  • 13. Global Amusement Machine Market by Claw Machine Games, 2025 - 2034 (USD Billion )
  • 14. Global Amusement Machine Market by Photo Booths, 2025 - 2034 (USD Billion )
  • 15. Global Amusement Machine Market by Indoor Go-Karts, 2025 - 2034 (USD Billion )
  • 16. Global Amusement Machine Market by Others, 2025 - 2034 (USD Billion )
  • 17. Global Amusement Machine Market share by Application, 2025 and 2034 (USD Billion )
  • 18. Global Amusement Machine Market by Amusement & Recreational Theme Park, 2025 - 2034 (USD Billion )
  • 19. Global Amusement Machine Market by Indoor Specialty Centers, 2025 - 2034 (USD Billion )
  • 20. Global Amusement Machine Market by Game Centers, 2025 - 2034 (USD Billion )
  • 21. Global Amusement Machine Market by Hotel & Bars, 2025 - 2034 (USD Billion )
  • 22. Global Amusement Machine Market by Others, 2025 - 2034 (USD Billion )
  • 23. Global Amusement Machine Market share by End Use, 2025 and 2034 (USD Billion )
  • 24. Global Amusement Machine Market by Residential, 2025 - 2034 (USD Billion )
  • 25. Global Amusement Machine Market by Commercial, 2025 - 2034 (USD Billion )
  • 26. Global Amusement Machine Market share, by Region, 2025 and 2034
  • 27. North America Amusement Machine Market, 2025 - 2034 (USD Billion )
  • 28. Europe Amusement Machine Market, 2025 - 2034 (USD Billion )
  • 29. Asia Pacific Amusement Machine Market, 2025 - 2034 (USD Billion )
  • 30. Latin America Amusement Machine Market, 2025 - 2034 (USD Billion )
  • 31. The Middle-East and Africa Amusement Machine Market, 2025 - 2034 (USD Billion )

Table Of Tables

  • 1. Global Amusement Machine Market: Snapshot
  • 2. Drivers of the Amusement Machine Market: impact analysis
  • 3. North America Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 4. North America Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 5. North America Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 6. U.S. Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 7. U.S. Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 8. U.S. Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 9. Canada Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 10. Canada Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 11. Canada Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 12. Europe Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 13. Europe Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 14. Europe Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 15. Germany Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 16. Germany Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 17. Germany Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 18. France Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 19. France Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 20. France Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 21. U.K. Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 22. U.K. Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 23. U.K. Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 24. Italy Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 25. Italy Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 26. Italy Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 27. Spain Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 28. Spain Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 29. Spain Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 30. Rest of Europe Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 31. Rest of Europe Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 32. Rest of Europe Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 33. Asia Pacific Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 34. Asia Pacific Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 35. Asia Pacific Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 36. China Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 37. China Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 38. China Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 39. Japan Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 40. Japan Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 41. Japan Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 42. India Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 43. India Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 44. India Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 45. South Korea Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 46. South Korea Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 47. South Korea Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 48. South-East Asia Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 49. South-East Asia Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 50. South-East Asia Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 51. Rest of Asia Pacific Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 52. Rest of Asia Pacific Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 53. Rest of Asia Pacific Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 54. Latin America Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 55. Latin America Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 56. Latin America Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 57. Brazil Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 58. Brazil Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 59. Brazil Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 60. Mexico Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 61. Mexico Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 62. Mexico Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 63. Rest of Latin America Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 64. Rest of Latin America Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 65. Rest of Latin America Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 66. The Middle-East and Africa Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 67. The Middle-East and Africa Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 68. The Middle-East and Africa Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 69. GCC Countries Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 70. GCC Countries Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 71. GCC Countries Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 72. South Africa Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 73. South Africa Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 74. South Africa Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )
  • 75. Rest of Middle-East Africa Amusement Machine Market revenue, By Game Type, 2025 - 2034 (USD Billion )
  • 76. Rest of Middle-East Africa Amusement Machine Market revenue, By Application, 2025 - 2034 (USD Billion )
  • 77. Rest of Middle-East Africa Amusement Machine Market revenue, By End Use, 2025 - 2034 (USD Billion )

Methodology

FrequentlyAsked Questions

Amusement machines are entertainment devices dedicated to recreational and leisure purposes, typically found in amusement parks, arcades, gaming zones, and family entertainment centers. These machines comprise pinball machines, redemption games, photo booths, vending machines, virtual reality simulators, and video games.

The global amusement machine market is projected to grow due to technological advancements in gaming systems, the rise of indoor recreational facilities, and the increasing popularity of gaming culture among the youth population.

According to study, the global amusement machine market size was worth around USD 16.50 billion in 2024 and is predicted to grow to around USD 38.02 billion by 2034.

The CAGR value of the amusement machine market is expected to be approximately 11% from 2025 to 2034.

Asia Pacific is expected to lead the global amusement machine market during the forecast period.

The key players profiled in the global amusement machine market include Sega Corporation, Namco Bandai Holdings Inc., Konami Group Corporation, Raw Thrills, Inc., UNIS Technology Co., Ltd., Adrenaline Amusements Inc., Andamiro Co., Ltd., Taito Corporation, Jakar Electronics, Wahlap Technology Co., Ltd., Elaut NV, Komuse Co., Ltd., Cogan Amusement Machines, Betson Enterprises, and Global VR.

The commercial segment holds the largest market share in the amusement machine market, accounting for over 85% of the total revenue in 2024. High demand from arcades, theme parks, malls, and entertainment centers drives this dominance.

Regulatory factors, such as age restrictions, licensing, and gambling laws, impact the deployment of amusement machines in certain regions. Environmental concerns are fueling demand for energy-efficient, sustainable machines to meet green compliance standards.

Macroeconomic factors, such as rising disposable incomes and urbanization, will boost demand for location-based entertainment and amusement machines. However, inflation, interest rate hikes, and economic slowdowns could restrain capital investment by operators.

The report examines key aspects of the amusement machine market, including a detailed analysis of existing growth factors and restraints, as well as an examination of future growth opportunities and challenges that will impact the market.

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