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Virtual Reality In Healthcare Market By Offering (Hardware Devices, Software, and Services), By Application (Visualization, Computer Assisted Surgery, Radiotherapy, Dentistry, Mental Health, Psychological Therapy, & PTSD, Phobias, Telehealth, Disability & Rehabilitation, Medical Training/Teaching/Determining Level of Skill, Pain Management, and Others), and By End-User (Hospitals, Clinics, & Surgical Centers, Diagnostic Laboratories, Healthcare Institutes, and Others): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2027

Published Date: 04-Sep-2019 Category: Healthcare Report Format : PDF Pages: 110 Report Code: ZMR-4665 Status : Published

Global virtual reality in healthcare market expected to generate around USD 3,441 million by 2027, growing at a CAGR of around 33.2% between 2019 and 2027. Virtual reality plays an important role in robotic surgery, patient education, psychological and mental health therapy, and pain management, and physical therapy.

Description

The report covers a forecast and an analysis of the virtual reality in healthcare market on a global and regional level. The study provides historical data from 2015 to 2018 along with a forecast from 2019 to 2027 based on revenue (USD Million). The study includes drivers and restraints of the virtual reality in healthcare market along with their impact on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the virtual reality in healthcare market on a global level.

In order to give the users of this report a comprehensive view of the virtual reality in healthcare market, we have included a competitive landscape and an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

Global Virtual Reality In Healthcare Market

The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product launches, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis.

The study provides a decisive view of the virtual reality in healthcare market by segmenting it based on offering, application, end-user, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2027. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

Some leading players in the virtual reality in healthcare market are Facebook Technology, Firsthand Technology, FundamentalVR, General Electric, ImmersiveTouch, Intuitive Surgical, Koninklijke Philips, Medical Realities, Mindmaze, Osso VR, Program-Ace, Psico Smart Apps, Qualcomm Technologies, Samsung Electronics, Siemens Healthcare, SimX, Surgical Theater, Vicarious Surgical, and zSpace.

This report segments the global virtual reality in healthcare market into:

Global Virtual Reality in Healthcare Market: Offering Analysis

  • Hardware Devices
    • Head Tracking Systems
    • Head-Mounted Displays
    • Non-Immersive Systems
    • Others
  • Software
  • Services

Global Virtual Reality in Healthcare Market: Application Analysis

  • Visualization (Virtual Endoscopy, Colonoscopy)
  • Computer Assisted Surgery (Training, Planning, Rehearsal, and Delivery)
  • Radiotherapy
  • Dentistry
  • Mental Health, Psychological Therapy, and Post Traumatic Stress Disorder (PTSD)
  • Phobias
  • Telehealth
  • Disability and Rehabilitation
  • Medical Training/Teaching/Determining Level of Skill
  • Pain Management
  • Others

Global Virtual Reality in Healthcare Market: End-User Analysis

  • Hospitals, Clinics, and Surgical Centers
  • Diagnostic Laboratories
  • Healthcare Institutes
  • Others

Global Virtual Reality in Healthcare Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Content

  • Chapter 1. Introduction
    • 1.1. Report description and scope
    • 1.2. Research scope
    • 1.3. Research methodology
      • 1.3.1. Market research process
      • 1.3.2. Market research methodology
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global virtual reality in healthcare market, 2015-2027 (USD Million)
    • 2.2. Global virtual reality in healthcare market: Snapshot
  •  
  • Chapter 3. Virtual Reality in Healthcare Market - Dynamics
    • 3.1. Introduction
    • 3.2. Market Drivers
      • 3.2.1. Global virtual reality in healthcare market drivers: impact analysis
      • 3.2.2. Improved level of surgeries
      • 3.2.3. Development of healthcare IT infrastructure
      • 3.2.4. Fully immersive VR to propel the growth for immersion therapy areas such as phobia and depression
      • 3.2.5. Growing demand from medical schools for virtual training and in other applications
    • 3.3. Market Restraints
      • 3.3.1. Global virtual reality in healthcare market restraints: Impact analysis
      • 3.3.2. Lack of expertise among medical practitioners to adopt new technologies
      • 3.3.3. Lack of competence in the deployment of VR solutions
    • 3.4. Opportunities
      • 3.4.1. Health plans
      • 3.4.2. Virtual reality applications in pharmacy
      • 3.4.3. Streamable work for surgeons
    • 3.5. Porter's Five Forces Analysis
    • 3.6. Market Attractiveness Analysis
      • 3.6.1. Market attractiveness analysis, by offering
      • 3.6.2. Market attractiveness analysis, by application
      • 3.6.3. Market attractiveness analysis, by End-User
      • 3.6.4. Market attractiveness analysis, by region
  •  
  • Chapter 4. Global Virtual Reality in Healthcare Market - Competitive Landscape
    • 4.1. Company market share analysis
      • 4.1.1. Global virtual reality in healthcare market: company market share, 2018
    • 4.2. Strategic development
      • 4.2.1. Acquisitions & mergers
      • 4.2.2. New therapy launch
      • 4.2.3. Agreements, partnerships, collaborations, and joint ventures
      • 4.2.4. Research and development and regional expansion
    • 4.3. Price trend analysis
  •  
  • Chapter 5. Global Virtual Reality in Healthcare Market - Offering Analysis
    • 5.1. Global virtual reality in healthcare market: offering overview
      • 5.1.1. Global virtual reality in healthcare market revenue share, by offering, 2018 and 2027
    • 5.2. Hardware Devices
      • 5.2.1. Global virtual reality in healthcare market for hardware devices, 2015-2027 (USD Million)
    • 5.3. Software
      • 5.3.1. Global virtual reality in healthcare market for software, 2015-2027 (USD Million)
    • 5.4. Services
      • 5.4.1. Global virtual reality in healthcare market for services, 2015-2027 (USD Million)
  •  
  • Chapter 6. Global Virtual Reality in Healthcare Market- Application Analysis
    • 6.1. Global virtual reality in healthcare market: application overview
      • 6.1.1. Global virtual reality in healthcare market revenue share, by application, 2018 and 2027
    • 6.2. Visualization
      • 6.2.1. Global virtual reality in healthcare market for visualization, 2015-2027 (USD Million)
    • 6.3. Computer-Assisted Surgery
      • 6.3.1. Global virtual reality in healthcare market for computer-assisted surgery, 2015-2027 (USD Million)
    • 6.4. Radiotherapy
      • 6.4.1. Global virtual reality in healthcare market for radiotherapy, 2015-2027 (USD Million)
    • 6.5. Dentistry
      • 6.5.1. Global virtual reality in healthcare market for dentistry, 2015-2027 (USD Million)
    • 6.6. Mental Health, Psychological Therapy, and Post Traumatic Stress Disorder
      • 6.6.1. Global virtual reality in healthcare market for mental health, psychological therapy, and post-traumatic stress disorder, 2015-2027 (USD Million)
    • 6.7. Phobias
      • 6.7.1. Global virtual reality in healthcare market for phobias, 2015-2027 (USD Million)
    • 6.8. Telehealth
      • 6.8.1. Global virtual reality in healthcare market for telehealth, 2015-2027 (USD Million)
    • 6.9. Disability and Rehabilitation
      • 6.9.1. Global virtual reality in healthcare market for disability and rehabilitation, 2015-2027 (USD Million)
    • 6.10. Medical Training/Teaching/Determining Level of Skill
      • 6.10.1. Global virtual reality in healthcare market for medical training/teaching/determining level of skill, 2015-2027 (USD Million)
    • 6.11. Pain Management
      • 6.11.1. Global virtual reality in healthcare market for pain management, 2015-2027 (USD Million)
    • 6.12. Others
      • 6.12.1. Global virtual reality in healthcare market for others, 2015-2027 (USD Million)
  •  
  • Chapter 7. Global Virtual Reality in Healthcare Market - End-User Analysis
    • 7.1. Global virtual reality in healthcare market: End-User overview
      • 7.1.1. Global virtual reality in healthcare market revenue share, by End-User, 2018 and 2027
    • 7.2. Hospitals, Clinics, and Surgical Centers
      • 7.2.1. Global virtual reality in healthcare market for hospitals, clinics, and surgical centers, 2015-2027 (USD Million)
    • 7.3. Diagnostic Laboratories
      • 7.3.1. Global virtual reality in healthcare market for diagnostic laboratories, 2015-2027 (USD Million)
    • 7.4. Healthcare Institutes
      • 7.4.1. Global virtual reality in healthcare market for healthcare institutes, 2015-2027 (USD Million)
    • 7.5. Others
      • 7.5.1. Global virtual reality in healthcare market for others, 2015-2027 (USD Million)
  •  
  • Chapter 8. Global Virtual Reality in Healthcare Market - Regional Analysis
    • 8.1. Global virtual reality in healthcare market: regional overview
      • 8.1.1. Global virtual reality in healthcare market revenue share, by region, 2018 and 2027
    • 8.2. North America
      • 8.2.1. North America virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
      • 8.2.2. North America virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
      • 8.2.3. North America virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.2.4. The U.S.
        • 8.2.4.1. The U.S. virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.2.4.2. The U.S. virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.2.4.3. The U.S. virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.2.5. Canada
        • 8.2.5.1. Canada virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.2.5.2. Canada virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.2.5.3. Canada virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
      • 8.3.2. Europe virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
      • 8.3.3. Europe virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.3.4. The U.K.
        • 8.3.4.1. U.K. virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.3.4.2. U.K. virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.3.4.3. U.K. virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.3.5. Germany
        • 8.3.5.1. Germany virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.3.5.2. Germany virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.3.5.3. Germany virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.3.6. France
        • 8.3.6.1. France virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.3.6.2. France virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.3.6.3. France virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.3.7. Rest of Europe
        • 8.3.7.1. Rest of Europe virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.3.7.2. Rest of Europe virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.3.7.3. Rest of Europe virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
      • 8.4.2. Asia Pacific virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
      • 8.4.3. Asia Pacific virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.4.4. China
        • 8.4.4.1. China virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.4.4.2. China virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.4.4.3. China virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.4.5. Japan
        • 8.4.5.1. Japan virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.4.5.2. Japan virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.4.5.3. Japan virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.4.6. India
        • 8.4.6.1. India virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.4.6.2. India virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.4.6.3. India virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.4.7. Rest of Asia Pacific
        • 8.4.7.1. Rest of Asia Pacific virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.4.7.2. Rest of Asia Pacific virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.4.7.3. Rest of Asia Pacific virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
      • 8.5.2. Latin America virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
      • 8.5.3. Latin America virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.5.4. Brazil
        • 8.5.4.1. Brazil virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.5.4.2. Brazil virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.5.4.3. Brazil virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
      • 8.5.5. Rest of Latin America
        • 8.5.5.1. Rest of Latin America virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
        • 8.5.5.2. Rest of Latin America virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
        • 8.5.5.3. Rest of Latin America virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa virtual reality in healthcare market revenue, by offering, 2015-2027 (USD Million)
      • 8.6.2. The Middle East and Africa virtual reality in healthcare market revenue, by application, 2015-2027 (USD Million)
      • 8.6.3. The Middle East and Africa virtual reality in healthcare market revenue, by End-User, 2015-2027 (USD Million)
  •  
  • Chapter 9. Company Profiles
    • 9.1. Facebook Technology
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Product portfolio
      • 9.1.4. Business strategy
      • 9.1.5. Recent developments
    • 9.2. Firsthand Technology
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Product portfolio
      • 9.2.4. Business strategy
      • 9.2.5. Recent developments
    • 9.3. FundamentalVR
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Product portfolio
      • 9.3.4. Business strategy
      • 9.3.5. Recent developments
    • 9.4. ImmersiveTouch
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Product portfolio
      • 9.4.4. Business strategy
      • 9.4.5. Recent developments
    • 9.5. Intuitive Surgical
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Product portfolio
      • 9.5.4. Business strategy
      • 9.5.5. Recent developments
    • 9.6. Koninklijke Philips
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Product portfolio
      • 9.6.4. Business strategy
      • 9.6.5. Recent developments
    • 9.7. Medical Realities
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Product portfolio
      • 9.7.4. Business strategy
      • 9.7.5. Recent developments
    • 9.8. Mindmaze
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Product portfolio
      • 9.8.4. Business strategy
      • 9.8.5. Recent developments
    • 9.9. Osso VR
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Product portfolio
      • 9.9.4. Business strategy
      • 9.9.5. Recent developments
    • 9.10. Program-Ace
      • 9.10.1. Overview
      • 9.10.2. Financials
      • 9.10.3. Product portfolio
      • 9.10.4. Business strategy
      • 9.10.5. Recent developments
    • 9.11. Samsung Electronics
      • 9.11.1. Overview
      • 9.11.2. Financials
      • 9.11.3. Product portfolio
      • 9.11.4. Business strategy
      • 9.11.5. Recent developments
    • 9.12. Siemens Healthcare
      • 9.12.1. Overview
      • 9.12.2. Financials
      • 9.12.3. Product portfolio
      • 9.12.4. Business strategy
      • 9.12.5. Recent developments
    • 9.13. SimX
      • 9.13.1. Overview
      • 9.13.2. Financials
      • 9.13.3. Product portfolio
      • 9.13.4. Business strategy
      • 9.13.5. Recent developments
    • 9.14. Surgical Theater
      • 9.14.1. Overview
      • 9.14.2. Financials
      • 9.14.3. Product portfolio
      • 9.14.4. Business strategy
      • 9.14.5. Recent developments
    • 9.15. Vicarious Surgical
      • 9.15.1. Overview
      • 9.15.2. Financials
      • 9.15.3. Product portfolio
      • 9.15.4. Business strategy
      • 9.15.5. Recent developments
    • 9.16. zSpace
      • 9.16.1. Overview
      • 9.16.2. Financials
      • 9.16.3. Product portfolio
      • 9.16.4. Business strategy
      • 9.16.5. Recent developments

Methodology

Free Analysis

Virtual reality (VR) is the creation of a simulated virtual environment that provides real-life sensory experiences to a person. It creates a highly immersive, visual, and 3D environment where an individual can perform a series of tasks and manipulate virtual objects.  This virtually created environment is either a simulated world or real, in which an individual can interact with the characters and objects. The virtual treatment has various advantages over conventional treatments, such as virtual treatment eliminates using complex invasive surgical procedures and drugs in treatment, which helps in saving time and cost.

Some major factors driving the virtual reality in healthcare market are rising innovative diagnostic techniques demand, growing neurological disorders incidences, and an increasing number of disease awareness programs. Additionally, substantial advancements in the field of IT have further boosted this global market’s growth. Healthcare is one of the biggest adopters of virtual reality since, as it comprises phobia treatment, surgery simulation, skills training, and robotic surgery. In terms of medical training, VR has the ability to transport medical professionals inside the human body to view and access areas that are otherwise impossible to reach. VR surgeons can view even the minute details of a body part and create training scenarios that replicate common surgical procedures. Virtual reality plays an important role in robotic surgery, patient education, psychological and mental health therapy, and pain management, and physical therapy.

Global Virtual Reality In Healthcare Market

The virtual reality in healthcare market is fragmented on the basis of offering, application, and end-user. By offering, the market includes software, services, and hardware devices (head tracking systems, non-immersive systems, head-mounted displays, and others). Based on application, the virtual reality in healthcare market is divided into computer-assisted surgery, visualization, dentistry, radiotherapy, mental health, psychological therapy, and post-traumatic stress disorder (PTSD), phobias, disability and rehabilitation, pain management, telehealth, medical training/teaching/determining level of skill, and others. On the basis of end-user, the virtual reality in healthcare market is segmented into clinics, and surgical centers, hospitals, diagnostic laboratories, healthcare institutes, and others.

North America dominated the virtual reality in healthcare market in 2018, due to excellent and supportive healthcare coverage and advancements in technology. The U.S. leads this regional market for virtual reality in healthcare, due to the prevalence of psychological and neurological disorders and the presence of sophisticated healthcare infrastructure. The market vendors are highly focused on offering value-based pricing models based on customer needs and value perception. The Asia Pacific market is likely to register the highest CAGR, as countries like China, Japan, and India have emerged as the most preferred destinations for faster adoption of the latest healthcare technologies.

Some leading players of the virtual reality in healthcare market are Facebook Technology, Firsthand Technology, General Electric, FundamentalVR, ImmersiveTouch, Intuitive Surgical, Koninklijke Philips, Medical Realities, Mindmaze, Osso VR, Program-Ace, Psico Smart Apps, Qualcomm Technologies, Samsung Electronics, Siemens Healthcare, SimX, Surgical Theater, Vicarious Surgical, and zSpace.

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