Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 18.42 Billion | USD 39.55 Billion | 8.86% | 2023 |
According to Zion Market Research, the global Playing Cards And Board Games Market was worth USD 18.42 Billion in 2023. The market is forecast to reach USD 39.55 Billion by 2032, growing at a compound annual growth rate (CAGR) of 8.86% during the forecast period 2024-2032. The report offers a comprehensive analysis of the market, highlighting the factors that will determine growth, potential challenges, and opportunities that could emerge in the Playing Cards And Board Games industry over the next decade.
The report covers forecast and analysis for the playing cards and board games market on a global and regional level. The study provides historic data of 2018 to 2022, considering 2023 as the base year, along with a forecast from 2024 to 2032 based on revenue (USD Billion). The study includes drivers and restraints for the playing cards and board games market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the playing cards and board games market on a global level.
In order to give the users of this report a comprehensive view on the playing cards and board games market, we have included a detailed value chain analysis. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces model for the playing cards and board games market has also been included. The study encompasses a market attractiveness analysis, wherein segments are benchmarked based on their market size, growth rate and general attractiveness.
The study provides a decisive view of the playing cards and board games market by segmenting the market based on by product, by distribution channel and by region. All the segments have been analyzed based on present and future trends and the market is estimated from 2024 to 2032.
By product type analysis includes playing cards and board games.
By distribution channel analysis includes offline and online.
The Regional segment includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.
Report Attributes | Report Details |
---|---|
Report Name | Playing Cards And Board Games Market |
Market Size in 2023 | USD 18.42 Billion |
Market Forecast in 2032 | USD 39.55 Billion |
Growth Rate | CAGR of 8.86% |
Number of Pages | 167 |
Key Companies Covered | Games Workshop Group PLC, NECA/WizKids LLC, IELLO USA LLC., Grey Fox Games, Disney, Buffalo Games, UNIVERSITY GAMES, Delan Service, LongPack Games, and Boda Games, among others |
Segments Covered | By Product, By Distribution Channel And By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2023 |
Historical Year | 2018 to 2022 |
Forecast Year | 2024 - 2032 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
The study provides a decisive view on the playing cards and board games market by segmenting the market based on product, distribution channel, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2024 to 2032. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the global playing cards and board games market. Key players profiled in the report include Games Workshop Group PLC, NECA/WizKids LLC, IELLO USA LLC., Grey Fox Games, Disney, Buffalo Games, UNIVERSITY GAMES, Delan Service, LongPack Games, and Boda Games, among others.
Global Playing Cards and Board Games Market: Distribution Channel Segment Analysis
Global Playing Cards and Board Games Market: Regional Segment Analysis
FrequentlyAsked Questions
This report a comprehensive view on the playing cards and board games market, we have included a detailed value chain analysis. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces model for the playing cards and board games market has also been included. The study encompasses a market attractiveness analysis, wherein segments are benchmarked based on their market size, growth rate and general attractiveness.
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