Language Learning Games Market - Global Industry Analysis

Language Learning Games Market By Language Type (English, German, French, Mandarin, Japanese, Spanish, and Others). By Deployment (On-premise and Cloud-Based). By Application (Academic Learning, Corporate Learning, and Distance Learning). By End-User (Kids and Adults), And By Region – Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2022 – 2028

Published Date: 16-May-2022 Category: Technology & Media Report Format : PDF Pages: 193 Report Code: ZMR-3471 Status : Published

The Language Learning Games Market was worth around USD 4,189.5 million in 2021 and is estimated to grow to about USD 10,049.9 million by 2028, with a compound annual growth rate (CAGR) of approximately 15.7 percent over the forecast period. The Report also Analyses Industry, Shares, Growth and Type

Description

Industry Prospective:

The Language Learning Games Market was worth around USD 4,189.5 million in 2021 and is estimated to grow to about USD 10,049.9 million by 2028, with a compound annual growth rate (CAGR) of approximately 15.7 percent over the forecast period. The report analyzes the Language Learning Games Market drivers, restraints/challenges, and the effect they have on the demands during the projection period. In addition, the report explores emerging opportunities in the Language Learning Games Market.

Language Learning Games Market: Overview

Learning games relieve the learner's fear or pressure to make mistakes, making the learning process more enjoyable. When it comes to studying and teaching a foreign language, games are indispensable. The increasing use of smartphones by individuals of all ages is likely to fuel the global language learning games market growth. Significant reasons such as the dropping cost of mobile data and the availability of free internet access via Wi-Fi in many regions are growing the number of internet users worldwide. Additionally, the rapid growth of 3G and 4G coverage is expected to enhance smartphone sales globally.

The development of innovative teaching methodologies is expected to drive the demand for language learning games even higher around the world. Moreover, the growing number of language learning game startups is expected to drive the global language learning games market growth. The number of start-ups joining language learning platforms has increased, drawing a new population of language learners globally.

Covid-19 Impact:

Over the pandemic period, almost every industry in the world has suffered a setback. This is owing to significant interruptions in their respective production and supply-chain activities caused by multiple precautionary lockdowns and other restrictions imposed by governing bodies throughout the world. The global Language Learning Games market is no different. Furthermore, consumer demand has subsequently fallen as individuals are now more focused on reducing non-essential spending from their separate budgets since the overall economic state of the majority of people has been adversely affected by this epidemic.

These factors are projected to weigh on the revenue trajectory of the globalLanguage Learning Games market throughout the forecast period. However, when regional regulatory bodies begin to relax these imposed restrictions, the global Language Learning Games market is likely to rebound.

Language Learning Games Market: Driver

Language Learning Games are becoming more popular around the world

Language experts and analysts have shifted their focus away from developing individual linguistic abilities and toward using language to achieve the speaker's goals. Gaming-based learning is a new area of training that has gotten a lot of attention recently. Statistical surveying hub has recently announced the addition of a review to its enormous database, which provides a comprehensive overview of this rapidly expanding industry and allows readers to grasp both the current status of the market and its potential for future expansion. The language learning gaming technique has gained in popularity among children over the last few years. The use of games in the learning process may be an extremely effective strategy, and these games are primarily geared to help students with very easy pronunciation, vocabulary, spelling, and verb conjugations. As a result, the popularity and adoption of language learning games are predicted to skyrocket over the projection period.

Global Language Learning Games Market

Language Learning Games Market: Restraint

The Expensive Cost of Producing Language Learning Games

The language learning games market has recently developed at an unanticipated rate due to the development of unique teaching methods. The price of raw materials, the market concentration rate, and the pricing trends of major suppliers all influence the cost of developing language learning games. Pricing variations, which operate as a brake on the market, are stifling the industry's progress. This factor has had a moderate impact on the market in recent years and is expected to continue to have a considerable impact over the forecast period.

Language Learning Games Market: Segmentation

The Language Learning Games Market is segregated based on Language Type, Deployment, Application, and End-User.

By Application, the market is classified into Academic Learning, Corporate Learning, and Distance Learning.  Academic Learning is predicted to have the biggest market share. Language Learning Games is an innovative strategy that employs computer games to provide Academic Learning by utilizing various types of software programs to successfully enhance teaching, assess, and evaluate learners. In Academic Learning, Language Learning Games are employed in flashcard games, simulation games, quiz games, puzzles, strategic games, and reality testing games (chemistry VR). The GBL platform is utilized by educational institutions, businesses, and parents to turn learning into enjoyment.

By End-User, the market is classified into Kids and Adults. During the projection period, the Kids category is expected to increase at a rapid pace. Language learning games can help children improve their language abilities and academic accomplishment in a variety of ways. They also enable kids to play instructional games while improving their vocabulary and grammar skills. These games are available on a range of devices, including smartphones, tablets, and personal computers. Language Learning Games for Kids provide a variety of features that help students improve their vocabulary and grammar skills in a variety of languages, such as translation tools, quizzes, and flashcards.

Report Scope:

Report Attribute Details
Base Year 2020
Historic Years 2016 - 2020
Forecast Years 2021 - 2028
Segments Covered By Product Type, By Application, and By End Use
Forecast Units Value (USD Billion), and Volume (Units)
Quantitative Units Revenue in USD million/billion and CAGR from 2021 to 2028
Regions Covered North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and Rest of World
Countries Covered U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others
Number of Companies Covered 10 companies with scope for including additional 15 companies upon request
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, market attractiveness analysis by segments and region, company market share analysis, and COVID-19 impact analysis.
Customization Scope Avail customized purchase options to meet your exact research needs.

Regional Landscape

North America represented the highest share of the total language learning games market in the forecast period because of the presence of key market participants in the United States. Many companies are attempting to expand their operations in the United States, including Duolingo, MindSnacks, Geekslp, and JumpStart Games, Inc. These companies' gaming platforms provide a variety of features that aid in the speeding up of learning. The schools in the region are utilizing learning games to increase student participation in the classroom.

The European region is experiencing moderate growth in the global language learning games market. Schools and other educational institutions in the European Union give a significant opportunity for the majority of people to acquire languages through improving approaches for learning regional as well as foreign languages. The market is expanding due to the increasing usage of this new technology in the language learning process and the growing number of language learners.

Competitive Landscape

Some of the main competitors dominating the Language Learning Games Market include - Busuu Ltd., Duolingo, DOMOsoft, Go Kids, Inc., GeekSLP, HelloTalk, INNOVATIVE Language Learning, IXL Learning, Lesson Nine GmbH (Babbel), JumpStart Games, Inc., MindSnacks, Memrise, Rosetta Stone Ltd, SignSchool Technologies LLC, and SMARTSTUDY.

Global Language Learning Games Market is segmented as follows:

By Language Type

  • English
  • German
  • French
  • Mandarin
  • Japanese
  • Spanish
  • Others

By Deployment

  • On-premise
  • Cloud-Based

By Application

  • Academic Learning
  • Corporate Learning
  • Distance Learning

By End-User 

  • Kids
  • Adults

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France 
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global Language Learning Games Market, (2022 - 2028) (USD Million)
    • 2.2 Global Language Learning Games Market : snapshot
  • Chapter 3. Global Language Learning Games Market - Industry Analysis
    • 3.1 Language Learning Games Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Language Learning Games are becoming more popular around the world
    • 3.3 Market Restraints
      • 3.3.1. The Expensive Cost of Producing Language Learning Games
    • 3.4 Market Opportunities
    • 3.5 Market Challenges
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Language Type
      • 3.7.2 Market attractiveness analysis By Deployment
      • 3.7.3 Market attractiveness analysis By Application
      • 3.7.4 Market attractiveness analysis By End-User
  • Chapter 4. Global Language Learning Games Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global Language Learning Games Market: company market share, 2021
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global Language Learning Games Market - Language Type Analysis
    • 5.1 Global Language Learning Games Market overview: By Language Type
      • 5.1.1 Global Language Learning Games Market share, By Language Type, 2021 and 2028
    • 5.2 English
      • 5.2.1 Global Language Learning Games Market by English, 2022 - 2028 (USD Million)
    • 5.3 German
      • 5.3.1 Global Language Learning Games Market by German, 2022 - 2028 (USD Million)
    • 5.4 French
      • 5.4.1 Global Language Learning Games Market by French, 2022 - 2028 (USD Million)
    • 5.5 Mandarin
      • 5.5.1 Global Language Learning Games Market by Mandarin, 2022 - 2028 (USD Million)
    • 5.6 Japanese
      • 5.6.1 Global Language Learning Games Market by Japanese, 2022 - 2028 (USD Million)
    • 5.7 Spanish
      • 5.7.1 Global Language Learning Games Market by Spanish, 2022 - 2028 (USD Million)
    • 5.8 Others
      • 5.8.1 Global Language Learning Games Market by Others, 2022 - 2028 (USD Million)
  • Chapter 6. Global Language Learning Games Market - Deployment Analysis
    • 6.1 Global Language Learning Games Market overview: By Deployment
      • 6.1.1 Global Language Learning Games Market share, By Deployment, 2021 and 2028
    • 6.2 On-premise
      • 6.2.1 Global Language Learning Games Market by On-premise, 2022 - 2028 (USD Million)
    • 6.3 Cloud-Based
      • 6.3.1 Global Language Learning Games Market by Cloud-Based, 2022 - 2028 (USD Million)
  • Chapter 7. Global Language Learning Games Market - Application Analysis
    • 7.1 Global Language Learning Games Market overview: By Application
      • 7.1.1 Global Language Learning Games Market share, By Application, 2021 and 2028
    • 7.2 Academic Learning
      • 7.2.1 Global Language Learning Games Market by Academic Learning, 2022 - 2028 (USD Million)
    • 7.3 Corporate Learning
      • 7.3.1 Global Language Learning Games Market by Corporate Learning, 2022 - 2028 (USD Million)
    • 7.4 Distance Learning
      • 7.4.1 Global Language Learning Games Market by Distance Learning, 2022 - 2028 (USD Million)
  • Chapter 8. Global Language Learning Games Market - End-User Analysis
    • 8.1 Global Language Learning Games Market overview: By End-User
      • 8.1.1 Global Language Learning Games Market share, By End-User , 2021 and 2028
    • 8.2 Kids
      • 8.2.1 Global Language Learning Games Market by Kids, 2022 - 2028 (USD Million)
    • 8.3 Adults
      • 8.3.1 Global Language Learning Games Market by Adults, 2022 - 2028 (USD Million)
  • Chapter 9. Language Learning Games Market - Regional Analysis
    • 9.1 Global Language Learning Games Market Regional Overview
    • 9.2 Global Language Learning Games Market Share, by Region, 2021 & 2028 (USD Million)
    • 9.3. North America
      • 9.3.1 North America Language Learning Games Market, 2022 - 2028 (USD Million)
        • 9.3.1.1 North America Language Learning Games Market, by Country, 2022 - 2028 (USD Million)
    • 9.4 North America Language Learning Games Market, by Language Type, 2022 - 2028
      • 9.4.1 North America Language Learning Games Market, by Language Type, 2022 - 2028 (USD Million)
    • 9.5 North America Language Learning Games Market, by Deployment, 2022 - 2028
      • 9.5.1 North America Language Learning Games Market, by Deployment, 2022 - 2028 (USD Million)
    • 9.6 North America Language Learning Games Market, by Application, 2022 - 2028
      • 9.6.1 North America Language Learning Games Market, by Application, 2022 - 2028 (USD Million)
    • 9.7 North America Language Learning Games Market, by End-User , 2022 - 2028
      • 9.7.1 North America Language Learning Games Market, by End-User , 2022 - 2028 (USD Million)
    • 9.4. Europe
      • 9.4.2 Europe Language Learning Games Market, 2022 - 2028 (USD Million)
        • 9.4.2.1 Europe Language Learning Games Market, by Country, 2022 - 2028 (USD Million)
    • 9.4 Europe Language Learning Games Market, by Language Type, 2022 - 2028
      • 9.4.1 Europe Language Learning Games Market, by Language Type, 2022 - 2028 (USD Million)
    • 9.5 Europe Language Learning Games Market, by Deployment, 2022 - 2028
      • 9.5.1 Europe Language Learning Games Market, by Deployment, 2022 - 2028 (USD Million)
    • 9.6 Europe Language Learning Games Market, by Application, 2022 - 2028
      • 9.6.1 Europe Language Learning Games Market, by Application, 2022 - 2028 (USD Million)
    • 9.7 Europe Language Learning Games Market, by End-User , 2022 - 2028
      • 9.7.1 Europe Language Learning Games Market, by End-User , 2022 - 2028 (USD Million)
    • 9.5. Asia Pacific
      • 9.5.3 Asia Pacific Language Learning Games Market, 2022 - 2028 (USD Million)
        • 9.5.3.1 Asia Pacific Language Learning Games Market, by Country, 2022 - 2028 (USD Million)
    • 9.4 Asia Pacific Language Learning Games Market, by Language Type, 2022 - 2028
      • 9.4.1 Asia Pacific Language Learning Games Market, by Language Type, 2022 - 2028 (USD Million)
    • 9.5 Asia Pacific Language Learning Games Market, by Deployment, 2022 - 2028
      • 9.5.1 Asia Pacific Language Learning Games Market, by Deployment, 2022 - 2028 (USD Million)
    • 9.6 Asia Pacific Language Learning Games Market, by Application, 2022 - 2028
      • 9.6.1 Asia Pacific Language Learning Games Market, by Application, 2022 - 2028 (USD Million)
    • 9.7 Asia Pacific Language Learning Games Market, by End-User , 2022 - 2028
      • 9.7.1 Asia Pacific Language Learning Games Market, by End-User , 2022 - 2028 (USD Million)
    • 9.6. Latin America
      • 9.6.4 Latin America Language Learning Games Market, 2022 - 2028 (USD Million)
        • 9.6.4.1 Latin America Language Learning Games Market, by Country, 2022 - 2028 (USD Million)
    • 9.4 Latin America Language Learning Games Market, by Language Type, 2022 - 2028
      • 9.4.1 Latin America Language Learning Games Market, by Language Type, 2022 - 2028 (USD Million)
    • 9.5 Latin America Language Learning Games Market, by Deployment, 2022 - 2028
      • 9.5.1 Latin America Language Learning Games Market, by Deployment, 2022 - 2028 (USD Million)
    • 9.6 Latin America Language Learning Games Market, by Application, 2022 - 2028
      • 9.6.1 Latin America Language Learning Games Market, by Application, 2022 - 2028 (USD Million)
    • 9.7 Latin America Language Learning Games Market, by End-User , 2022 - 2028
      • 9.7.1 Latin America Language Learning Games Market, by End-User , 2022 - 2028 (USD Million)
    • 9.7. The Middle-East and Africa
      • 9.7.5 The Middle-East and Africa Language Learning Games Market, 2022 - 2028 (USD Million)
        • 9.7.5.1 The Middle-East and Africa Language Learning Games Market, by Country, 2022 - 2028 (USD Million)
    • 9.4 The Middle-East and Africa Language Learning Games Market, by Language Type, 2022 - 2028
      • 9.4.1 The Middle-East and Africa Language Learning Games Market, by Language Type, 2022 - 2028 (USD Million)
    • 9.5 The Middle-East and Africa Language Learning Games Market, by Deployment, 2022 - 2028
      • 9.5.1 The Middle-East and Africa Language Learning Games Market, by Deployment, 2022 - 2028 (USD Million)
    • 9.6 The Middle-East and Africa Language Learning Games Market, by Application, 2022 - 2028
      • 9.6.1 The Middle-East and Africa Language Learning Games Market, by Application, 2022 - 2028 (USD Million)
    • 9.7 The Middle-East and Africa Language Learning Games Market, by End-User , 2022 - 2028
      • 9.7.1 The Middle-East and Africa Language Learning Games Market, by End-User , 2022 - 2028 (USD Million)
  • Chapter 10. Company Profiles
    • 10.1 Busuu Ltd.
      • 10.1.1 Overview
      • 10.1.2 Financials
      • 10.1.3 Product Portfolio
      • 10.1.4 Business Strategy
      • 10.1.5 Recent Developments
    • 10.2 Duolingo
      • 10.2.1 Overview
      • 10.2.2 Financials
      • 10.2.3 Product Portfolio
      • 10.2.4 Business Strategy
      • 10.2.5 Recent Developments
    • 10.3 DOMOsoft
      • 10.3.1 Overview
      • 10.3.2 Financials
      • 10.3.3 Product Portfolio
      • 10.3.4 Business Strategy
      • 10.3.5 Recent Developments
    • 10.4 Go Kids Inc
      • 10.4.1 Overview
      • 10.4.2 Financials
      • 10.4.3 Product Portfolio
      • 10.4.4 Business Strategy
      • 10.4.5 Recent Developments
    • 10.5 GeekSLP
      • 10.5.1 Overview
      • 10.5.2 Financials
      • 10.5.3 Product Portfolio
      • 10.5.4 Business Strategy
      • 10.5.5 Recent Developments
    • 10.6 HelloTalk
      • 10.6.1 Overview
      • 10.6.2 Financials
      • 10.6.3 Product Portfolio
      • 10.6.4 Business Strategy
      • 10.6.5 Recent Developments
    • 10.7 INNOVATIVE Language Learning
      • 10.7.1 Overview
      • 10.7.2 Financials
      • 10.7.3 Product Portfolio
      • 10.7.4 Business Strategy
      • 10.7.5 Recent Developments
    • 10.8 IXL Learning
      • 10.8.1 Overview
      • 10.8.2 Financials
      • 10.8.3 Product Portfolio
      • 10.8.4 Business Strategy
      • 10.8.5 Recent Developments
    • 10.9 Lesson Nine GmbH (Babbel)
      • 10.9.1 Overview
      • 10.9.2 Financials
      • 10.9.3 Product Portfolio
      • 10.9.4 Business Strategy
      • 10.9.5 Recent Developments
    • 10.10 JumpStart Games Inc
      • 10.10.1 Overview
      • 10.10.2 Financials
      • 10.10.3 Product Portfolio
      • 10.10.4 Business Strategy
      • 10.10.5 Recent Developments
    • 10.11 MindSnacks
      • 10.11.1 Overview
      • 10.11.2 Financials
      • 10.11.3 Product Portfolio
      • 10.11.4 Business Strategy
      • 10.11.5 Recent Developments
    • 10.12 Memrise
      • 10.12.1 Overview
      • 10.12.2 Financials
      • 10.12.3 Product Portfolio
      • 10.12.4 Business Strategy
      • 10.12.5 Recent Developments
    • 10.13 Rosetta Stone Ltd
      • 10.13.1 Overview
      • 10.13.2 Financials
      • 10.13.3 Product Portfolio
      • 10.13.4 Business Strategy
      • 10.13.5 Recent Developments
    • 10.14 SignSchool Technologies LLC
      • 10.14.1 Overview
      • 10.14.2 Financials
      • 10.14.3 Product Portfolio
      • 10.14.4 Business Strategy
      • 10.14.5 Recent Developments
    • 10.15 SMARTSTUDY.
      • 10.15.1 Overview
      • 10.15.2 Financials
      • 10.15.3 Product Portfolio
      • 10.15.4 Business Strategy
      • 10.15.5 Recent Developments

Table Of Figures

  • 1. Market research Type
  • 2. Market research methodology
  • 3. Global Language Learning Games Market, 2022 - 2028 (USD Million)
  • 4. Porter’s Five Forces Analysis
  • 5. Global Language Learning Games Market attractiveness, By Language Type
  • 6. Global Language Learning Games Market attractiveness, By Deployment
  • 7. Global Language Learning Games Market attractiveness, By Application
  • 8. Global Language Learning Games Market attractiveness, By End-User
  • 9. Global Language Learning Games Market share by Language Type, 2022 and 2028 (USD Million)
  • 10. Global Language Learning Games Market by English, 2022 - 2028 (USD Million)
  • 11. Global Language Learning Games Market by German, 2022 - 2028 (USD Million)
  • 12. Global Language Learning Games Market by French, 2022 - 2028 (USD Million)
  • 13. Global Language Learning Games Market by Mandarin, 2022 - 2028 (USD Million)
  • 14. Global Language Learning Games Market by Japanese, 2022 - 2028 (USD Million)
  • 15. Global Language Learning Games Market by Spanish, 2022 - 2028 (USD Million)
  • 16. Global Language Learning Games Market by Others, 2022 - 2028 (USD Million)
  • 17. Global Language Learning Games Market share by Deployment, 2022 and 2028 (USD Million)
  • 18. Global Language Learning Games Market by On-premise, 2022 - 2028 (USD Million)
  • 19. Global Language Learning Games Market by Cloud-Based, 2022 - 2028 (USD Million)
  • 20. Global Language Learning Games Market share by Application, 2022 and 2028 (USD Million)
  • 21. Global Language Learning Games Market by Academic Learning, 2022 - 2028 (USD Million)
  • 22. Global Language Learning Games Market by Corporate Learning, 2022 - 2028 (USD Million)
  • 23. Global Language Learning Games Market by Distance Learning, 2022 - 2028 (USD Million)
  • 24. Global Language Learning Games Market share by End-User , 2022 and 2028 (USD Million)
  • 25. Global Language Learning Games Market by Kids, 2022 - 2028 (USD Million)
  • 26. Global Language Learning Games Market by Adults, 2022 - 2028 (USD Million)
  • 27. Global Language Learning Games Market share, by Region, 2022 and 2028
  • 28. North America Language Learning Games Market, 2022 - 2028 (USD Million)
  • 29. Europe Language Learning Games Market, 2022 - 2028 (USD Million)
  • 30. Asia Pacific Language Learning Games Market, 2022 - 2028 (USD Million)
  • 31. Latin America Language Learning Games Market, 2022 - 2028 (USD Million)
  • 32. The Middle-East and Africa Language Learning Games Market, 2022 - 2028 (USD Million)

Table Of Tables

  • 1. Global Language Learning Games Market: Snapshot
  • 2. Drivers of the Language Learning Games Market: impact analysis
  • 3. North America Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 4. North America Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 5. North America Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 6. North America Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 7. U.S. Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 8. U.S. Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 9. U.S. Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 10. U.S. Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 11. Canada Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 12. Canada Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 13. Canada Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 14. Canada Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 15. Europe Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 16. Europe Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 17. Europe Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 18. Europe Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 19. Germany Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 20. Germany Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 21. Germany Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 22. Germany Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 23. France Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 24. France Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 25. France Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 26. France Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 27. U.K. Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 28. U.K. Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 29. U.K. Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 30. U.K. Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 31. Italy Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 32. Italy Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 33. Italy Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 34. Italy Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 35. Spain Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 36. Spain Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 37. Spain Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 38. Spain Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 39. Rest of Europe Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 40. Rest of Europe Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 41. Rest of Europe Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 42. Rest of Europe Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 43. Asia Pacific Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 44. Asia Pacific Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 45. Asia Pacific Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 46. Asia Pacific Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 47. China Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 48. China Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 49. China Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 50. China Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 51. Japan Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 52. Japan Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 53. Japan Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 54. Japan Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 55. India Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 56. India Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 57. India Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 58. India Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 59. South Korea Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 60. South Korea Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 61. South Korea Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 62. South Korea Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 63. South-East Asia Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 64. South-East Asia Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 65. South-East Asia Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 66. South-East Asia Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 67. Rest of Asia Pacific Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 68. Rest of Asia Pacific Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 69. Rest of Asia Pacific Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 70. Rest of Asia Pacific Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 71. Latin America Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 72. Latin America Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 73. Latin America Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 74. Latin America Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 75. Brazil Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 76. Brazil Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 77. Brazil Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 78. Brazil Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 79. Mexico Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 80. Mexico Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 81. Mexico Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 82. Mexico Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 83. Rest of Latin America Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 84. Rest of Latin America Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 85. Rest of Latin America Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 86. Rest of Latin America Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 87. The Middle-East and Africa Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 88. The Middle-East and Africa Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 89. The Middle-East and Africa Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 90. The Middle-East and Africa Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 91. GCC Countries Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 92. GCC Countries Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 93. GCC Countries Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 94. GCC Countries Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 95. South Africa Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 96. South Africa Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 97. South Africa Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 98. South Africa Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)
  • 99. Rest of Middle-East Africa Language Learning Games Market revenue, By Language Type, 2022 - 2028 (USD Million)
  • 100. Rest of Middle-East Africa Language Learning Games Market revenue, By Deployment, 2022 - 2028 (USD Million)
  • 101. Rest of Middle-East Africa Language Learning Games Market revenue, By Application, 2022 - 2028 (USD Million)
  • 102. Rest of Middle-East Africa Language Learning Games Market revenue, By End-User , 2022 - 2028 (USD Million)

Methodology

Free Analysis

Language learning games offer a relaxing and fun-filled environment to students. After learning and practicing new words, students can use language in a non-stressful way. While playing many language games, the attention of learner is on the message, instead of language. Most participants concentrate on winning the game rather than paying attention to correct the linguistic forms. This reduces the fear of negative evaluation and the anxiety of being negatively judged in public. These learning games help to reduce anxiety and improve speech fluency.

Increasing popularity of mobile-based games among children is one of the prominent factors driving the growth of the language learning games market across the globe. A recent study revealed that, 91% of children in the U.S. from the age group between 2 to 17 play video games. Therefore, schools are using learning games to drive deep engagement with their students in the classroom. Growing necessity of reinforcing a positive learning environment in the classroom is expected to further drive the global language learning games market growth. Using games in the classroom provides a more positive and shared learning atmosphere among students. According to the study, 53% of teachers find these games helpful in stimulating positive collaboration among students. However, lack of awareness about language learning games in many countries may hinder the growth of this market globally. Nonetheless, the adoption of virtual reality (VR) in learning-based games will fuel the demand for language learning games market in the coming years.

Global Language Learning Games Market

Language learning games market is divided into type, language type, application, end-user, and region. Type segment includes multiple language choices and one language choice. Among type, one language choice segment is slated to register the highest growth rate of 23.27% in global language learning games market during the forecast timeline from 2018 to 2026. Language type segment includes English, German, French, Mandarin, Japanese, Spanish, and others. English language segment held the largest market share of nearly 90.01% in 2017. Deployment of language learning games is done either on-premise or on cloud-based. On the basis of application, the market is segmented into academic learning, corporate learning, and distance learning. The end-user segment includes kids and adults. Geographically, the market is bifurcated into North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa, which are further segmented into major countries. Among region, Europe has moderate growth in global language learning games market. According to a recent study conducted by Eurostat, 96% of students in European Union learned the English language in upper secondary education and around 60% of students in EU learned two or more foreign languages in upper secondary education by 2015. Schools and other educational institutions in the European Union provide significant opportunities for the majority of people to learn languages, by providing advanced methods of learning regional as well as foreign languages. Currently, there are 24 official languages recognized by the European Union.

Key players profiled in the global language learning games market report are Busuu Ltd, Duolingo, DOMOsoft, Go Kids, Inc., GeekSLP, HelloTalk, Innovative Language Learning, IXL Learning, Lesson Nine GmbH (Babbel), JumpStart Games, Inc., MindSnacks, Memrise, Rosetta Stone Ltd., SignSchool Technologies LLC, SMARTSTUDY, and others.

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FrequentlyAsked Questions

The increasing use of smartphones by individuals of all ages is likely to fuel the global language learning games market growth. Significant reasons such as the dropping cost of mobile data and the availability of free internet access via Wi-Fi in many regions are growing the number of internet users worldwide.

According to the Market Research report, the Language Learning Games Market was worth about 4,189.5 (USD million) in 2021 and is predicted to grow to around 10,049.9 (USD million) by 2028, with a compound annual growth rate (CAGR) of around 15.7 percent.

North America represented the highest share of the total language learning games market in the forecast period because of the presence of key market participants in the United States. Many companies are attempting to expand their operations in the United States, including Duolingo, MindSnacks, Geekslp, and JumpStart Games, Inc.

Some of the main competitors dominating the Language Learning Games Market include - Busuu Ltd., Duolingo, DOMOsoft, Go Kids, Inc., GeekSLP, HelloTalk, INNOVATIVE Language Learning, IXL Learning, Lesson Nine GmbH (Babbel), JumpStart Games, Inc., MindSnacks, Memrise, Rosetta Stone Ltd, SignSchool Technologies LLC, and SMARTSTUDY.

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