Global Visual Effects (VFX) Market Is Anticipated To Reach USD 23,854 Million By 2025

29-May-2019 | Zion Market Research

Global Visual Effects (VFX) Market Size & Share to Surpass USD  23,854 Million by end of 2025

Zion Market Research has published a new report titled “Visual Effects (VFX) Market size by Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), by Component (Software, Hardware, and Services), and by Application (Movies, Advertisements, TV Show, and Gaming): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2025”. According to the report, the global Visual Effects (VFX) market accounted for USD 11,333 million in 2018 and is expected to reach USD 23,854 million by 2025, at a CAGR of around 11.4% between 2019 and 2025.

Global Visual Effects (VFX) Market Size

The visual effect is a process that integrates live-action footage and generates imagery that produces and/or maneuvers images externally to a live action shot. Visual Effects (VFX) currently holds huge importance in the media and entertainment industry, as it is utilized for numerous applications, especially in the film industry for augmented reality forming virtual reality, crowd simulation for creating a large set of crowds, motion pictures, etc. Over the last several years, visual effects (Visual Effects (VFX)) have become a significant necessity of the film making industry.

Visual Effects (VFX) application in the media and entertainment industry majorly includes movies, television, and commercials. In 2013, the average Oscar nominee for visual effects generated USD 763 million in revenue as compared to USD 662 million in 2012. Moreover, film making industries majorly contribute to the global Visual Effects (VFX) market. These revenue benefits majorly through U.S. based Hollywood film making industry and India-based Bollywood. Another major application of Visual Effects (VFX) is the creation of augmented reality, which is also driving the global Visual Effects (VFX) market. The rising Visual Effects (VFX) demand is also fuelled by the need to create crowd simulation, which involves creating a large set of the crowd in an animated world, particularly for scenes including war, parties, crowded beaches, etc.

Browse the full “Visual Effects (VFX) Market by Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), by Component (Software, Hardware, and Services), and by Application (Movies, Advertisements, TV Show, and Gaming): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2025”  Report at https://www.zionmarketresearch.com/report/visual-effects-vfx-market

Global Visual Effects (VFX) Market

Based on type, the global Visual Effects (VFX) market includes simulation FX, matte painting, compositing, motion capture, 3D scanning, character and creature animation, concept art, previs/pre-visualization, and others. The simulation FX segment is expected to hold the largest market share in the years ahead, owing to its increasing demand in testing, training, safety engineering, video games, and education. By component, the global Visual Effects (VFX) market includes software, hardware, and services.

The services segment is projected to hold the largest share of the market in the future. The application segment of the global Visual Effects (VFX) market is divided into movies, advertisements, TV show, and gaming. The movies segment is anticipated to hold the largest market share over the forecast time period. Visual Effects (VFX) effects in films involve some extraordinary character design and certain invisible Visual Effects (VFX). Movies like Avatar, Jurassic Park, Terminator 2, Judgment Day, Inception, Interstellar, Dawn of the Planet of the Apes, and others have taken the standard of Visual Effects (VFX) to another next level.

North America is anticipated to hold the largest share of the global Visual Effects (VFX) market during the estimated timeline, owing to the increasing use of visual effects in Hollywood movies. Visual Effects (VFX) is the most advanced technology used in movies to make the scenes more realistic. The rising demand for visual effects involves the integration of live-action footage in Hollywood is further anticipated to drive the North American Visual Effects (VFX) market. The Asia Pacific Visual Effects (VFX) market is expected to grow rapidly in the future, owing to the rising demand for Visual Effects (VFX) features, such as modification and augmentation of live action, and the increasing partnership of Chinese companies with international Visual Effects (VFX) companies.

Key Market Players & Competitive Landscape

Some major players operating in the global Visual Effects (VFX) market are Red Giant Software, Vision Effects, 3DAR LTDA, Frischluft, Video Copilot, The Foundry Visionmongers, Blackmagic Design, Boris FX, Autodesk, Optitrack, Adobe Systems, and NVIDIA Corporation.

This report segments the global Visual Effects (VFX) market into:

Global Visual Effects (VFX) Market: Type Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

Global Visual Effects (VFX) Market: Component Analysis

  • Software
  • Hardware
  • Services

Global Visual Effects (VFX) Market: Application Analysis

  • Movies
  • Advertisements
  • TV Show
  • Gaming

Global Visual Effects (VFX) Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa

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