VR Content Creation Market Size, Share, Growth Report 2030

VR Content Creation Market

VR Content Creation Market - by Content Type (360-Degree Photos, Videos, Games), by Solution (Services, Application/Software), by End-User (Travel, Real-Estate, Media and Entertainment, Events and Hospitality, Retail, Automotive, Gaming, Others), and by Region: Global Industry Perspective, Comprehensive Analysis and Forecast 2019 – 2026

Category: Technology & Media Report Format : PDF Pages: 110 Report Code: ZMR-2785 Published Date: Aug-2020 Status : Published

Global VR Content Creation Market was valued at USD 776.34 Million in 2019 and is expected to reach over USD 32, 241 Million by 2026, growing at a CAGR of around 78.1% during the forecast period from 2020 to 2026

Table Of Content

  • Chapter 1 Preface
    • 1.1 Report Description
    • 1.1 Report Scope
  • Chapter 2 Research Methodology
    • 2.1 Research Methodology
    • 2.2 Secondary Research
    • 2.3 Primary Research
    • 2.4 Models
      • 2.4.1 Company Share Analysis Model
      • 2.4.2 Revenue Based Modeling
    • 2.5 Research Limitations
  • Chapter 3 Executive Summary
    • 3.1 Global VR Content Creation Market, 2016 – 2026 (USD Million)
    • 3.2 Global VR Content Creation Market: Snapshot
  • Chapter 4 VR Content Creation Market – Industry Analysis
    • 4.1 Introduction
    • 4.2 Market Drivers
      • 4.2.1 Driving Factor 1 Analysis
      • 4.2.2 Driving Factor 2 Analysis:
    • 4.3 Market Restraints
      • 4.3.1 Restraining Factor Analysis
    • 4.4 Market Opportunities
      • 4.4.1 Market Opportunity & Use-case Analysis
      • 4.4.2 Use – Cases for VR Content Creation
    • 4.5 Porter’s Five Forces Analysis
    • 4.6 COVID 19 Impact Analysis
      • 4.6.1.1 Impact on Product Development and Technology Adoption
      • 4.6.1.2 Gap Analysis
  • Chapter 5 Investment Proposition Analysis
    • 5.1 Global VR Content Creation Market Attractiveness, By Sulution
    • 5.2 Global VR Content Creation Market Attractiveness, By Content Type
    • 5.3 Global VR Content Creation Market Attractiveness, By End-User
    • 5.4 Global VR Content Creation Market Attractiveness, By Region
  • Chapter 6 Competitive Landscape
    • 6.1 Company Market Share Analysis - 2019
      • 6.1.1 Global VR Content Creation Market: Company Market Share, 2019
    • 6.2 Strategic Developments
    • 7.1 Global VR Content Creation Market Overview: by Sulution
      • 7.1.1 Global VR Content Creation Market Revenue Share, by Sulution, 2019 & 2026
    • 7.2 Global VR Content Creation Market Analysis/Overview – By Sulution
      • 7.2.1 Services – Overview/Analysis
      • 7.2.2 Application/Software – Overview/Analysis
    • 7.3 Services
      • 7.3.1 Global VR Content Creation Market for Services, Revenue (USD Million) 2016 - 2026
    • 7.4 Application/Software
      • 7.4.1 Global VR Content Creation Market for Application/Software, Revenue (USD Million) 2016 - 2026
    • 8.1 Global VR Content Creation Market Overview: by Content Type
      • 8.1.1 Global VR Content Creation Market Revenue Share, by Content Type, 2019 & 2026
    • 8.2 Global VR Content Creation Market Analysis/Overview – By Content Type
      • 8.2.1 360-Degree Photos – Overview/Analysis
      • 8.2.2 Videos – Overview/Analysis
      • 8.2.3 Games – Overview/Analysis
    • 8.3 360-Degree Photos
      • 8.3.1 Global VR Content Creation Market for 360-Degree Photos, Revenue (USD Million) 2016 - 2026
    • 8.4 Videos
      • 8.4.1 Global VR Content Creation Market for Videos, Revenue (USD Million) 2016 - 2026
    • 8.5 Games
      • 8.5.1 Global VR Content Creation Market for Games, Revenue (USD Million) 2016 - 2026
    • 9.1 Global VR Content Creation Market Overview: by End-User
      • 9.1.1 Global VR Content Creation Market Revenue Share, by End-User, 2019 & 2026
    • 9.2 Global VR Content Creation Market Analysis/Overview – By End-User
      • 9.2.1 Travel – Overview/Analysis
      • 9.2.2 Real-Estate – Overview/Analysis
      • 9.2.3 Media and Entertainment – Overview/Analysis
      • 9.2.4 Events and Hospitality – Overview/Analysis
      • 9.2.5 Retail – Overview/Analysis
      • 9.2.6 Automotive – Overview/Analysis
      • 9.2.7 Gaming – Overview/Analysis
      • 9.2.8 Others – Overview/Analysis
    • 9.3 Travel
      • 9.3.1 Global VR Content Creation Market for Travel, Revenue (USD Million) 2016 - 2026
    • 9.4 Real-Estate
      • 9.4.1 Global VR Content Creation Market for Real-Estate, Revenue (USD Million) 2016 - 2026
    • 9.5 Media and Entertainment
      • 9.5.1 Global VR Content Creation Market for Media and Entertainment, Revenue (USD Million) 2016 - 2026
    • 9.6 Events and Hospitality
      • 9.6.1 Global VR Content Creation Market for Events and Hospitality, Revenue (USD Million) 2016 - 2026
    • 9.7 Retail
      • 9.7.1 Global VR Content Creation Market for Retail, Revenue (USD Million) 2016 - 2026
    • 9.8 Automotive
      • 9.8.1 Global VR Content Creation Market for Automotive, Revenue (USD Million) 2016 - 2026
    • 9.9 Gaming
      • 9.9.1 Global VR Content Creation Market for Gaming, Revenue (USD Million) 2016 - 2026
    • 9.10 Others
      • 9.10.1 Global VR Content Creation Market for Others, Revenue (USD Million) 2016 - 2026
  • Chapter 10 VR Content Creation Market – Regional Analysis
    • 10.1 Global VR Content Creation Market: Regional Overview
      • 10.1.1 Global VR Content Creation Market Revenue Share, by Region, 2019 & 2026
      • 10.1.2 Global VR Content Creation Market Revenue, by Region, 2016 – 2026 (USD Million)
    • 10.2 North America
      • 10.2.1 North America VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
      • 10.2.2 North America VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
      • 10.2.3 North America VR Content Creation Market Revenue, by Sulution, 2016 – 2026
      • 10.2.4 North America VR Content Creation Market Revenue, by Content Type, 2016 – 2026
      • 10.2.5 North America VR Content Creation Market Revenue, by End-User, 2016 – 2026
      • 10.2.6 U.S.
      • 10.2.7 Canada
    • 10.3 Europe
      • 10.3.1 Europe VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
      • 10.3.2 Europe VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
      • 10.3.3 Europe VR Content Creation Market Revenue, by Sulution, 2016 – 2026
      • 10.3.4 Europe VR Content Creation Market Revenue, by Content Type, 2016 – 2026
      • 10.3.5 Europe VR Content Creation Market Revenue, by End-User, 2016 – 2026
      • 10.3.6 Germany
      • 10.3.7 France
      • 10.3.8 U.K.
      • 10.3.9 Rest of Europe
    • 10.4 Asia Pacific
      • 10.4.1 Asia Pacific VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
      • 10.4.2 Asia Pacific VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
      • 10.4.3 Asia Pacific VR Content Creation Market Revenue, by Sulution, 2016 – 2026
      • 10.4.4 Asia Pacific VR Content Creation Market Revenue, by Content Type, 2016 – 2026
      • 10.4.5 Asia Pacific VR Content Creation Market Revenue, by End-User, 2016 – 2026
      • 10.4.6 China
      • 10.4.7 India
      • 10.4.8 Rest of Asia Pacific
    • 10.5 Latin America
      • 10.5.1 Latin America VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
      • 10.5.2 Latin America VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
      • 10.5.3 Latin America VR Content Creation Market Revenue, by Sulution, 2016 – 2026
      • 10.5.4 Latin America VR Content Creation Market Revenue, by Content Type, 2016 – 2026
      • 10.5.5 Latin America VR Content Creation Market Revenue, by End-User, 2016 – 2026
      • 10.5.6 Brazil
      • 10.5.7 Rest of Latin America
    • 10.6 The Middle-East and Africa
      • 10.6.1 The Middle-East and Africa VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
      • 10.6.2 The Middle-East and Africa VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
      • 10.6.3 The Middle-East and Africa VR Content Creation Market Revenue, by Sulution, 2016 – 2026
      • 10.6.4 The Middle-East and Africa VR Content Creation Market Revenue, by Content Type, 2016 – 2026
      • 10.6.5 The Middle-East and Africa VR Content Creation Market Revenue, by End-User, 2016 – 2026
      • 10.6.6 GCC Countries
      • 10.6.7 Rest of Middle-East Africa
  • Chapter 11 Company Profiles
    • 11.1 Blippar
      • 11.1.1 Company Overview
      • 11.1.2 Financial Overview
      • 11.1.3 Product Portfolio
      • 11.1.4 Business Strategy
      • 11.1.5 Recent Developments
    • 11.2 360 Labs
    • 11.3 Matterport
    • 11.4 Koncept VR
    • 11.5 SubVRsive
    • 11.6 Panedia Pty Ltd.
    • 11.7 Voxelus
    • 11.8 Vizor
    • 11.9 Wevr
    • 11.10 WeMakeVR

Table Of Figures

List of Figures 

FIG. 1 Research Methodology
FIG. 2 Research Methodology – Basic Overview
FIG. 3 Research Methodology – Detailed View
FIG. 4 Global VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
FIG. 5 Porter’s Five Forces Analysis for Global VR Content Creation Market
FIG. 6 Global VR Content Creation Market Attractiveness, By Solution
FIG. 7 Global VR Content Creation Market Attractiveness, By Content Type
FIG. 8 Global VR Content Creation Market Attractiveness, By End-User
FIG. 9 Global VR Content Creation Market Attractiveness, By End-User
FIG. 10 Company Share Analysis, 2019
FIG. 11 Global VR Content Creation Market Revenue Share, by Solution, 2019 & 2026
FIG. 12 Global VR Content Creation Market for Services, Revenue (USD Million) 2016 - 2026
FIG. 13 Global VR Content Creation Market for Application/Software, Revenue (USD Million) 2016 - 2026
FIG. 14 Global VR Content Creation Market Revenue Share, by Content Type, 2019 & 2026
FIG. 15 Global VR Content Creation Market for 360-Degree Photos, Revenue (USD Million) 2016 - 2026
FIG. 16 Global VR Content Creation Market for Videos, Revenue (USD Million) 2016 - 2026
FIG. 17 Global VR Content Creation Market for Games, Revenue (USD Million) 2016 - 2026
FIG. 18 Global VR Content Creation Market Revenue Share, by End-User, 2019 & 2026
FIG. 19 Global VR Content Creation Market for Travel, Revenue (USD Million) 2016 - 2026
FIG. 20 Global VR Content Creation Market for Real-Estate, Revenue (USD Million) 2016 - 2026
FIG. 21 Global VR Content Creation Market for Media and Entertainment, Revenue (USD Million) 2016 - 2026
FIG. 22 Global VR Content Creation Market for Events and Hospitality, Revenue (USD Million) 2016 - 2026
FIG. 23 Global VR Content Creation Market for Retail, Revenue (USD Million) 2016 - 2026
FIG. 24 Global VR Content Creation Market for Automotive, Revenue (USD Million) 2016 - 2026
FIG. 25 Global VR Content Creation Market for Gaming, Revenue (USD Million) 2016 - 2026
FIG. 26 Global VR Content Creation Market for Others, Revenue (USD Million) 2016 - 2026
FIG. 27 Global VR Content Creation Market Revenue Share, by Region, 2019 & 2026
FIG. 28 North America VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
FIG. 29 Europe VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
FIG. 30 Asia Pacific VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
FIG. 31 Latin America VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
FIG. 32 The Middle-East and Africa VR Content Creation Market Revenue, 2016 - 2026 (USD Million)
FIG. 33 Blippar Business Segment Revenue Share, 2018 (%)
FIG. 34 Blippar Geographical Segment Revenue Share, 2018 (%)


Table Of Tables

List of Tables

TABLE 1 Global VR Content Creation Market: Snapshot
TABLE 2 Drivers of the VR Content Creation Market: Impact Analysis
TABLE 3 Restraints for the VR Content Creation Market: Impact Analysis
TABLE 4 Global VR Content Creation Market Revenue, by Region, 2016 – 2026 (USD Million)
TABLE 5 North America VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
TABLE 6 North America VR Content Creation Market Revenue, by Solution, 2016 – 2026 (USD Million)
TABLE 7 North America VR Content Creation Market Revenue, by Content Type, 2016 – 2026 (USD Million)
TABLE 8 North America VR Content Creation Market Revenue, by End-User, 2016 – 2026 (USD Million)
TABLE 9 Europe VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
TABLE 10 Europe VR Content Creation Market Revenue, by Solution, 2016 – 2026 (USD Million)
TABLE 11 Europe VR Content Creation Market Revenue, by Content Type, 2016 – 2026 (USD Million)
TABLE 12 Europe VR Content Creation Market Revenue, by End-User, 2016 – 2026 (USD Million)
TABLE 13 Asia Pacific VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
TABLE 14 Asia Pacific VR Content Creation Market Revenue, by Solution, 2016 – 2026 (USD Million)
TABLE 15 Asia Pacific VR Content Creation Market Revenue, by Content Type, 2016 – 2026 (USD Million)
TABLE 16 Asia Pacific VR Content Creation Market Revenue, by End-User, 2016 – 2026 (USD Million)
TABLE 17 Latin America VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
TABLE 18 Latin America VR Content Creation Market Revenue, by Solution, 2016 – 2026 (USD Million)
TABLE 19 Latin America VR Content Creation Market Revenue, by Content Type, 2016 – 2026 (USD Million)
TABLE 20 Latin America VR Content Creation Market Revenue, by End-User, 2016 – 2026 (USD Million)
TABLE 21 The Middle-East and Africa VR Content Creation Market Revenue, by Country, 2016 – 2026 (USD Million)
TABLE 22 The Middle-East and Africa VR Content Creation Market Revenue, by Solution, 2016 – 2026 (USD Million)
TABLE 23 The Middle-East and Africa VR Content Creation Market Revenue, by Content Type, 2016 – 2026 (USD Million)
TABLE 24 The Middle-East and Africa VR Content Creation Market Revenue, by End-User, 2016 – 2026 (USD Million)
 

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