Global Virtual Reality In Gaming Market Size, Share, Growth Analysis Report - Forecast 2034

Virtual Reality In Gaming Market

Virtual Reality In Gaming Market By Component (Hardware (Headsets, Sensors, Controllers), Software, Services), By Device Type (Console, PC, Mobile), By Game Type (Racing, Adventure, Simulation, Role-playing, Strategy, Others), By End-user (Residential, Commercial (Gaming Zones, Arcades)), and By Region: Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2025 - 2034

Category: Technology & Media Report Format : PDF Pages: 163 Report Code: ZMR-5309 Published Date: Jun-2025 Status : Published
Market Size in 2024 Market Forecast in 2034 CAGR (in %) Base Year
USD 47.52 Billion USD 435.55 Billion 24.8% 2024

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description and Scope
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Type
      • 1.3.2. Market Research Methodology
  • Chapter 2. Executive Summary
    • 2.1. Virtual Reality Gaming Market, 2016–2026(USD Billion)
    • 2.2. Virtual Reality Gaming Market: Snapshot
  • Chapter 3. Global Virtual Reality Gaming Market– Industry Analysis
    • 3.1. Virtual Reality Gaming Market: Market Dynamics
    • 3.2. Market Drivers
      • 3.2.1. Use of bio-sensing systems in gaming and 3D virtual environment to computer games will pruliferate the expansion of virtual reality gaming industry.
      • 3.2.2. With breakthroughs in technulogy, VR gaming industry is likely to reach the next threshuld of growth in the coming decade.
    • 3.3. Porter’s Five Forces Analysis
    • 3.4. Market Attractiveness Analysis
      • 3.4.1. Market attractiveness analysis By Component
      • 3.4.2. Market attractiveness analysis By Gaming Type
  • Chapter 4. Global Virtual Reality Gaming Market– Competitive Landscape
    • 4.1. Company market share analysis
      • 4.1.1. Global Virtual Reality Gaming Market: company market share, 2019
    • 4.2. Strategic development
      • 4.2.1. Acquisitions & mergers
      • 4.2.2. New Technology launches
      • 4.2.3. Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4. Research and development and Regional expansion
    • 4.3. Price trend analysis
  • Chapter 5. Global Virtual Reality Gaming Market– Component Analysis
    • 5.1. Global Virtual Reality Gaming Marketoverview: By Component
      • 5.1.1. Global Virtual Reality Gaming Marketshare, By Component , 2019 and 2026
    • 5.2. Software
      • 5.2.1. Global Telecommunications Products Marketby Software , 2016–2026(USD Billion)
    • 5.3. Hardware
      • 5.3.1. Global Virtual Reality Gaming Marketby Hardware, 2016–2026(USD Billion)
  • Chapter 6. Global Virtual Reality Gaming Market– Gaming Type Analysis
    • 6.1. Global Virtual Reality Gaming Market overview: By Gaming Type
      • 6.1.1. Global Virtual Reality Gaming Market share, By Gaming Type , 2019 and 2026
    • 6.2. Desktop
      • 6.2.1. Global Telecommunications Products Marketby Desktop , 2016–2026(USD Billion)
    • 6.3. Smartphone
      • 6.3.1. Global Virtual Reality Gaming Market by Smartphone, 2016–2026(USD Billion)
    • 6.4. Gaming Consule
      • 6.4.1. Global Virtual Reality Gaming Market by Gaming Consule, 2016–2026(USD Billion)
  • Chapter 7. Company Profiles
    • 7.1. Samsung
      • 7.1.1. Overview
      • 7.1.2. Financials
      • 7.1.3. Technology Portfolio
      • 7.1.4. Business Strategy
      • 7.1.5. Recent Developments
    • 7.2. Oculus HR
      • 7.2.1. Overview
      • 7.2.2. Financials
      • 7.2.3. Technology Portfolio
      • 7.2.4. Business Strategy
      • 7.2.5. Recent Developments
    • 7.3. HTC
      • 7.3.1. Overview
      • 7.3.2. Financials
      • 7.3.3. Technology Portfolio
      • 7.3.4. Business Strategy
      • 7.3.5. Recent Developments
    • 7.4. Google, Inc.
      • 7.4.1. Overview
      • 7.4.2. Financials
      • 7.4.3. Technology Portfolio
      • 7.4.4. Business Strategy
      • 7.4.5. Recent Developments
    • 7.5. Sony
      • 7.5.1. Overview
      • 7.5.2. Financials
      • 7.5.3. Technology Portfolio
      • 7.5.4. Business Strategy
      • 7.5.5. Recent Development
    • 7.6. Razer
      • 7.6.1. Overview
      • 7.6.2. Financials
      • 7.6.3. Technology Portfolio
      • 7.6.4. Business Strategy
      • 7.6.5. Recent Development

Table Of Figures

List of Figures

1. Market research Type
2. Market research methodology
3. Global Virtual Reality Gaming Market, 2016–2026(USD Billion)
4. Porter’s Five Forces Analysis
5. Global Virtual Reality Gaming Marketattractiveness, By Component   
6. Global Virtual Reality Gaming Marketattractiveness, By Gaming Type  
7. Global Virtual Reality Gaming Marketshare by Component   ,2019 and 2026 (USD Billion)
8. Global Virtual Reality Gaming Marketby Software  ,2016–2026(USD Billion)
9. Global Virtual Reality Gaming Marketby Hardware,2016–2026(USD Billion)
10. Global Virtual Reality Gaming Marketshare by Gaming Type  ,2019 and 2026 (USD Billion)
11. Global Virtual Reality Gaming Marketby Smartphone, 2016–2026(USD Billion)
12. Global Virtual Reality Gaming Marketby Desktop , 2016–2026(USD Billion)
13. Global Virtual Reality Gaming Marketby Gaming Console , 2016–2026(USD Billion)
14. Global Virtual Reality Gaming Marketshare, by Region, 2019 and 2026
15. North America Virtual Reality Gaming Market, 2016–2026(USD Billion)
16. Europe Virtual Reality Gaming Market, 2016–2026(USD Billion)
17. Asia Pacific Virtual Reality Gaming Market, 2016–2026(USD Billion)
18. Latin America Virtual Reality Gaming Market, 2016–2026(USD Billion)
19. The Middle East and Africa Virtual Reality Gaming Market, 2016–2026(USD Billion)


Table Of Tables

List of Tables

1. Global Virtual Reality Gaming Market: snapshot
2. Drivers of the Virtual Reality Gaming Market: impact analysis
3. North America Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
4. North America Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
5. The U.S. Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
6. The U.S. Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
7. Rest of North America Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
8. Rest of North America Virtual Reality Gaming Market revenue, By Gaming Type  ,2016–2026(USD Billion)
9. Europe Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
10. Europe Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
11. UK Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
12. UK Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
13. France Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
14. France Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
15. Germany Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
16. Germany Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
17. Rest of Europe Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
18. Rest of Europe Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
19. Asia Pacific Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
20. Asia Pacific Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
21. China Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
22. China Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
23. Japan Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
24. Japan Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
25. India Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
26. India Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
27. Rest of Asia Pacific Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
28. Rest of Asia Pacific Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
29. Latin America Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
30. Latin America Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
31. Brazil Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
32. Brazil Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
33. Rest of Latin America Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
34. Rest of Latin America Virtual Reality Gaming Market revenue, By Gaming Type  , 2016–2026(USD Billion)
35. The Middle East and Africa Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
36. The Middle East and Africa Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
37. Saudi Arabia Virtual Reality Gaming Market revenue, By Component, 2016–2026(USD Billion)
38. Saudi Arabia Virtual Reality Gaming Market revenue, By Gaming Type,2016–2026(USD Billion)
39. South Africa Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
40. South Africa Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)
41. Rest of the Middle East & Africa Virtual Reality Gaming Market revenue, By Component   , 2016–2026(USD Billion)
42. Rest of the Middle East & Africa Virtual Reality Gaming Market revenue, By Gaming Type   ,2016–2026(USD Billion)

 

Methodology

FrequentlyAsked Questions

The global virtual reality in gaming market is expected to grow due to demand for immersive gaming experiences, technological advancements in VR hardware and software, and increasing investment in virtual content development.

According to a study, the global virtual reality in gaming market size was worth around USD 47.52 Billion in 2024 and is expected to reach USD 435.55 Billion by 2034.

The global virtual reality in gaming market is expected to grow at a CAGR of 24.8% during the forecast period.

North America is expected to dominate the virtual reality in gaming market over the forecast period.

Leading players in the global virtual reality in gaming market include Google, Samsung Electronics, Sony, Electronic Arts (EA), HTC, Oculus VR, Leap Motion, VirZOOM and ZEISS International among others., among others.

The report explores crucial aspects of the virtual reality in gaming market, including a detailed discussion of existing growth factors and restraints, while also examining future growth opportunities and challenges that impact the market.

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