Press Resease

VFX Market - Global Industry Analysis

VFX Market by Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character & Creature Animation, Concept Art, Previs/Pre-Visualization, and Others), by Component (Software, Hardware, and Services), and by Application (Movies, Advertisements, TV Show, and Gaming): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2025

Published Date: 29-May-2019 Category: Technology & Media Report Format : PDF Pages: 269 Report Code: ZMR-1234 Status : Published

Global VFX market expected to reach USD 23,854 million by 2025, at a CAGR of around 11.4% between 2019 and 2025. The visual effect is a process that integrates live-action footage and generates imagery that produces and/or maneuvers images externally to a live action shot.

Description

The report analyzes and forecasts the VFX market on a global and regional level. The study offers past the data from 2016 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Million). The assessment of the VFX market dynamics gives a brief insight into the market drivers and restraints along with their impact on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the VFX market on a global level.

The report gives a transparent view of the VFX market. We have included a detailed competitive scenario and portfolio of leading vendors operative in the VFX market. To understand the competitive landscape in the VFX market, an analysis of Porter’s Five Forces model has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

Global VFX Market

The study provides a crucial view of the VFX market by segmenting it based on type, component, application, and region. All the segments of the VFX market have been analyzed based on present and future trends and the market is estimated from 20189 to 2025. The regional segmentation comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe with further classification into the U.S., Canada, Mexico, UK, France, Germany, Italy, Spain, China, Japan, India, Australia, South Korea, Brazil, Argentina, UAE, Saudi Arabia, and South Africa.

Some major players operating in the global VFX market are Red Giant Software, Vision Effects, 3DAR LTDA, Frischluft, Video Copilot, The Foundry Visionmongers, Blackmagic Design, Boris FX, Autodesk, Optitrack, Adobe Systems, and NVIDIA Corporation.

This report segments the global VFX market into:

Global VFX Market: Type Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

Global VFX Market: Component Analysis

  • Software
  • Hardware
  • Services

Global VFX Market: Application Analysis

  • Movies
  • Advertisements
  • TV Show
  • Gaming

Global VFX Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description
      • 1.1.1. Objective
      • 1.1.2. Target Audience
      • 1.1.3. Unique Selling Proposition (USP) & Offerings
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Process
      • 1.3.2. Market Research Methodology
      • 1.3.3. Level 1: Primary Research
      • 1.3.4. Level 2: Secondary Research
      • 1.3.5. Level 3: Data Validation and Expert Panel Assessment Report Description and Scope
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global VFX Market, 2016-2025 (USD Million)
    • 2.2. VFX Market: Market Snapshot
  •  
  • Chapter 3. Global VFX Market - Industry Analysis
    • 3.1. Introduction
    • 3.2. Industry ecosystem analysis
    • 3.3. Technology landscape
    • 3.4. Market Drivers
      • 3.4.1. North America
      • 3.4.2. Europe
      • 3.4.3. Asia Pacific
        • 3.4.3.1. Increasing adoption of visual effects in the media and entertainment industry
      • 3.4.4. Latin America
      • 3.4.5. MEA
    • 3.5. Restraints
      • 3.5.1. Huge capital investments and a shortage of skilled VFX professionals
    • 3.6. Opportunity
      • 3.6.1. Low-cost services
    • 3.7. Innovation & sustainability
    • 3.8. Regulatory landscape
    • 3.9. Porter's Five Forces Analysis
    • 3.10. PESTLE Analysis
    • 3.11. VFX market: Market Attractiveness Analysis
      • 3.11.1. Market Attractiveness Analysis by Type
      • 3.11.2. Market Attractiveness Analysis by Component
      • 3.11.3. Market Attractiveness Analysis by Application
      • 3.11.4. Market Attractiveness Analysis by Region
  •  
  • Chapter 4. Global VFX Market - Competitive Landscape
    • 4.1. Company Market Share Analysis, 2018
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions and Mergers
      • 4.2.2. New Product Launch
      • 4.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures
      • 4.2.4. Research & Development and Regional Expansion
  •  
  • Chapter 5. VFX Market - Type Analysis
    • 5.1. Global VFX Market Revenue Share, by Type, 2018 and 2025
    • 5.2. Global VFX market by Matte Painting, 2016-2025 (USD Million)
    • 5.3. Global VFX market by Simulation FX, 2016-2025 (USD Million)
    • 5.4. Global VFX market by Compositing, 2016-2025 (USD Million)
    • 5.5. Global VFX market by Motion Capture, 2016-2025 (USD Million)
    • 5.6. Global VFX market by 3D Scanning, 2016-2025 (USD Million)
    • 5.7. Global VFX Market by Character & Creature Animation, 2016-2025 (USD Million)
    • 5.8. Global VFX Market by Concept Art, 2016-2025 (USD Million)
    • 5.9. Global VFX Market by Previs/Pre-visualization, 2016-2025 (USD Million)
    • 5.10. Global VFX market by Others, 2016-2025 (USD Million)
  •  
  • Chapter 6. VFX Market - Component Analysis
    • 6.1. Global VFX Market Revenue Share, by Component, 2018 and 2025
    • 6.2. Global VFX market by Software, 2016-2025 (USD Million)
    • 6.3. Global VFX market by Hardware, 2016-2025 (USD Million)
    • 6.4. Global VFX market by Services, 2016-2025 (USD Million)
  •  
  • Chapter 7. VFX Market - Application Analysis
    • 7.1. Global VFX Market Revenue Share, by Application, 2018 and 2025
    • 7.2. Global VFX market by Movies, 2016-2025 (USD Million)
    • 7.3. Global VFX market by Advertisements, 2016-2025 (USD Million)
    • 7.4. Global VFX market by TV Show, 2016-2025 (USD Million)
    • 7.5. Global VFX market by Gaming, 2016-2025 (USD Million)
  •  
  • Chapter 8. VFX market - Regional Analysis
    • 8.1. Global VFX market: Regional Overview
      • 8.1.1. Global VFX market Revenue Share, By Region, 2018 and 2025
    • 8.2. North America
      • 8.2.1. North America VFX Market Revenue 2016-2025 (USD Million)
      • 8.2.2. North America VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.2.3. North America VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.2.4. North America VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.2.5. The U.S.
        • 8.2.5.1. The U.S. VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.2.5.2. The U.S. VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.2.5.3. The U.S. VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.2.6. Canada
        • 8.2.6.1. Canada VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.2.6.2. Canada VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.2.6.3. Canada VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.2.7. Mexico
        • 8.2.7.1. Mexico VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.2.7.2. Mexico VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.2.7.3. Mexico VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe VFX Market Revenue 2016-2025 (USD Million)
      • 8.3.2. Europe VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.3.3. Europe VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.3.4. Europe VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.3.5. UK
        • 8.3.5.1. UK VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.5.2. UK VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.5.3. UK VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.6. France
        • 8.3.6.1. France VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.6.2. France VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.6.3. France VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.7. Germany
        • 8.3.7.1. Germany VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.7.2. Germany VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.7.3. Germany VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.8. Italy
        • 8.3.8.1. Italy VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.8.2. Italy VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.8.3. Italy VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.9. Spain
        • 8.3.9.1. Spain VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.9.2. Spain VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.9.3. Spain VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.10. Russia
        • 8.3.10.1. Russia VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.10.2. Russia VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.10.3. Russia VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.11. Rest of Europe
        • 8.3.11.1. Rest of Europe VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.11.2. Rest of Europe VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.11.3. Rest of Europe VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific VFX Market Revenue 2016-2025 (USD Million)
      • 8.4.2. Asia Pacific VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.4.3. Asia Pacific VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.4.4. Asia Pacific VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.4.5. China
        • 8.4.5.1. China VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.5.2. China VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.5.3. China VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.6. Japan
        • 8.4.6.1. Japan VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.6.2. Japan VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.6.3. Japan VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.7. India
        • 8.4.7.1. India VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.7.2. India VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.7.3. India VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.8. Australia
        • 8.4.8.1. Australia VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.8.2. Australia VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.8.3. Australia VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.9. South Korea
        • 8.4.9.1. South Korea VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.9.2. South Korea VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.9.3. South Korea VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.10. Rest of Asia Pacific
        • 8.4.10.1. Rest of Asia Pacific VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.10.2. Rest of Asia Pacific VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.10.3. Rest of Asia Pacific VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America VFX Market Revenue 2016-2025 (USD Million)
      • 8.5.2. Latin America VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.5.3. Latin America VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.5.4. Latin America VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.5.5. Brazil
        • 8.5.5.1. Brazil VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.5.5.2. Brazil VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.5.5.3. Brazil VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.5.6. Argentina
        • 8.5.6.1. Argentina VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.5.6.2. Argentina VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.5.6.3. Argentina VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.5.7. Rest of Latin America
        • 8.5.7.1. Rest of Latin America VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.5.7.2. Rest of Latin America VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.5.7.3. Rest of Latin America VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa VFX Market Revenue 2016-2025 (USD Million)
      • 8.6.2. The Middle East and Africa VFX Market Revenue, by Type, 2016-2025 (USD Million)
      • 8.6.3. The Middle East and Africa VFX Market Revenue, by Component, 2016-2025 (USD Million)
      • 8.6.4. The Middle East and Africa VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.5. UAE
        • 8.6.5.1. UAE VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.5.2. UAE VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.5.3. UAE VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.6. Saudi Arabia
        • 8.6.6.1. Saudi Arabia VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.6.2. Saudi Arabia VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.6.3. Saudi Arabia VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.7. South Africa
        • 8.6.7.1. South Africa VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.7.2. South Africa VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.7.3. South Africa VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.8. Rest of MEA
        • 8.6.8.1. Rest of MEA VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.8.2. Rest of MEA VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.8.3. Rest of MEA VFX Market Revenue, by Application, 2016-2025 (USD Million)
  •  
  • Chapter 9. Company Profiles
    • 9.1. Red Giant Software
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Product portfolio
      • 9.1.4. Business strategy
      • 9.1.5. Recent developments
    • 9.2. Vision Effects
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Product portfolio
      • 9.2.4. Business strategy
      • 9.2.5. Recent developments
    • 9.3. 3DAR LTDA
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Product portfolio
      • 9.3.4. Business strategy
      • 9.3.5. Recent developments
    • 9.4. Frischluft
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Product portfolio
      • 9.4.4. Business strategy
      • 9.4.5. Recent developments
    • 9.5. Video Copilot and Final Image
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Product portfolio
      • 9.5.4. Business strategy
      • 9.5.5. Recent developments
    • 9.6. The Foundry Visionmongers
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Product portfolio
      • 9.6.4. Business strategy
      • 9.6.5. Recent developments
    • 9.7. Blackmagic Design
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Product portfolio
      • 9.7.4. Business strategy
      • 9.7.5. Recent developments
    • 9.8. Boris FX
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Product portfolio
      • 9.8.4. Business strategy
      • 9.8.5. Recent developments
    • 9.9. Autodesk
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Product portfolio
      • 9.9.4. Business strategy
      • 9.9.5. Recent developments
    • 9.10. Optitrack
      • 9.10.1. Overview
      • 9.10.2. Financials
      • 9.10.3. Product portfolio
      • 9.10.4. Business strategy
      • 9.10.5. Recent developments
    • 9.11. Adobe Systems
      • 9.11.1. Overview
      • 9.11.2. Financials
      • 9.11.3. Product portfolio
      • 9.11.4. Business strategy
      • 9.11.5. Recent developments
    • 9.12. NVIDIA Corporation
      • 9.12.1. Overview
      • 9.12.2. Financials
      • 9.12.3. Product portfolio
      • 9.12.4. Business strategy
      • 9.12.5. Recent developments

Methodology

Free Analysis

VFX or visual effects is a method of integrating live footage and developing different images to create an environment that looks realistic apart from being expensive, dangerous, and impractical that cannot be included in films. Visual effects make it possible to build a scene that cannot be created using usual photography techniques. Furthermore, it also involves the amalgamation of the real shooting of films with animated or false images.

VFX currently holds huge importance in the media and entertainment industry, as it is utilized for numerous applications, especially in the film industry for augmented reality forming virtual reality, crowd simulation for creating a large set of crowds, motion pictures, etc. Over the last several years, visual effects (VFX) have become a significant necessity of the film making industry. Investors, movie production houses, service providers, and other post-production stakeholders have been paying attention to VFX conversion. Many media and entertainment agencies, be it in Hollywood or other film industries, are rapidly adopting the VFX technology. VFX has made a strong impact and entry in film industries and is gradually becoming an integral part of the production process itself. All these factors are driving the global VFX market.

Global VFX Market

Based on type, the global VFX market includes simulation FX, matte painting, compositing, motion capture, 3D scanning, character and creature animation, concept art, previs/pre-visualization, and others. The character and creature animation segment is anticipated to grow rapidly over the estimated time period. By component, the global VFX market includes software, hardware, and services. The services segment is projected to hold the largest share of the market in the future. The application segment of the global VFX market is divided into movies, advertisements, TV show, and gaming.

North America is anticipated to hold the largest share of the global VFX market during the estimated timeline, owing to the increasing use of visual effects in Hollywood movies. VFX is the most advanced technology used in movies to make the scenes more realistic. The rising demand for visual effects involves the integration of live-action footage in Hollywood is further anticipated to drive the North American VFX market. The Asia Pacific VFX market is expected to grow rapidly in the future, owing to the rising demand for VFX features, such as modification and augmentation of live action, and the increasing partnership of Chinese companies with international VFX companies.

Some major players operating in the global VFX market are Red Giant Software, Vision Effects, 3DAR LTDA, Frischluft, Video Copilot, The Foundry Visionmongers, Blackmagic Design, Boris FX, Autodesk, Optitrack, Adobe Systems, and NVIDIA Corporation.

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