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Interactive Projector Market - Global Industry Analysis

Interactive Projector Market by Type (Short throw, Ultra short throw, and Standard throw) By Application (Education, Corporate, and Government): Global Industry Perspective, Comprehensive Analysis and Forecast, 2020 – 2028

Published Date: 21-Jul-2021 Category: Technology & Media Report Format : PDF Pages: 145 Report Code: ZMR-1169 Status : Published

The global Interactive Projector market accounted for USD 1,293.1 Million in 2020 and is expected to reach USD 5,810.7 Million by 2028, growing at a CAGR of around 21.5% between 2021 and 2028.

Description

Market Overview                    

The global Interactive Projector market accounted for USD 1,293.1 Million in 2020 and is expected to reach USD 5,810.7 Million by 2028, growing at a CAGR of around 21.5% between 2021 and 2028.           

An interactive projector is an institutional tool that makes any surface interactive. It provides efficient user interaction, multi-touch collaboration, real-time learning, and PC-free interactivity and enables easy integration of materials.    

Rapidly increase in adoption of e-learning in the education and corporate sector is likely to spur the demand for the market. With the advent of faster telecommunication technologies and networking, the e-learning market is expected to gain a major traction in the market. The developing economies like Malaysia, Vietnam, and Thailand transformed the interactive projector market into a bustling industry with vast revenue opportunities for e-learning.

The entrance of new players in the Interactive Projector market is also set to propel the market growth For instance, in January 2018, at the CES (Consumer Electronics Show), Sony Electronics rolled out 4K Ultra Short Throw Projector equipped with 2500 lumens laser projection’s high brightness, thereby powering the development of interactive projector market.

COVID-19 Impact Analysis:

COVID-19 has impacted the businesses across the globe. The imposed lockdown and spread of the contagious virus has slowed down the operations in various industries including chemical, metallurgy, Mechanical and many more. Measures such as restriction and lockdown across the globe have been explicit and unprecedented. It has further disrupted supply chains, delayed projects and created labor shortage.

Various industry across the globe delays due to the ongoing the project due to slowdown of manufacturing. These factors are likely to hamper the growth of the Interactive Projector market in 2020.

Growth Factors

The low price of interactive projectors in comparison to other interactive gadgets such as interactive flat panel displays and interactive whiteboards is the major reason to boost the development of interactive projector market. Interactive projectors can be employed on any surface and offers the similar quality, unlike interactive flat displays. In addition to this, the appearance of virtual learning and e-learning is also likely to add to the considerable growth of interactive projector market in the near future. E-Learning is attaining popularity in educational agencies all over the globe and the interactive projector is a perfect tool to offer content with rich material. Virtual learning assists bolster interactivity between teachers & students and has allowed the ease of access to education, thereby fostering the interactive projector market. Using interactive projector, remote learning has become achievable via live sessions, webinars, and video lectures, enhancing the development of the interactive projector market.

On the other hand, high cost of the interactive projector and lack of awareness is hindering the growth of interactive projector market. Nevertheless, technological enhancements in the interactive projector can propel the further development of interactive projector market.  

Report Scope:  

Report Attribute Details
Base Year 2020
Historic Years 2016 - 2020
Forecast Years 2021 - 2028
Segments Covered By Product Type, By Application, and By End Use
Forecast Units Value (USD Billion), and Volume (Units)
Quantitative Units Revenue in USD million/billion and CAGR from 2021 to 2028
Regions Covered North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and Rest of World
Countries Covered U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others
Number of Companies Covered 10 companies with scope for including additional 15 companies upon request
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, market attractiveness analysis by segments and region, company market share analysis, and COVID-19 impact analysis.
Customization Scope Avail customized purchase options to meet your exact research needs.

Segment Analysis Preview  

On the basis of Type, Interactive Projector market has been divided as Short Throw, Ultra Short Throw, and Standard Throw. Ultra short throw projectors segment is likely to grow at the highest rate over the coming years. In ultra short throw projectors, distance between screen and projector is smallest compared to the short throw and standard throw projector

On the basis of application, the market is segmented into Education, Corporate, and Government. Education segment is likely to experience noteworthy growth for the global Interactive Projector market in the forecast period.

Regional Analysis Preview  

In North America, rising penetration of interactive projectors in the corporate realm and rising support from government to accept different technologies in education sector fuels the development of interactive projector market. Economically developing nations such as Japan, India, and China are also likely to drive the development of interactive projector market in years to come. Ultra short throw projectors sector held uppermost share of interactive projector market as it gets rid of various issues related with interactive systems such as intrusive footprint and eye glare.

Key Market Players & Competitive Landscape

The major players operating Interactive Projector market are ProVision Technologies, Texas Instruments Incorporated, Epson America, Inc., Mitsubishi Electric Visual and Imaging Systems, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others.  

 The global Interactive Projector Market is segmented as follows:

By Type

  • Short throw
  • Ultra short throw
  • Standard throw

By Applications    

  • Education
  • Corporate
  • Government

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

  • Chapter No. 1 Introduction
    • 1.1. Report Description
      • 1.1.1. Purpose of the Report
      • 1.1.2. USP & Key Offerings
    • 1.2. Key Benefits for Stakehulders
    • 1.3. Target Audience
    • 1.4. Report Scope
  • Chapter No. 2 Executive Summary
    • 2.1. Key Findings
      • 2.1.1. Top Investment Pockets
        • 2.1.1.1. Market Attractiveness Analysis, By Type
        • 2.1.1.2. Market Attractiveness Analysis, By Application
        • 2.1.1.3. Market Attractiveness Analysis, By Region
    • 2.2. Market Snapshot
    • 2.3. Global Interactive Projector Market, 2016 – 2028 (USD Million)
    • 2.4. Insights from Primary Respondents
  • Chapter No. 3 COVID 19 Impact Analysis
    • 3.1. Impact Assessment of COVID-19 Pandemic, By Region
      • 3.1.1. North America
      • 3.1.2. Europe
      • 3.1.3. Asia Pacific
      • 3.1.4. Latin America
      • 3.1.5. The Middle-East and Africa
    • 3.2. Quarterly Market Revenue and Forecast by Region 2020 & 2021
    • 3.3. Pre COVID-19 Market Revenue, By Region, 2016-2019 (USD Million)
    • 3.4. Post COVID-19 Market Revenue, By Region, 2020-2028 (USD Million)
    • 3.5. Key Strategies Undertaken by Companies to Tackle COVID-19
      • 3.5.1. Company Quarterly Revenue Analysis, 2019 & 2020
    • 3.6. Short Term Dynamics
    • 3.7. Long Term Dynamics
  • Chapter No. 4 Interactive Projector Market – Type Segment Analysis
    • 4.1. Overview
      • 4.1.1. Market Revenue Share, By Type, 2020 & 2028
    • 4.2. Short throw
      • 4.2.1. Market Size and Forecast, By Region (USD Million)
      • 4.2.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.2.3. Key Market Trends, Growth Factors, & Opportunities
    • 4.3. Ultra short throw
      • 4.3.1. Market Size and Forecast, By Region (USD Million)
      • 4.3.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.3.3. Key Market Trends, Growth Factors, & Opportunities
    • 4.4. Standard throw
      • 4.4.1. Market Size and Forecast, By Region (USD Million)
      • 4.4.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.4.3. Key Market Trends, Growth Factors, & Opportunities
  • Chapter No. 5 Interactive Projector Market – Application Segment Analysis
    • 5.1. Overview
      • 5.1.1. Market Revenue Share, By Application, 2020 & 2028
    • 5.2. Education
      • 5.2.1. Market Size and Forecast, By Region (USD Million)
      • 5.2.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.2.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.3. Corporate
      • 5.3.1. Market Size and Forecast, By Region (USD Million)
      • 5.3.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.3.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.4. Government
      • 5.4.1. Market Size and Forecast, By Region (USD Million)
      • 5.4.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.4.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.1. Overview
      • 6.1.1. Global Market Revenue Share, By Region, 2020 & 2028
      • 6.1.2. Global Market Revenue, By Region, 2016 – 2028 (USD Million)
    • 6.2. North America
      • 6.2.1. North America Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 6.2.2. North America Market Revenue, By Type, 2016 – 2028
      • 6.2.3. North America Market Revenue, By Application, 2016 – 2028
      • 6.2.5. U.S.
        • 6.2.5.1. U.S. Market Revenue, By Type, 2016 – 2028
        • 6.2.5.2. U.S. Market Revenue, By Application, 2016 – 2028
      • 6.2.6. Canada
        • 6.2.6.1. Canada Market Revenue, By Type, 2016 – 2028
        • 6.2.6.2. Canada Market Revenue, By Application, 2016 – 2028
      • 6.2.7. Mexico
        • 6.2.7.1. Mexico Market Revenue, By Type, 2016 – 2028
        • 6.2.7.2. Mexico Market Revenue, By Application, 2016 – 2028
    • 6.3. Europe
      • 6.3.1. Europe Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 6.3.2. Europe Market Revenue, By Type, 2016 – 2028
      • 6.3.3. Europe Market Revenue, By Application, 2016 – 2028
      • 6.3.5. Germany
        • 6.3.5.1. Germany Market Revenue, By Type, 2016 – 2028
        • 6.3.5.2. Germany Market Revenue, By Application, 2016 – 2028
      • 6.3.6. France
        • 6.3.6.1. France Market Revenue, By Type, 2016 – 2028
        • 6.3.6.2. France Market Revenue, By Application, 2016 – 2028
      • 6.3.7. U.K.
        • 6.3.7.1. U.K. Market Revenue, By Type, 2016 – 2028
        • 6.3.7.2. U.K. Market Revenue, By Application, 2016 – 2028
      • 6.3.8. Italy
        • 6.3.8.1. Italy Market Revenue, By Type, 2016 – 2028
        • 6.3.8.2. Italy Market Revenue, By Application, 2016 – 2028
      • 6.3.9. Spain
        • 6.3.9.1. Spain Market Revenue, By Type, 2016 – 2028
        • 6.3.9.2. Spain Market Revenue, By Application, 2016 – 2028
      • 6.3.10. Rest of Europe
        • 6.3.10.1. Rest of Europe Market Revenue, By Type, 2016 – 2028
        • 6.3.10.2. Rest of Europe Market Revenue, By Application, 2016 – 2028
    • 6.4. Asia Pacific
      • 6.4.1. Asia Pacific Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 6.4.2. Asia Pacific Market Revenue, By Type, 2016 – 2028
      • 6.4.3. Asia Pacific Market Revenue, By Application, 2016 – 2028
      • 6.4.5. China
        • 6.4.5.1. China Market Revenue, By Type, 2016 – 2028
        • 6.4.5.2. China Market Revenue, By Application, 2016 – 2028
      • 6.4.6. Japan
        • 6.4.6.1. Japan Market Revenue, By Type, 2016 – 2028
        • 6.4.6.2. Japan Market Revenue, By Application, 2016 – 2028
      • 6.4.7. India
        • 6.4.7.1. India Market Revenue, By Type, 2016 – 2028
        • 6.4.7.2. India Market Revenue, By Application, 2016 – 2028
      • 6.4.8. South Korea
        • 6.4.8.1. South Korea Market Revenue, By Type, 2016 – 2028
        • 6.4.8.2. South Korea Market Revenue, By Application, 2016 – 2028
      • 6.4.9. South-East Asia
        • 6.4.9.1. South-East Asia Market Revenue, By Type, 2016 – 2028
        • 6.4.9.2. South-East Asia Market Revenue, By Application, 2016 – 2028
      • 6.4.10. Rest of Asia Pacific
        • 6.4.10.1. Rest of Asia Pacific Market Revenue, By Type, 2016 – 2028
        • 6.4.10.2. Rest of Asia Pacific Market Revenue, By Application, 2016 – 2028
    • 6.5. Latin America
      • 6.5.1. Latin America Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 6.5.2. Latin America Market Revenue, By Type, 2016 – 2028
      • 6.5.3. Latin America Market Revenue, By Application, 2016 – 2028
      • 6.5.5. Brazil
        • 6.5.5.1. Brazil Market Revenue, By Type, 2016 – 2028
        • 6.5.5.2. Brazil Market Revenue, By Application, 2016 – 2028
      • 6.5.6. Argentina
        • 6.5.6.1. Argentina Market Revenue, By Type, 2016 – 2028
        • 6.5.6.2. Argentina Market Revenue, By Application, 2016 – 2028
      • 6.5.7. Rest of Latin America
        • 6.5.7.1. Rest of Latin America Market Revenue, By Type, 2016 – 2028
        • 6.5.7.2. Rest of Latin America Market Revenue, By Application, 2016 – 2028
    • 6.6. The Middle-East and Africa
      • 6.6.1. The Middle-East and Africa Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 6.6.2. The Middle-East and Africa Market Revenue, By Type, 2016 – 2028
      • 6.6.3. The Middle-East and Africa Market Revenue, By Application, 2016 – 2028
      • 6.6.5. GCC Countries
        • 6.6.5.1. GCC Countries Market Revenue, By Type, 2016 – 2028
        • 6.6.5.2. GCC Countries Market Revenue, By Application, 2016 – 2028
      • 6.6.6. South Africa
        • 6.6.6.1. South Africa Market Revenue, By Type, 2016 – 2028
        • 6.6.6.2. South Africa Market Revenue, By Application, 2016 – 2028
      • 6.6.7. Rest of Middle-East Africa
        • 6.6.7.1. Rest of Middle-East Africa Market Revenue, By Type, 2016 – 2028
        • 6.6.7.2. Rest of Middle-East Africa Market Revenue, By Application, 2016 – 2028
  • Chapter No. 7: Interactive Projector Market – Industry Analysis
    • 7.1. Introduction
    • 7.2. Market Drivers
      • 7.2.1. Driving Factor 1 Analysis
      • 7.2.2. Driving Factor 2 Analysis
    • 7.3. Market Restraints
      • 7.3.1. Restraining Factor Analysis
    • 7.4. Market Opportunities
      • 7.4.1. Market Opportunity Analysis
    • 7.5. Porter’s Five Forces Analysis
    • 7.6. PEST Analysis
    • 7.7. Regulatory Landscape
    • 7.8. Type Landscape
    • 7.9. Regional Market Trends
      • 7.9.1. North America
      • 7.9.2. Europe
      • 7.9.3. Asia Pacific
      • 7.9.4. Latin America
      • 7.9.5. The Middle-East and Africa
    • 7.10. Pricing Analysis
    • 7.11. Value Chain Analysis
    • 7.12. Downstream Buyers
    • 7.13. Distributors/Traders List
  • Chapter No. 8: Competitive Landscape
    • 8.1. Company Market Share Analysis – 2019
      • 8.1.1. Global Interactive Projector Market: Company Market Share, 2019
      • 8.1.2. Global Interactive Projector Market, Company Market Revenue, 2016 – 2019 (USD Million)
      • 8.1.3. Global Interactive Projector Market, Company Y-o-Y Growth, 2017 – 2019 (%)
      • 8.1.4. Global Interactive Projector Market: Radar Determinant Chart, 2019
    • 8.2. Strategic Developments
      • 8.2.1. Acquisitions & Mergers
      • 8.2.2. New Product Launch
      • 8.2.3. Regional Expansion
    • 8.3. Company Strategic Developments – Heat Map Analysis
  • Chapter No. 9: Company Profiles
    • 9.1. ProVision Technulogies
      • 9.1.1. Company Overview
      • 9.1.2. Key Executives
      • 9.1.3. Product Portfolio
      • 9.1.4. Financial Overview
      • 9.1.5. Operating Business Segments
      • 9.1.6. Business Performance
      • 9.1.7. Recent Developments
    • 9.2. Texas Instruments Incorporated
    • 9.3. Epson America, Inc
    • 9.4. Mitsubishi Electric Visual and Imaging Systems
    • 9.5. InFocus Corporation
    • 9.6. BenQ Corporation
    • 9.7. Hitachi, Ltd
    • 9.8. Touchjet, Inc
    • 9.9. Sony Electronics Inc
    • 9.10. CASIO AMERICA INC
  • Chapter No. 10: Marketing Strategy Analysis
    • 10.1. Marketing Channel
    • 10.2. Direct Marketing
    • 10.3. Indirect Marketing
    • 10.4. Marketing Channel Development Trends
    • 10.5. Economic/Pulitical Environmental Change
  • Chapter No. 11: Research Methodology
    • 11.1. Research Methodology
    • 11.2. Phase I - Secondary Research
    • 11.3. Phase II - Data Modeling
      • 11.3.1. Company Share Analysis Model
      • 11.3.2. Revenue Based Modeling
    • 11.4. Phase III - Primary Research
    • 11.5. Research Limitations
      • 11.5.1. Assumptions

List of Figures 

FIG NO. 1. Market Attractiveness Analysis, By Type
FIG NO. 2. Market Attractiveness Analysis, By Application
FIG NO. 3. Market Attractiveness Analysis, By Region
FIG NO. 4. Global Interactive Projector Market Revenue, 2016 – 2028 (USD Million)
FIG NO. 5. Impact of COVID-19 Pandemic in North America Countries
FIG NO. 6. Market Revenue Share, By Type, 2020 & 2028 
FIG NO. 7. Global Interactive Projector Market for Short throw, Revenue (USD Million) 2016 – 2028
FIG NO. 8. Comparative Revenue Analysis of Interactive Projector Market for Short throw, By Country, 2020 & 2028
FIG NO. 9. Global Interactive Projector Market for Ultra short throw, Revenue (USD Million) 2016 – 2028
FIG NO. 10. Comparative Revenue Analysis of Interactive Projector Market for Ultra short throw, By Country, 2020 & 2028
FIG NO. 11. Global Interactive Projector Market for Standard throw, Revenue (USD Million) 2016 – 2028
FIG NO. 12. Comparative Revenue Analysis of Interactive Projector Market for Standard throw, By Country, 2020 & 2028
FIG NO. 13. Market Revenue Share, By Application, 2020 & 2028
FIG NO. 14. Global Interactive Projector Market for Education, Revenue (USD Million) 2016 – 2028
FIG NO. 15. Comparative Revenue Analysis of Interactive Projector Market for Education, By Country, 2020 & 2028 
FIG NO. 16. Global Interactive Projector Market for Corporate, Revenue (USD Million) 2016 – 2028
FIG NO. 17. Comparative Revenue Analysis of Interactive Projector Market for Corporate, By Country, 2020 & 2028
FIG NO. 18. Global Interactive Projector Market for Government, Revenue (USD Million) 2016 – 2028 
FIG NO. 19. Comparative Revenue Analysis of Interactive Projector Market for Government, By Country, 2020 & 2028
FIG NO. 20. Global Interactive Projector Market Revenue Share, By Region, 2020 & 2028
FIG NO. 21. North America Interactive Projector Market Revenue, 2016 - 2028 (USD Million)
FIG NO. 22. Porter’s Five Forces Analysis for Global Interactive Projector Market
FIG NO. 23. PEST Analysis for Global Interactive Projector Market
FIG NO. 24. Pricing Analysis for Global Interactive Projector Market
FIG NO. 25. Value Chain Analysis for Global Interactive Projector Market
FIG NO. 26. Company Share Analysis, 2019
FIG NO. 27. Radar Determinant Chart, 2019
FIG NO. 28. Company Strategic Developments – Heat Map Analysis
FIG NO. 29. ProVision Technologies Business Segment Revenue Share, 2020 (%)
FIG NO. 30. ProVision Technologies Geographical Segment Revenue Share, 2020 (%)
FIG NO. 31. Market Channels 
FIG NO. 32. Marketing Channel Development Trend
FIG NO. 33. Growth in World Gross Product, 2008-2018
FIG NO. 34. Research Methodology – Detailed View
FIG NO. 35. Research Methodology


List of Tables 

TABLE NO. 1. Global Interactive Projector Market: Snapshot
TABLE NO. 2. Quarterly Interactive Projector Market Revenue by Region, 2020
TABLE NO. 3. Quarterly Interactive Projector Market Revenue Forecast by Region, 2021
TABLE NO. 4. Pre COVID-19 Market Revenue, By Region, 2016-2019 (USD Million) 
TABLE NO. 5. Post COVID-19 Market Revenue, By Region, 2020-2028 (USD Million) 
TABLE NO. 6. Global Interactive Projector Market for Short throw, by Region, 2016 – 2028 (USD Million)
TABLE NO. 7. Global Interactive Projector Market for Ultra short throw, by Region, 2016 – 2028 (USD Million)
TABLE NO. 8. Global Interactive Projector Market for Standard throw, by Region, 2016 – 2028 (USD Million)
TABLE NO. 9: Global Interactive Projector Market for Education, by Region, 2016 – 2028 (USD Million)
TABLE NO. 10: Global Interactive Projector Market for Corporate, by Region, 2016 – 2028 (USD Million)
TABLE NO. 12. Global Interactive Projector Market for Government, by Region, 2016 – 2028 (USD Million)
TABLE NO. 13. Global Interactive Projector Market Revenue, By Region, 2016 – 2028 (USD Million)
TABLE NO. 14: North America Interactive Projector Market Revenue, By Country, 2016 – 2028 (USD Million)
TABLE NO. 15. North America Interactive Projector Market Revenue, By Type, 2016 – 2028 (USD Million)
TABLE NO. 16: North America Interactive Projector Market Revenue, By Application, 2016 – 2028 (USD Million)
TABLE NO. 17. U.S. Interactive Projector Market Revenue, By Type, 2016 – 2028 (USD Million)
TABLE NO. 18. U.S. Interactive Projector Market Revenue, By Application, 2016 – 2028 (USD Million)
TABLE NO. 19. Canada Interactive Projector Market Revenue, By Type, 2016 – 2028 (USD Million)
TABLE NO. 20. Canada Interactive Projector Market Revenue, By Application, 2016 – 2028 (USD Million)
TABLE NO. 21. Mexico Interactive Projector Market Revenue, By Type, 2016 – 2028 (USD Million)
TABLE NO. 22. Mexico Interactive Projector Market Revenue, By Application, 2016 – 2028 (USD Million)
TABLE NO. 23. Drivers for the Interactive Projector Market: Impact Analysis
TABLE NO. 24. Restraints for the Interactive Projector Market: Impact Analysis
TABLE NO. 25. Major Buyers of Interactive Projector  
TABLE NO. 26. Distributors/Traders List of Interactive Projector
TABLE NO. 27. Global Interactive Projector Market, Company Market Revenue, 2016 – 2019 (USD Million)
TABLE NO. 28: Global Interactive Projector Market, Company Y-o-Y Growth, 2017 – 2019 (USD Million)   
 

Methodology

This report is based on in-depth qualitative and quantitative analyses of the global Interactive Projecto market. Zion Research has collected and analyzed key data belong to the global Interactive Projecto market using a variety of methods. Quantitative analysis has been done following various projection and sampling techniques.

The qualitative analysis involved primary interviews, surveys, and vendor briefings. The data gathered as a result of these processes were validated through experts' opinions. The market dynamics have been determined after conducting a detailed study of the micro and macroeconomic indicators of the market.

Various parameters have been taken into account while estimating market size. The revenue generated by the leading industry participants in from the sales of Interactive Projecto across the world has been calculated through primary and secondary research.

Zion Research employs the combination of secondary research followed by extensive primary research. Under secondary research, we refer to prominent paid as well as open access data sources including product literature, company annual reports, government publications, press releases, industry association’s magazines and other relevant sources for data collection. Other prominent secondary sources include STATISTA, trade journals, trade associations, statistical data from government websites, etc. 

For this study, Zion Research has conducted all-encompassing primary research with key industry participants to collect first had data. Moreover, in-depth interviews with key opinion leaders also assisted in the validation of findings from secondary research and to understand key trends in the Interactive Projecto industry. Primary research makes up the major source of data collection and validation.   

Primary Research

We conduct primary interviews with industry participants and commentators on an ongoing basis to validate data and analysis. A typical research interview fulfills the following functions:

  • Provides firsthand information on market size, market trends, growth trends, competitive landscape, outlook, etc.
  • Helps in validating and strengthening the secondary research findings
  • Further, develops the analysis team’s expertise and market understanding
  • Primary research involves e-mail interactions, telephonic interviews as well as face-to-face interviews for each market, category, segment, and sub-segment across geographies

Participants who typically participate in such a process include, but are not limited to:

  • Industry participants: CEOs, VPs, marketing/product managers, market intelligence managers and national sales managers
  • Purchasing managers, technical personnel, distributors and resellers
  • Outside experts: Investment bankers, valuation experts, and research analysts specializing in specific markets

Key opinion leaders specializing in different areas corresponding to different industry verticals

Secondary Research

Secondary research sources that are typically referred to include, but are not limited to:

  • Company websites, annual reports, financial reports, broker reports, investor presentations and SEC filings
  • IDC and other relevant magazines
  • Internal and external proprietary databases, and relevant patent and regulatory databases
  • National government documents, statistical databases, and market reports

News articles, press releases, and webcasts specific to companies operating in the market

Following a comprehensive secondary and primary research and insights thus gathered, analysts at Zion Research have provided an in-depth analysis of various aspects of the Interactive Projecto market.

Models

Where no hard data is available, we use models and estimates to produce comprehensive data sets. A rigorous methodology is adopted, wherein the available hard data is cross-referenced with the following data types to produce estimates:

  • Demographic data: Population split by segments
  • Macroeconomic indicators: GDP, PPP, Per Capita Income, etc.
  • Industry indicators: Expenditure, technology stage, and infrastructure, sector growth and facilities
  • Data is then cross-checked by an expert panel.

Free Analysis

The interactive projector is an interactive display in the form of a white board. It can use touch screen computer independently to perform specific task and operations in education, corporate and government sectors. It eliminates the need for any type of special screen; rather it can display images on the projector screen, white board, or on the wall directly.

Increasing adoption of the interactive projector in education and corporate sectors for use in classroom, and conference room is fuelling the market growth of interactive projectors. Additionally, government spending on e-learning and virtual learning are impelling the demand of this market. The interactive projector has various advantages such as efficient user interaction, real-time learning needs, easy integration of materials, multi-user standards, multi-touch collaboration, and PC-free interactivity. However, high installation cost and low awareness of customer in developing countries are restraining the growth interactive projector market. Nonetheless, increasing application of ultra-short throw in the different sector will escalate interactive projector market growth over the forecast period.

Global-Interactive-Projector-Market

Short throw, ultra short throw, and standard throw are different types of the interactive projector. Short throw projector has lenses that create a larger picture from a shorter distance. Ultra-short throw projectors can create an image of up to 100 inches from a mere 15 inch away and mostly used in commercial and enterprise applications. Ultra short throw projectors are currently dominating the market as it eliminates various problems associated with interactive systems such as eye glare and intrusive footprint. On the basis of application, the market is bifurcated into education, corporate, and government. Education sector dominates interactive projector market across the globe owing to increasing adoption of advanced technology into the education sector. Further, growing government spending is boosting the growth of interactive projector market. Corporate sector for interactive projector market is anticipated to exhibit highest growth rate during the forecast period. Market Players are trying to focus on developing a specific solution for the corporate sector. North America and Europe have the largest share of interactive projector market on account of high technological adoption rate in several countries such as UK and U.S.

Key players in global interactive projector market are Epson ProVision Technologies, America, Inc., Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others.

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FrequentlyAsked Questions

The global Interactive Projector Market was valued at USD 1,293.1 Million in 2020.

The global Interactive Projector Market is expected to reach USD 5,810.7 Million by 2028, growing at a CAGR of 21.5% between 2021 to 2028.

Some of the key factors driving the global Interactive Projector Market growth are Emergence Of Virtual Learning And E-Learning`.

Rising penetration of interactive projectors in the corporate realm and rising support from government to accept different technologies in education sector fuels the development of interactive projector market in North America. Economically developing nations such as Japan, India, and China are also likely to drive the development of interactive projector market in years to come.

Some of the major players of global Interactive Projector market includes ProVision Technologies, Texas Instruments Incorporated, Epson America, Inc., Mitsubishi Electric Visual and Imaging Systems, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others.

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