Global Visual Computing Market Is Anticipated To Reach Around USD 88.64 Billion By 2025

13-May-2019 | Zion Market Research

Zion Market Research has published a new report titled “Visual Computing Market By Component (Software and Hardware), By Display Platform (Monitors, Interactive Whiteboards, and Others), and By Industry (Media & Entertainment, Automotive, Healthcare, Gaming, and Others): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2025’’. According to the report, the global visual computing market was around USD 20.96 billion in 2018 and is expected to reach approximately USD 88.64 billion by 2025, at a CAGR of slightly above 22.88% between 2019 and 2025.

Visual computing is a visual aspect of computing and deals with certain things that are related to computer vision, i.e., from mathematical equation to hardware behind each pixel of color. It majorly uses visual entities to manipulate things across the environment. The visual paradigm or environment that is used for human-computer interaction makes use of text and multimedia instead of simple text. In terms of its application, computer facial modeling comprises applications in sketch-based approaches, audio-visual training for modeling, and both physically- and geometric-based animation approaches. Moreover, digital heritage demands immersive experience on how to use virtual reality and augmented reality, capturing, and processing of 3D data to produce archaeological spaces and artifacts.

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Global Visual Computing Market

The immense growth in virtual reality and simulation products are propelling the visual computing market growth. Moreover, the growing demand for improved graphics and sounds in computer games is also projected to boost the growth of the global visual computing market in the upcoming years. Additionally, the rising need for advanced technology in numerous applications would also support the global visual computing market. The growing adoption of augmented reality is another factor contributing to the visual computing market development. Furthermore, the use of whiteboards in the education sector has increased, which is also propelling this market’s growth. However, high power consumption and rising electricity costs may curtail the visual computing market growth in the future.

The global visual computing market is classified based on component, display platform, and industry. By component, the market is segmented as hardware and software. The display platform segment of the market is fragmented into monitors, whiteboards, and others. On the basis of industry, the visual computing market includes gaming, media and entertainment, healthcare, automotive, and others. The automobile sector is expected to grow in the future, owing to the increasing global demand for automotive, thereby propelling the visual computing market across the globe. The visual computing in the automotive sector is expected to be used for rearview cameras in certain vehicles to provide a better look during various movements of vehicles.

By region, North America is projected to hold a substantial share of the global visual computing market, owing to the increasing demand for high-speed internet, huge investments made in research and development activities by prominent players of the visual computing market, and the presence of developed economies like the U.S. and Canada. In addition, the rising use of smartphones for gaming is also anticipated to boost this regional market growth over the forecast time period.

Some prominent players of the global visual computing market are Marvell Semiconductor, Intel Corporation, Cubix Corporation, NVidia Corporation, Bio Digital, Arm Limited, Advanced Micro Devices, Matrox Electronic Systems, Softkinetic, Imagination Technologies, Microsoft Azure, and Amazon Web Services.

This report segments the global visual computing market into:

Global Visual Computing Market: Component Analysis

  • Software
  • Hardware

Global Visual Computing Market: Display Platform Analysis

  • Monitors
  • Interactive Whiteboards
  • Others

Global Visual Computing Market: Industry Analysis

  • Media and Entertainment
  • Automotive
  • Healthcare
  • Gaming
  • Others

Global Visual Computing Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa

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