12-Aug-2020 | Zion Market Research
Zion Market Research has published a new report titled “Playing Cards and Board Games Market: Global Industry Perspective, Comprehensive Analysis and Forecast, 2016 - 2026.” According to the report, the global playing cards and board games market accounted for USD 11,876.32 million in 2019 and is expected to reach USD 21,488.27 million by 2026, growing at a CAGR of around 8.84% between 2020 and 2026.
Browse the full “Playing Cards And Board Games Market by Product (Playing Cards, Board Games) Market by Distribution Channel (Offline, Online): Global Industry Perspective, Comprehensive Analysis and Forecast, 2019 - 2026..” Report at https://www.zionmarketresearch.com/report/playing-cards-board-games-market
The global playing cards and board games market is expected to witness significant growth over the forecast period on account of the increasing popularity of playing cards and board games for recreation, building team spirit, and rising preference of millennial for old school games during social gatherings.
The re-emergence of tabletop and card games in people’s lives as a source of entertainment and recreational activities is anticipated to create opportunities for the market growth over the forecast timeframe. Manufacturers all across the world are targeting to produce simpler games with stylish mechanics and impressive artwork to attract consumers of all age group. Moreover, the advent of a number of board game cafes across the world is expected to propel huge demand over the forecast timeframe. To grab the opportunity, the Waterloo and Hackney branches of Draughts Café in London have approximately 500 and 850 board games respectively to enhance the overall experience of the customers. Through introducing several innovative playing cards and board games, manufacturers are aiming to increase their consumer base.
Re-emergence and popularity for games has been possible due to the mega events such as Game On. Game On Expo, happened in 2015 and is the largest multimedia gaming convention and fastest-growing gaming event held in Arizona. Board game plays an important role in the reasoning development amongst children. They help develop vocabulary, and language skills, early learning, teamwork, and brain buzzing among other reasoning skills.
Owing to the influence of social media and celebrity endorsement campaigns targeting the millennial generation, there is a growing demand for playing cards and board games. Also, the traditional card games are gaining immense popularity on mobile platforms owing to a wider acceptance on social networks and hence, the producers are innovating digital versions of conventional card games to make the best out of the already popular games.
In terms of product, the global playing cards and board games market has been segmented into playing cards and Board games. Board games held a higher market share in 2019. Board games such as chess, scrabble, checkers, monopoly, and Ludo are some of the popular board games across the globe.
Main driving factors such increasing involvement in relaxation activities, the rising trend of taking breaks from digital media, and the prominence on face to face interaction are expected to boost the market growth of playing cards and board games market over the forecast period. The monopoly game dominated the market share in 2019. It was the best-selling board game. Games such as scrabble and chess are expected to witness significant growth over the years.
In terms of distribution channel, the global playing cards and board games market has been segmented into offline and online. The offline channel held the higher market share in 2019 as most consumers prefer buying playing cards and board games at sales stores.
The key players operating in the global playing cards and board games market are Games Workshop Group PLC, NECA/WizKids LLC, IELLO USA LLC., Grey Fox Games, Disney, Buffalo Games, UNIVERSITY GAMES, Delan Service, LongPack Games, and Boda Games, among others.
This report segments the global playing cards and board games market as follows:
Global Playing Cards and Board Games Market: Product Segment Analysis
Global Playing Cards and Board Games Market: Distribution Channel Segment Analysis
Global Playing Cards and Board Games Market: Regional Segment Analysis
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