09-Jul-2021 | Zion Market Research
As per the report released by Zion Market Research, the global edutainment market is set to register highest gains of nearly 17.2% CAGR during 2021- 2028, accruing a revenue worth USD 10.83 billion by 2028. The key participants of the edutainment market consist of Grey Sim, Kidzania, Plabo, Pororo Parks, Legoland Discovery Center, UAB Educatus, EON Reality Inc., FUTTAIM COMPANY, KinderCITY, Totter’s Otterville, Meraas, IdeaCrate Edutainment, Jam Origin, Little Explorers, and ConveGenius.
Outbreak of COVID-19 Pandemic To Contribute Lucratively Towards Market Size By 2028
The growth of edutainment market over the anticipated timeline is owing to rapid spread of COVID pandemic resulting in lockdown across the globe. This has led to educational institutes imparting online mode of education to students. Moreover, with an aim of making digital education stress-free, educationalists and academicians are focusing on bringing innovations in education system. This has resulted in large-scale acceptance of edutainment activities in education sector during COVID, thereby creating new growth avenues for edutainment industry across the globe.
Asia Pacific Edutainment Market To Record Highest Growth Over Forecast Timeline
The growth of edutainment industry in Asia Pacific during forecast timespan can be attributed to escalating use of smart phones in the countries such as India and China. In addition to this, humungous presence of reputed edutainment players in the region along with cut-throat competition witnessed in education sector will succor growth of edutainment industry in Asia Pacific over forecasting years. Apparently, rapid acceptance of cloud computing in educational events (or education event management activities) will steer expansion of edutainment market size in Asia Pacific during 2021-2028.
Browse the full “Edutainment Market - By Edutainment Centers (Educational Parks And Indoor Play & Entertainment Centers), By Game Type (Hybrid, Explorative, Non-Interactive, And Interactive), By Age Group (Children, Teenagers, And Adults), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2028.” Report at https://www.zionmarketresearch.com/report/edutainment-market
The global Edutainment Market is segmented as follows:
By Edutainment Centers
By Game Type
By Age Group
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