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Computational Creativity Market - Global Industry Analysis

Computational Creativity Market by Deployment (On-Premises and Cloud-Based), by Operating System (Linux, macOS, and Microsoft Windows), and by Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, and Automated Story Generation): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2026

Published Date: 15-Feb-2019 Category: Technology & Media Report Format : PDF Pages: 110 Report Code: ZMR-3825 Status : Published

Global computational creativity market expected to generate around USD 1,115 million by 2026, at a CAGR of around 26.6% between 2019 and 2026. Computational creativity comprises experimentation with the goal of finding innovative ideas and thoughts across different fields, such as art, literature, engineering, etc.

Description

The report covers a forecast and an analysis of the computational creativity market on a global and regional level. The study provides historical data for 2018 along with a forecast from 2019 to 2026 based on revenue (USD Million). The study includes drivers and restraints of the computational creativity market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the computational creativity market on a global level.

In order to give the users of this report a comprehensive view of the computational creativity market, we have included a competitive landscape and an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

Global Computational Creativity Market

The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new product launch, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of major participants involved in the market on a global and regional basis. Moreover, the study covers price trend analysis and the product portfolio of various companies according to regions.

The study provides a decisive view of the computational creativity market by segmenting the market based on deployment, operating system, application, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2026. By deployment, the market for computational creativity is segmented into on-premises and cloud-based. By operating system, the market includes Linux, macOS, and Microsoft Windows. Marketing and web designing, product designing, music composition, photography and videography, and automated story generation comprise the application area of the computational creativity market. The regional segmentation includes the historical and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. This segmentation includes the demand for computational creativity market based on all segments in major countries, such as UK, Germany, France, the U.S., and China, among others.

Some major players of the global computational creativity market are IBM, Microsoft, Prisma Labs, Inc., Runway AI, Inc., WaveAI Inc., Adobe, Amazon, Inc., Autodesk, Inc., Canva, and Google LLC, among others.

This report segments the global computational creativity market into:

Global Computational Creativity Market: Deployment Analysis

  • On-Premises
  • Cloud-Based

Global Computational Creativity Market: Operating System Analysis

  • Linux
  • macOS
  • Microsoft Windows

Global Computational Creativity Market: Application Analysis

  • Marketing and Web Designing
  • Product Designing
  • Music Composition
  • Photography and Videography
  • Automated Story Generation

Global Computational Creativity Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Content

  • Chapter 1. Introduction
    • 1.1. Report description
      • 1.1.1. Objective
      • 1.1.2. Target Audience
      • 1.1.3. Unique Selling Proposition (USP) & Offerings
    • 1.2. Research scope
    • 1.3. Market Research Methodology
      • 1.3.1. Level 1: Primary Research
      • 1.3.2. Level 2: Secondary Research
      • 1.3.3. Level 3: Data Validation and Expert Panel Assessment
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global Computational Creativity market, 2018-2026 (USD Million)
    • 2.2. Global Computational Creativity market: Snapshot
    • 2.3. Global Computational Creativity market: Trends
    • 2.4. Global Market Chain Structure
    • 2.5. Global Computational Creativity Market: Government Policy and News
    • 2.6. Global Computational Creativity Market: Development Process and Cost Structure Analysis
    • 2.7. Marketing Strategy Analysis
  •  
  • Chapter 3. Computational Creativity Market - Industry Dynamics
    • 3.1. Introduction
      • 3.1.1. Classification of Computational Creativity
      • 3.1.2. Key trend analysis
    • 3.2. Market Drivers
      • 3.2.1. Increase in adoption of computer-based creative solutions
      • 3.2.2. Increased investments in marketing by SMEs
    • 3.3. Market Restraints
      • 3.3.1. Lack of problem-solving abilities
    • 3.4. Opportunities
      • 3.4.1. The growth of artificial intelligence and other connected devices
  •  
  • Chapter 4. Computational Creativity Market - Market Attractiveness
    • 4.1. Market Attractiveness Analysis
      • 4.1.1. By Deployment
      • 4.1.2. By Operating System
      • 4.1.3. By Application
      • 4.1.4. By Region
  •  
  • Chapter 5. Computational Creativity Market - Competitive Landscape
    • 5.1. Company market share analysis, 2018 (subject to data availability)
    • 5.2. Strategic Development
      • 5.2.1. Acquisitions & Mergers
      • 5.2.2. New Products Launch
      • 5.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures, Key Growth Strategies
    • 5.3. Research and Development and Regional Expansion
    • 5.4. List of Emerging Companies
  •  
  • Chapter 6. Global Computational Creativity Market - Deployment Analysis
    • 6.1. Computational Creativity market: Deployment analysis
      • 6.1.1. Global Computational Creativity market share by Deployment, 2018-2026
    • 6.2. On-premises
      • 6.2.1. Overview
      • 6.2.2. Global On-premises market, 2018-2026 (Million)
    • 6.3. Cloud-based
      • 6.3.1. Overview
      • 6.3.2. Global Cloud-based market, 2018-2026 (Million)
  •  
  • Chapter 7. Global Computational Creativity Market: Operating System Analysis
    • 7.1. Global Computational Creativity market: Operating System analysis
      • 7.1.1. Global Computational Creativity market share by Operating System, 2018 -2026
    • 7.2. Linux
      • 7.2.1. Overview
      • 7.2.2. Global Linux in Computational Creativity market, 2018-2026 (USD Million)
    • 7.3. macOS
      • 7.3.1. Overview
      • 7.3.2. Global macOS in Computational Creativity market, 2018-2026 (USD Million)
    • 7.4. Microsoft Windows
      • 7.4.1. Overview
      • 7.4.2. Global Microsoft Windows in Computational Creativity market, 2018-2026 (USD Million)
  •  
  • Chapter 8. Global Computational Creativity Market: Application Analysis
    • 8.1. Global Computational Creativity market: Application overview
      • 8.1.1. Global Computational Creativity market share by Application, 2018-2026
    • 8.2. Marketing and Web Designing
      • 8.2.1. Overview
      • 8.2.2. Global Marketing and Web Designing market, 2018-2026 (USD Million)
    • 8.3. Product Designing
      • 8.3.1. Overview
      • 8.3.2. Global Product Designing market, 2018-2026 (USD Million)
    • 8.4. Music Composition
      • 8.4.1. Overview
      • 8.4.2. Global Music Composition market, 2018-2026 (USD Million)
    • 8.5. Photography & Videography
      • 8.5.1. Overview
      • 8.5.2. Global Photography & Videography market, 2018-2026 (USD Million)
    • 8.6. Automated Story generation
      • 8.6.1. Overview
      • 8.6.2. Global Automated Story generation market, 2018-2026 (USD Million)
  •  
  • Chapter 9. Global Computational Creativity Market: Regional Analysis
    • 9.1. Global Computational Creativity market: Regional overview
      • 9.1.1. Global Computational Creativity market share by region, 2018 and 2026
    • 9.2. North America
      • 9.2.1. Overview
      • 9.2.2. North America Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
      • 9.2.3. North America Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
      • 9.2.4. North America Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.2.5. The U.S.
        • 9.2.5.1. The U.S. Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.2.5.2. The U.S. Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.2.5.3. The U.S. Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.2.6. Rest of North America
        • 9.2.6.1. Rest of North America Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.2.6.2. Rest of North America Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.2.6.3. Rest of North America Computational Creativity market revenue, by Application, 2018-2026 (Million)
    • 9.3. Europe
      • 9.3.1. Overview
      • 9.3.2. Europe Computational Creativity market revenue, by Deployment, 2018-2026 (USD Million)
      • 9.3.3. Europe Computational Creativity market revenue, by Operating System, 2018-2026 (USD Million)
      • 9.3.4. Europe Computational Creativity market revenue, by Application, 2018-2026 (USD Million)
      • 9.3.5. Germany
        • 9.3.5.1. Germany Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.3.5.2. Germany Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.3.5.3. Germany Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.3.6. UK
        • 9.3.6.1. UK Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.3.6.2. UK Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.3.6.3. UK Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.3.7. France
        • 9.3.7.1. France Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.3.7.2. France Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.3.7.3. France Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.3.8. Spain
        • 9.3.8.1. Spain Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.3.8.2. Spain Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.3.8.3. Spain Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.3.9. Italy
        • 9.3.9.1. Italy Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.3.9.2. Italy Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.3.9.3. Italy Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.3.10. Rest of Europe
        • 9.3.10.1. Rest of Europe Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.3.10.2. Rest of Europe Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.3.10.3. Rest of Europe Computational Creativity market revenue, by Application, 2018-2026 (Million)
    • 9.4. Asia Pacific
      • 9.4.1. Overview
      • 9.4.2. Asia Pacific Computational Creativity market revenue, by Deployment, 2018-2026 (USD Million)
      • 9.4.3. Asia Pacific Computational Creativity market revenue, by Operating System, 2018-2026 (USD Million)
      • 9.4.4. Asia Pacific Computational Creativity market revenue, by Application, 2018-2026 (USD Million)
      • 9.4.5. China
        • 9.4.5.1. China Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.4.5.2. China Computational Creativity market revenue, by Operating System, 2018-2026, (USD Million)
        • 9.4.5.3. China Computational Creativity market revenue, by Application, 2018-2026, (USD Million)
      • 9.4.6. Japan
        • 9.4.6.1. Japan Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.4.6.2. Japan Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.4.6.3. Japan Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.4.7. India
        • 9.4.7.1. India Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.4.7.2. India Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.4.7.3. India Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.4.8. Rest of Asia Pacific
        • 9.4.8.1. Rest of Asia Pacific Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.4.8.2. Rest of Asia Pacific Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.4.8.3. Rest of Asia Pacific Computational Creativity market revenue, by Application, 2018-2026 (Million)
    • 9.5. Latin America
      • 9.5.1. Overview
      • 9.5.2. Latin America Computational Creativity market revenue, by Deployment, 2018-2026 (USD Million)
      • 9.5.3. Latin America Computational Creativity market revenue, by Operating System, 2018-2026 (USD Million)
      • 9.5.4. Latin America Computational Creativity market revenue, by Application, 2018-2026 (USD Million)
      • 9.5.5. Brazil
        • 9.5.5.1. Brazil Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.5.5.2. Brazil Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.5.5.3. Brazil Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.5.6. Rest of Latin America
        • 9.5.6.1. Rest of Latin America Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.5.6.2. Rest of Latin America Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.5.6.3. Rest of Latin America Computational Creativity market revenue, by Application, 2018-2026 (Million)
    • 9.6. The Middle East and Africa
      • 9.6.1. Overview
      • 9.6.2. The Middle East and Africa Computational Creativity market revenue, by Deployment, 2018-2026 (USD Million)
      • 9.6.3. The Middle East and Africa Computational Creativity market revenue, by Operating System, 2018-2026 (USD Million)
      • 9.6.4. The Middle East and Africa Computational Creativity market revenue, by Application, 2018-2026 (USD Million)
      • 9.6.5. GCC Countries
        • 9.6.5.1. GCC Countries Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.6.5.2. GCC Countries Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.6.5.3. GCC Countries Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.6.6. South Africa
        • 9.6.6.1. South Africa Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.6.6.2. South Africa Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.6.6.3. South Africa Computational Creativity market revenue, by Application, 2018-2026 (Million)
      • 9.6.7. Rest of the Middle East and Africa
        • 9.6.7.1. Rest of the Middle East and Africa Computational Creativity market revenue, by Deployment, 2018-2026 (Million)
        • 9.6.7.2. Rest of the Middle East and Africa Computational Creativity market revenue, by Operating System, 2018-2026 (Million)
        • 9.6.7.3. Rest of the Middle East and Africa Computational Creativity market revenue, by Application, 2018-2026 (Million)
  •  
  • Chapter 10. Company Profile
    • 10.1. IBM
      • 10.1.1. Overview
      • 10.1.2. Financials
      • 10.1.3. Product portfolio
      • 10.1.4. Business strategy
      • 10.1.5. Recent developments
    • 10.2. Microsoft
      • 10.2.1. Overview
      • 10.2.2. Financials
      • 10.2.3. Product portfolio
      • 10.2.4. Business strategy
      • 10.2.5. Recent developments
    • 10.3. Prisma Labs, Inc.
      • 10.3.1. Overview
      • 10.3.2. Financials
      • 10.3.3. Product portfolio
      • 10.3.4. Business strategy
      • 10.3.5. Recent developments
    • 10.4. Runway AI, Inc.
      • 10.4.1. Overview
      • 10.4.2. Financials
      • 10.4.3. Product portfolio
      • 10.4.4. Business strategy
      • 10.4.5. Recent developments
    • 10.5. WaveAI Inc.
      • 10.5.1. Overview
      • 10.5.2. Financials
      • 10.5.3. Product portfolio
      • 10.5.4. Business strategy
      • 10.5.5. Recent developments
    • 10.6. Adobe
      • 10.6.1. Overview
      • 10.6.2. Financials
      • 10.6.3. Product portfolio
      • 10.6.4. Business strategy
      • 10.6.5. Recent developments
    • 10.7. Amazon, Inc.
      • 10.7.1. Overview
      • 10.7.2. Financials
      • 10.7.3. Product portfolio
      • 10.7.4. Business strategy
      • 10.7.5. Recent developments
    • 10.8. Autodesk, Inc.
      • 10.8.1. Overview
      • 10.8.2. Financials
      • 10.8.3. Product portfolio
      • 10.8.4. Business strategy
      • 10.8.5. Recent developments
    • 10.9. Canva
      • 10.9.1. Overview
      • 10.9.2. Financials
      • 10.9.3. Product portfolio
      • 10.9.4. Business strategy
      • 10.9.5. Recent developments
    • 10.10. Google LLC
      • 10.10.1. Overview
      • 10.10.2. Financials
      • 10.10.3. Product portfolio
      • 10.10.4. Business strategy
      • 10.10.5. Recent developments

Methodology

Free Analysis

Computational creativity involves the application of computer-based technologies for studying, stimulating, and enhancing human creativity. It comprises experimentation with the goal of finding innovative ideas and thoughts across different fields, such as art, literature, engineering, etc. It is usually applied to artificial intelligence (AI) for creating things that were once imagined impossible for computers, such as paintings, sculptures, and works of fiction. Overall, the field of computational creativity deals with the theoretical and practical issues related to creativity. The goal of computational creativity is to model, simulate, or, at times, replicate creativity via computers.

One of the major factors is likely to drive the global computational creativity market is the increasing adoption of computer-based creative solutions. New platforms and software have allowed more and more people to use computers for their creative pursuits. Companies have worked on their apps and services to ensure that the customers can use computerized solutions for the majority of their work, including creative solutions. However, the slower adoption of AI-based technology across developing economies and stiff market competition may restrain the growth of the computational creativity market globally in the future. Considering all the drivers and restraints of the computational creativity market, the changing dynamics in the working environment have eventually resulted in huge funding and investments in the AI-based startup companies. These investments and the growth of AI-based companies are expected to provide new opportunities in the computational creativity market in the years to come.

Global Computational Creativity Market

By deployment, the market for computational creativity is segmented into on-premise and cloud-based. By operating system, the market includes Linux, macOS, and Microsoft Windows. Marketing and web designing, product designing, music composition, photography and videography, and automated story generation comprise the application area of the computational creativity market.

By region, North America holds the maximum share of the computational creativity market globally and is anticipated to register a significant growth rate over the forecast time period. This can be attributed to the various technological advancements and increasing use of AI-based solutions for creative pursuits. North America is followed by Europe in terms of share in the computational creativity market globally. The Asia Pacific is expected to be another key region in the global computational creativity market in the future, owing to the growth of smartphone culture that allows new software to be updated for any creative pursuits at low costs or for free. This, in turn, has resulted in the huge adoption of computational creativity in the Asia Pacific region.

Some major players of the global computational creativity market are IBM, Microsoft, Prisma Labs, Inc., Runway AI, Inc., WaveAI Inc., Adobe, Amazon, Inc., Autodesk, Inc., Canva, and Google LLC, among others.

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