In-Flight Entertainment And Connectivity Market Is Predicted To Grow To Around USD 13.3 Billion By 2032

07-Jul-2025 | Zion Market Research

The global in-flight entertainment and connectivity market size was worth around USD 6.4 billion in 2023 and is predicted to grow to around USD 13.3 billion by 2032, with a compound annual growth rate (CAGR) of roughly 8.5% between 2024 and 2032.

Global In-Flight Entertainment and Connectivity Market Size

In-flight entertainment and connectivity systems give passengers access to digital content, internet, and communication services during flights through seatback displays, wireless streaming, and satellite networks. Recent developments include high-speed broadband internet via low-Earth orbit satellite constellations and cloud-based content management systems for real-time updates. Improved compression and advanced antenna systems have improved streaming quality and reduced bandwidth consumption. This has given passengers seamless connectivity, personal entertainment options, and productive travel environments similar to those on the ground.

The growth of the global in-flight entertainment and connectivity industry is primarily driven by increasing passenger expectations for connectivity during travel, growing demand for personalized entertainment experiences, and rising adoption of bring-your-own-device trends among air travelers.

Browse the full “In-Flight Entertainment and Connectivity Market By Component (Hardware, Connectivity, and Content), By Aircraft Type (Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), and Very Large Aircraft (VLA)), By Offering Type (In-flight Entertainment (IFE) and In-flight Connectivity (IFC)), and By Region - Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2024 - 2032”- Report at https://www.zionmarketresearch.com/report/in-flight-entertainment-and-connectivity-market

Market Growth Factors

Several factors are propelling the expansion of the in-flight entertainment and connectivity market.

  • Enhanced passenger satisfaction: Modern in-flight entertainment enhances the travel experience with a variety of content, games, and social media access, providing a more enjoyable flying experience.
  • Revenue generation opportunities: Airlines can earn from premium content and internet services while cutting costs through digital delivery.
  • Competitive differentiation: Advanced entertainment helps airlines win passengers and build loyalty in a crowded aviation market.

Restraints

  • Installation complexity: Updating planes with modern systems needs downtime, expert teams, and a big investment from airline operators.
  • Weight considerations: Adding more entertainment hardware to an aircraft increases its weight, which can lower fuel efficiency and increase airline operating costs.

In-Flight Entertainment and Connectivity Market 

In-Flight Entertainment and Connectivity Market: Report Scope

Report Attributes Report Details
Report Name In-Flight Entertainment and Connectivity Market
Market Size in 2023 USD 6.4 Billion
Market Forecast in 2032 USD 13.3 Billion
Growth Rate CAGR of 8.5%
Number of Pages 221
Key Companies Covered BAE Systems, Cobham plc., Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Inmarsat plc., Iridium Communications Inc., Panasonic Corporation, Safran (Zodiac Aerospace SA), SITAONAIR, Thales SA, ViaSat Inc., and others.
Segments Covered By Component, By Aircraft Type, By Offering Type, and By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2023
Historical Year 2018 to 2022
Forecast Year 2024 - 2032
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Market Segmentation

The in-flight entertainment and connectivity market can be segmented by system type, connectivity technology, aircraft category, service provider, and region.

Based on system type, the in-flight entertainment and connectivity market is divided into seatback entertainment displays, wireless streaming platforms, overhead entertainment systems, portable media devices, and embedded connectivity solutions. Wireless streaming platforms are expected to lead the market during the forecast period due to their cost-effectiveness, flexibility for passengers using personal devices, and reduced maintenance requirements.

Based on connectivity technology, the in-flight entertainment and connectivity industry is categorized into satellite communication systems, air-to-ground networks, hybrid connectivity solutions, 5G wireless technology, and fiber optic connections. Satellite communication systems lead the market due to their global coverage capabilities, reliable signal strength over oceanic routes, and continuous technological improvements in bandwidth capacity.

Based on aircraft category, the market is segmented into narrow-body commercial aircraft, wide-body long-haul planes, regional aviation aircraft, business jet aviation, and military transport vehicles. Wide-body long-haul planes lead the market as they serve international routes where passengers demand entertainment during extended flight durations and premium connectivity services.

Based on service provider, the in-flight entertainment and connectivity market is classified into full-service network carriers, low-cost airline operators, and charter flight companies. Full-service network carriers hold the largest market share due to their focus on passenger experience differentiation and willingness to invest in premium entertainment and connectivity infrastructure.

Europe leads the global in-flight entertainment and connectivity market due to high passenger volumes, strict regulatory requirements for passenger services, and the presence of major airlines. The region has a well-developed aviation infrastructure and passenger expectations for high-quality in-flight services. Advanced telecommunications networks and partnerships with satellite service providers give better connectivity solutions. The presence of leading aerospace companies and continuous innovation in entertainment systems has given the market leadership across European aviation. A strong focus on sustainability and digital transformation is also shaping the future of in-flight services in the region.

Key Market Players

Leading companies operating in the global in-flight entertainment and connectivity market include:

  • BAE Systems
  • Cobham plc.
  • Collins Aerospace
  • Eutelsat Communications
  • Global Eagle Entertainment Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Inmarsat plc.
  • Iridium Communications Inc.
  • Panasonic Corporation
  • Safran (Zodiac Aerospace SA)
  • SITAONAIR
  • Thales SA
  • ViaSat Inc.

Recent Developments

  • In April 2025, Panasonic Avionics unveiled the NEXT generation entertainment system Converix, featuring ultra-high-definition displays, augmented reality gaming capabilities, and integrated artificial intelligence for personalized content recommendations.
  • In March 2025, Viasat announced the successful deployment of its Ka-band satellite network expansion, providing global coverage with internet speeds exceeding 100 Mbps for commercial aviation customers worldwide.

The global in-flight entertainment and connectivity market is segmented as follows:

By Component

  • Hardware
  • Connectivity
  • Content

By Aircraft Type

  • Narrow-Body Aircraft (NBA)
  • Wide-Body Aircraft (WBA)
  • Very Large Aircraft (VLA)

By Offering Type

  • In-flight Entertainment (IFE)
  • In-flight Connectivity (IFC)

By Region

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • The Middle East and Africa

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