Global visual computing market expected to reach approximately USD 88.64 billion by 2025, at a CAGR of slightly above 22.88% between 2019 and 2025. Visual computing is a visual aspect of computing and deals with certain things that are related to computer vision, i.e., from mathematical equation to hardware behind each pixel of color.
The report analyzes and forecasts the visual computing market on a global and regional level. The study offers past data from 2016 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Billion). The assessment of visual computing market dynamics gives a brief insight into the drivers and restraints of the visual computing market along with the impact they have on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the visual computing market on a global level.
The report gives a transparent view of the visual computing market. We have included a detailed competitive scenario and portfolio of leading market vendors. To understand the competitive landscape in the visual computing market, an analysis of Porter’s Five Forces model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.
The study provides a crucial view of the visual computing market based on component, display, industry, and region. All the segments of the visual computing market have been analyzed based on present and future trends and the market is estimated from 2019 to 2025. The regional segment comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe with further classification into the U.S., Canada, Mexico, UK, France, Germany, Italy, Spain, China, Japan, India, Australia, South Korea, Brazil, Argentina, UAE, Saudi Arabia, and South Africa.
Some prominent players of the global visual computing market are Marvell Semiconductor, Intel Corporation, Cubix Corporation, NVidia Corporation, Bio Digital, Arm Limited, Advanced Micro Devices, Matrox Electronic Systems, Softkinetic, Imagination Technologies, Microsoft Azure, and Amazon Web Services.
This report segments the global visual computing market into:
Global Visual Computing Market: Component Analysis
Global Visual Computing Market: Display Platform Analysis
Global Visual Computing Market: Industry Analysis
Global Visual Computing Market: Regional Analysis
List of Figures
1. Global Visual computing market Segmentation by Component, Application, Industry, and Geography
2. Global Visual computing Market, 2016–2025 (USD Billion)
3. Porter’s Five Forces Analysis
4. Global Visual computing market Attractiveness, by Component
5. Global Visual computing market Attractiveness, by Display Platform
6. Global Visual computing market Attractiveness, by Industry
7. Global Visual computing market Attractiveness, by Region
8. Global Visual computing market Revenue Share, by Component, 2018 and 2025
9. Global Visual computing market by Software, 2016–2025 (USD Billion)
10. Global Visual computing market by Hardware, 2016–2025 (USD Billion)
11. Global Visual computing market Revenue Share, by Display Platform, 2018 and 2025
12. Global Visual computing market by Monitors, 2016–2025 (USD Billion)
13. Global Visual computing market by Interactive Whiteboards, 2016–2025 (USD Billion)
14. Global Visual computing market by Others, 2016–2025 (USD Billion)
15. Global Visual computing market Revenue Share, by Industry, 2018 and 2025
16. Global Visual computing market by Media & Entertainment, 2016–2025 (USD Billion)
17. Global Visual computing market by Automotive, 2016–2025 (USD Billion)
18. Global Visual computing market by Healthcare, 2016–2025 (USD Billion)
19. Global Visual computing market by Gaming, 2016–2025 (USD Billion)
20. Global Visual computing market by Others, 2016–2025 (USD Billion)
21. Global Visual computing market Revenue Share, by Region, 2018 and 2025
22. North America Visual computing Market, 2016–2025 (USD Billion)
23. Europe Visual computing market, 2016–2025 (USD Billion)
24. Asia Pacific Visual computing Market, 2016–2025 (USD Billion)
25. Latin America Visual computing Market, 2016–2025 (USD Billion)
26. The Middle East and Africa Visual computing Market, 2016–2025 (USD Billion)
List of Tables
1. Global Visual computing market snapshot
2. Drivers of the Visual computing market: Impact analysis
3. Restraints of the Visual computing market: Impact analysis
4. North America Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
5. North America Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
6. North America Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
7. The U.S. Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
8. The U.S. Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
9. The U.S. Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
10. Canada Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
11. Canada Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
12. Canada Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
13. Europe Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
14. Europe Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
15. Europe Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
16. UK Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
17. UK Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
18. UK Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
19. France Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
20. France Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
21. France Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
22. Germany Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
23. Germany Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
24. Germany Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
25. Rest of Europe Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
26. Rest of Europe Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
27. Rest of Europe Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
28. Asia Pacific Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
29. Asia Pacific Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
30. Asia Pacific Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
31. China Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
32. China Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
33. China Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
34. Japan Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
35. Japan Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
36. Japan Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
37. India Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
38. India Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
39. India Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
40. Rest of Asia Pacific Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
41. Rest of Asia Pacific Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
42. Rest of Asia Pacific Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
43. Latin America Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
44. Latin America Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
45. Latin America Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
46. Brazil Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
47. Brazil Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
48. Brazil Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
49. Rest of Latin America Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
50. Rest of Latin America Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
51. Rest of Latin America Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
52. The Middle East and Africa Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
53. The Middle East and Africa Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
54. The Middle East and Africa Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
Visual computing is the study of computer systems that deals with analysis and synthesis of visual data with the help of images and 3D models, such as image processing, computer graphics and computer vision, visualization, and virtual and augmented reality. This study also includes human-computer interaction, pattern recognition, digital libraries, and machine learning. In terms of its application, computer facial modeling comprises applications in sketch-based approaches, audio-visual training for modeling, and both physically- and geometric-based animation approaches.
The demand for visual computing has increased in the cyber world, which helps in transforming huge volumes of data into visuals. The surging demand for virtual reality and simulation products is anticipated to drive the growth of the visual computing market globally in the future. The rising use of graphics cards in gaming to accelerate game accuracy levels is also projected to fuel the global visual computing market development in the years ahead. Additionally, the rising demand for versatile games has led to update the features and technology available in the gaming world, thereby driving the global gaming industry. This has led the gaming manufacturers to add advanced features to the gaming experience to make it more appealing and attractive. This, in turn, is fuelling the visual computing market.
The global visual computing market is classified based on component, display platform, and industry. By component, the market includes hardware and software. The display platform segment of the market is fragmented into monitors, whiteboards, and others. On the basis of industry, the visual computing market includes gaming, media and entertainment, healthcare, automotive, and others. The automotive industry is witnessing various updates related to visual computing technologies that will be soon applied in vehicles. The visual computing in the automotive sector is expected to be used for rearview cameras in certain vehicles to provide a better look during various movements of vehicles. The automobile sector is expected to grow in the future, owing to the increasing global demand for automotive, thereby propelling the visual computing market across the globe.
By region, North America is projected to hold a substantial share of the global visual computing market, owing to the increasing demand for high-speed internet, huge investments made in research and development activities by prominent players of the visual computing market, and the presence of developed economies like the U.S. and Canada. In addition, the rising use of smartphones for gaming is also anticipated to boost this regional market growth over the forecast time period.
Some prominent players of the global visual computing market are Marvell Semiconductor, Intel Corporation, Cubix Corporation, NVidia Corporation, Bio Digital, Arm Limited, Advanced Micro Devices, Matrox Electronic Systems, Softkinetic, Imagination Technologies, Microsoft Azure, and Amazon Web Services.
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