Blockchain In Security Market - Global Industry Analysis

Blockchain In Security Market By Component (Platform and Services), By Device Type (Private, Public and Hybrid), By Providers (Application, Middleware, Infrastructure) and by Industry Type (Government, insurance, entertainment, automotive, retail, healthcare, education, manufacturing): Global Industry Perspective, Comprehensive Analysis and Forecast, 2020 – 2028

Published Date: 04-Aug-2021 Category: Technology & Media Report Format : PDF Pages: 140 Report Code: ZMR-5895 Status : Published

The global Blockchain-in-security market accounted for USD 713 Million in 2020 and is expected to reach USD 16,225.7 Million by 2028, growing at a CAGR of 48.2% from 2021 to 2028.

Description

Market Overview

The global Blockchain-in-security market accounted for USD 713 Million in 2020 and is expected to reach USD 16,225.7 Million by 2028, growing at a CAGR of 48.2% from 2021 to 2028.

 Blockchain in Security is a form of digital asset based on a network that is distributed across a large number of computers. This decentralized structure allows them to exist outside the control of governments and central authorities. Enhanced Experience, Security, Transparency, anonymity and fraud resistance are the major drivers of Blockchain. The implementation of VR helps reducing infrastructure costs as well as enhances transparency.

COVID-19 Impact Analysis

The outbreak of COVID-19 positively impacted the global virtual reality market. Lockdown significantly increased the demand for Blockchain. Nowadays, conferences, gatherings, exhibitions, virtual meets are driving the growth for Blockchain in security market. Furthermore, the pandemic is expected to grow the demand for its components and likely to stream the growth of Blockchain in security market.

Growth Factors

Global Blockchain in Security market is expected to grow from USD 713 million in 2020 to USD 16,225.7 million by 2028, at a CAGR of 48.2% during the forecast period. It is due to the need for streamlining the business processes cost-effectively. The adoption of the Blockchain technology is currently in the experimentation phase in most of the segments however, the adoption rate is expected to increase significantly in the coming years, owing to the low infrastructure costs and transparency.

Report Scope :

Report Attribute Details
Base Year 2020
Historic Years 2016 - 2020
Forecast Years 2021 - 2028
Segments Covered By Product Type, By Application, and By End Use
Forecast Units Value (USD Billion), and Volume (Units)
Quantitative Units Revenue in USD million/billion and CAGR from 2021 to 2028
Regions Covered North America, Europe, Asia Pacific, Latin America, and Middle East & Africa, and Rest of World
Countries Covered U.S., Canada, Mexico, U.K., Germany, France, Italy, Spain, China, India, Japan, South Korea, Brazil, Argentina, GCC Countries, and South Africa, among others
Number of Companies Covered 10 companies with scope for including additional 15 companies upon request
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, market attractiveness analysis by segments and region, company market share analysis, and COVID-19 impact analysis.
Customization Scope Avail customized purchase options to meet your exact research needs.

Component Segment Analysis Preview

Service segment functions like a sort of web host, running the back-end operation for a block-chain based app or platform. It acts as the catalyst that leads to the widespread adoption of Blockchain technology. Platform on the other hand provides a collaborative framework for sharing reliable data.

Device Type Segment Analysis Preview

Private Blockchain type is estimated to hold the largest market size in 2020. A private Blockchain is a shared database or ledger that is secured by traditional security techniques, such as limited user rights. A private Blockchain provides more opportunities to businesses in terms of leveraging the Blockchain technology for business-to-business use cases. Public and hybrid form this segment.

Industry Segment Analysis Preview

The banking and financial services application area is expected to hold the largest market size in the Blockchain market during the forecast period. The banking and financial services application area has realized the significance of the Blockchain technology which helps secure transactions for customers. The Blockchain technology in the banking and financial services is expected to experience rapid growth worldwide, due to various factors, such as high compatibility with the financial services industry ecosystem, rising Cryptocurrency and Initial Coin Offerings (ICOs), rapid transactions, and reduced total cost of Ownership

Regional Analysis Preview

North America accounted for a share of 35% in 2020. The rising growth of healthcare and educational sectors are the key drivers. Consumer application sector is also estimated to grow fast in the region. Government in the region is also heavily investing in VR technology to boost the market.

North America is projected to hold the largest market size in the Blockchain market. Early adoption of Blockchain technologies by the organizations in the region and the emergence of several Blockchain technology providers will contribute to the overall share of the market. Businesses in UK and India have recognized the potential of the Blockchain technology in delivering enhanced customer experiences; hence, they have started adopting the technology to develop business applications.

Key Market Players & Competitive Landscape

Some of key players in virtual reality market are IBM (US), AWS (US), Microsoft (US), SAP (Germany), Intel (US), Oracle (US), Bitfury (Netherlands), Cegeka (Netherlands), Earthport (UK), Guardtime (US), Digital Asset Holdings (US), Chain (US), Huawei (China), BlockCypher (US), Symbiont (US), BigchainDB (Germany), Applied Blockchain (UK), RecordsKeeper (Gibraltar), BlockPoint (US), Auxesis Group (India), BTL Group (Canada), Blockchain Foundry (UK), AlphaPoint (US), NTT Data (Japan), Infosys (India), iXLedger (UK), and Stratis (UK) among others.

Companies are focusing on developing new products and developing strategic partnerships to enhance their market share. For instance, in February 2020, Microsoft integrated Lition Blockchain into Azure so that Microsoft Azure’s worldwide enterprise clients can develop, test, and deploy Lition side chains and applications with ease on its platform.

The Blockchain- in - security market is segmented as follows:

By Component

  • Platform
  • Services

By Device Type

  • Private
  • Public
  • Hybrid

By Provider

  • Application Providers
  • Middleware Providers
  • Infrastructure Providers

By Industry Type

  • Transportation and Logistics
  • Agriculture and Food
  • Manufacturing
  • Government
  • IT and Telecom
  • Insurance
  • Retail
  • Others

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

  • Chapter No. 1: Introduction
    • 1.1. Report Description
      • 1.1.1. Purpose of the Report
      • 1.1.2. USP & Key Offerings
    • 1.2. Key Benefits for Stakehulders
    • 1.3. Target Audience
    • 1.4. Report Scope
  • Chapter No. 2: Executive Summary
    • 2.1. Key Findings
      • 2.1.1. Top Investment Pockets
        • 2.1.1.1. Market Attractiveness Analysis, By Component
        • 2.1.1.2. Market Attractiveness Analysis, By Device Type
        • 2.1.1.3. Market Attractiveness Analysis, By Industry
        • 2.1.1.4. Market Attractiveness Analysis, By Region
    • 2.2. Market Snapshot
    • 2.3. Global Virtual Reality Market, 2016 – 2028 (USD Million)
    • 2.4. Insights from Primary Respondents
  • Chapter No. 3: COVID 19 Impact Analysis
    • 3.1. Impact Assessment of COVID-19 Pandemic, By Region
      • 3.1.1. North America
      • 3.1.2. Europe
      • 3.1.3. Asia Pacific
      • 3.1.4. Latin America
      • 3.1.5. The Middle-East and Africa
    • 3.2. Quarterly Market Revenue and Forecast by Region 2020 & 2021
    • 3.3. Pre COVID-19 Market Revenue, By Region, 2016-2019 (USD Million)
    • 3.4. Post COVID-19 Market Revenue, By Region, 2020-2028 (USD Million)
    • 3.5. Key Strategies Undertaken by Companies to Tackle COVID-19
      • 3.5.1. Company Quarterly Revenue Analysis, 2019 & 2020
    • 3.6. Short Term Dynamics
    • 3.7. Long Term Dynamics
  • Chapter No. 4: Virtual Reality Market – Component Segment Analysis
    • 4.1. Overview
      • 4.1.1. Market Revenue Share, By Component, 2020 & 2028
    • 4.2. Hardware
      • 4.2.1. Market Size and Forecast, By Region (USD Million)
      • 4.2.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.2.3. Key Market Trends, Growth Factors, & Opportunities
    • 4.3. Software
      • 4.3.1. Market Size and Forecast, By Region (USD Million)
      • 4.3.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.3.3. Key Market Trends, Growth Factors, & Opportunities
  • Chapter No. 5: Virtual Reality Market – Device Type Segment Analysis
    • 5.1. Overview
      • 5.1.1. Market Revenue Share, By Device Type, 2020 & 2028
    • 5.2. High Mounted Display
      • 5.2.1. Market Size and Forecast, By Region (USD Million)
      • 5.2.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.2.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.3. VR Simulators
      • 5.3.1. Market Size and Forecast, By Region (USD Million)
      • 5.3.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.3.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.4. VR Glasses
      • 5.4.1. Market Size and Forecast, By Region (USD Million)
      • 5.4.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.4.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.5. Haptic gloves
      • 5.5.1. Market Size and Forecast, By Region (USD Million)
      • 5.5.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.5.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.6. Treadmills
      • 5.6.1. Market Size and Forecast, By Region (USD Million)
      • 5.6.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.6.3. Key Market Trends, Growth Factors, & Opportunities
    • 5.7. Others
      • 5.7.1. Market Size and Forecast, By Region (USD Million)
      • 5.7.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 5.7.3. Key Market Trends, Growth Factors, & Opportunities
  • Chapter No. 6: Virtual Reality Market – Industry Segment Analysis
    • 6.1. Overview
      • 6.1.1. Market Revenue Share, By Industry, 2020 & 2028
    • 6.2. Gaming
      • 6.2.1. Market Size and Forecast, By Region (USD Million)
      • 6.2.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.2.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.3. Entertainment
      • 6.3.1. Market Size and Forecast, By Region (USD Million)
      • 6.3.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.3.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.4. Automotive
      • 6.4.1. Market Size and Forecast, By Region (USD Million)
      • 6.4.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.4.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.5. Retail
      • 6.5.1. Market Size and Forecast, By Region (USD Million)
      • 6.5.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.5.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.6. Healthcare
      • 6.6.1. Market Size and Forecast, By Region (USD Million)
      • 6.6.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.6.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.7. Education
      • 6.7.1. Market Size and Forecast, By Region (USD Million)
      • 6.7.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.7.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.8. Aerospace & Defense
      • 6.8.1. Market Size and Forecast, By Region (USD Million)
      • 6.8.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.8.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.9. Manufacturing
      • 6.9.1. Market Size and Forecast, By Region (USD Million)
      • 6.9.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.9.3. Key Market Trends, Growth Factors, & Opportunities
    • 6.10. Others
      • 6.10.1. Market Size and Forecast, By Region (USD Million)
      • 6.10.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 6.10.3. Key Market Trends, Growth Factors, & Opportunities
  • Chapter No. 7: Virtual Reality Market – Regional Analysis
    • 7.1. Overview
      • 7.1.1. Global Market Revenue Share, By Region, 2020 & 2028
      • 7.1.2. Global Market Revenue, By Region, 2016 – 2028 (USD Million)
    • 7.2. North America
      • 7.2.1. North America Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 7.2.2. North America Market Revenue, By Component, 2016 – 2028
      • 7.2.3. North America Market Revenue, By Device Type, 2016 – 2028
      • 7.2.4. North America Market Revenue, By Industry, 2016 – 2028
      • 7.2.5. U.S.
        • 7.2.5.1. U.S. Market Revenue, By Component, 2016 – 2028
        • 7.2.5.2. U.S. Market Revenue, By Device Type, 2016 – 2028
        • 7.2.5.3. U.S. Market Revenue, By Industry, 2016 – 2028
      • 7.2.6. Canada
        • 7.2.6.1. Canada Market Revenue, By Component, 2016 – 2028
        • 7.2.6.2. Canada Market Revenue, By Device Type, 2016 – 2028
        • 7.2.6.3. Canada Market Revenue, By Industry, 2016 – 2028
      • 7.2.7. Mexico
        • 7.2.7.1. Mexico Market Revenue, By Component, 2016 – 2028
        • 7.2.7.2. Mexico Market Revenue, By Device Type, 2016 – 2028
        • 7.2.7.3. Mexico Market Revenue, By Industry, 2016 – 2028
    • 7.3. Europe
      • 7.3.1. Europe Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 7.3.2. Europe Market Revenue, By Component, 2016 – 2028
      • 7.3.3. Europe Market Revenue, By Device Type, 2016 – 2028
      • 7.3.4. Europe Market Revenue, By Industry, 2016 – 2028
      • 7.3.5. Germany
        • 7.3.5.1. Germany Market Revenue, By Component, 2016 – 2028
        • 7.3.5.2. Germany Market Revenue, By Device Type, 2016 – 2028
        • 7.3.5.3. Germany Market Revenue, By Industry, 2016 – 2028
      • 7.3.6. France
        • 7.3.6.1. France Market Revenue, By Component, 2016 – 2028
        • 7.3.6.2. France Market Revenue, By Device Type, 2016 – 2028
        • 7.3.6.3. France Market Revenue, By Industry, 2016 – 2028
      • 7.3.7. U.K.
        • 7.3.7.1. U.K. Market Revenue, By Component, 2016 – 2028
        • 7.3.7.2. U.K. Market Revenue, By Device Type, 2016 – 2028
        • 7.3.7.3. U.K. Market Revenue, By Industry, 2016 – 2028
      • 7.3.8. Italy
        • 7.3.8.1. Italy Market Revenue, By Component, 2016 – 2028
        • 7.3.8.2. Italy Market Revenue, By Device Type, 2016 – 2028
        • 7.3.8.3. Italy Market Revenue, By Industry, 2016 – 2028
      • 7.3.9. Spain
        • 7.3.9.1. Spain Market Revenue, By Component, 2016 – 2028
        • 7.3.9.2. Spain Market Revenue, By Device Type, 2016 – 2028
        • 7.3.9.3. Spain Market Revenue, By Industry, 2016 – 2028
      • 7.3.10. Rest of Europe
        • 7.3.10.1. Rest of Europe Market Revenue, By Component, 2016 – 2028
        • 7.3.10.2. Rest of Europe Market Revenue, By Device Type, 2016 – 2028
        • 7.3.10.3. Rest of Europe Market Revenue, By Industry, 2016 – 2028
    • 7.4. Asia Pacific
      • 7.4.1. Asia Pacific Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 7.4.2. Asia Pacific Market Revenue, By Component, 2016 – 2028
      • 7.4.3. Asia Pacific Market Revenue, By Device Type, 2016 – 2028
      • 7.4.4. Asia Pacific Market Revenue, By Industry, 2016 – 2028
      • 7.4.5. China
        • 7.4.5.1. China Market Revenue, By Component, 2016 – 2028
        • 7.4.5.2. China Market Revenue, By Device Type, 2016 – 2028
        • 7.4.5.3. China Market Revenue, By Industry, 2016 – 2028
      • 7.4.6. Japan
        • 7.4.6.1. Japan Market Revenue, By Component, 2016 – 2028
        • 7.4.6.2. Japan Market Revenue, By Device Type, 2016 – 2028
        • 7.4.6.3. Japan Market Revenue, By Industry, 2016 – 2028
      • 7.4.7. India
        • 7.4.7.1. India Market Revenue, By Component, 2016 – 2028
        • 7.4.7.2. India Market Revenue, By Device Type, 2016 – 2028
        • 7.4.7.3. India Market Revenue, By Industry, 2016 – 2028
      • 7.4.8. South Korea
        • 7.4.8.1. South Korea Market Revenue, By Component, 2016 – 2028
        • 7.4.8.2. South Korea Market Revenue, By Device Type, 2016 – 2028
        • 7.4.8.3. South Korea Market Revenue, By Industry, 2016 – 2028
      • 7.4.9. South-East Asia
        • 7.4.9.1. South-East Asia Market Revenue, By Component, 2016 – 2028
        • 7.4.9.2. South-East Asia Market Revenue, By Device Type, 2016 – 2028
        • 7.4.9.3. South-East Asia Market Revenue, By Industry, 2016 – 2028
      • 7.4.10. Rest of Asia Pacific
        • 7.4.10.1. Rest of Asia Pacific Market Revenue, By Component, 2016 – 2028
        • 7.4.10.2. Rest of Asia Pacific Market Revenue, By Device Type, 2016 – 2028
        • 7.4.10.3. Rest of Asia Pacific Market Revenue, By Industry, 2016 – 2028
    • 7.5. Latin America
      • 7.5.1. Latin America Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 7.5.2. Latin America Market Revenue, By Component, 2016 – 2028
      • 7.5.3. Latin America Market Revenue, By Device Type, 2016 – 2028
      • 7.5.4. Latin America Market Revenue, By Industry, 2016 – 2028
      • 7.5.5. Brazil
        • 7.5.5.1. Brazil Market Revenue, By Component, 2016 – 2028
        • 7.5.5.2. Brazil Market Revenue, By Device Type, 2016 – 2028
        • 7.5.5.3. Brazil Market Revenue, By Industry, 2016 – 2028
      • 7.5.6. Argentina
        • 7.5.6.1. Argentina Market Revenue, By Component, 2016 – 2028
        • 7.5.6.2. Argentina Market Revenue, By Device Type, 2016 – 2028
        • 7.5.6.3. Argentina Market Revenue, By Industry, 2016 – 2028
      • 7.5.7. Rest of Latin America
        • 7.5.7.1. Rest of Latin America Market Revenue, By Component, 2016 – 2028
        • 7.5.7.2. Rest of Latin America Market Revenue, By Device Type, 2016 – 2028
        • 7.5.7.3. Rest of Latin America Market Revenue, By Industry, 2016 – 2028
    • 7.6. The Middle-East and Africa
      • 7.6.1. The Middle-East and Africa Market Revenue, By Country, 2016 – 2028 (USD Million)
      • 7.6.2. The Middle-East and Africa Market Revenue, By Component, 2016 – 2028
      • 7.6.3. The Middle-East and Africa Market Revenue, By Device Type, 2016 – 2028
      • 7.6.4. The Middle-East and Africa Market Revenue, By Industry, 2016 – 2028
      • 7.6.5. GCC Countries
        • 7.6.5.1. GCC Countries Market Revenue, By Component, 2016 – 2028
        • 7.6.5.2. GCC Countries Market Revenue, By Device Type, 2016 – 2028
        • 7.6.5.3. GCC Countries Market Revenue, By Industry, 2016 – 2028
      • 7.6.6. South Africa
        • 7.6.6.1. South Africa Market Revenue, By Component, 2016 – 2028
        • 7.6.6.2. South Africa Market Revenue, By Device Type, 2016 – 2028
        • 7.6.6.3. South Africa Market Revenue, By Industry, 2016 – 2028
      • 7.6.7. Rest of Middle-East Africa
        • 7.6.7.1. Rest of Middle-East Africa Market Revenue, By Component, 2016 – 2028
        • 7.6.7.2. Rest of Middle-East Africa Market Revenue, By Device Type, 2016 – 2028
        • 7.6.7.3. Rest of Middle-East Africa Market Revenue, By Industry, 2016 – 2028
  • Chapter No. 8: Virtual Reality Market – Industry Analysis
    • 8.1. Introduction
    • 8.2. Market Drivers
    • 8.3. Market Restraints
    • 8.4. Market Opportunities
    • 8.5. Porter’s Five Forces Analysis
    • 8.6. PEST Analysis
    • 8.7. Regulatory Landscape
    • 8.8. Technology Landscape
    • 8.9. Regional Market Trends
      • 8.9.1. North America
      • 8.9.2. Europe
      • 8.9.3. Asia Pacific
      • 8.9.4. Latin America
      • 8.9.5. The Middle-East and Africa
    • 8.10. Pricing Analysis
    • 8.11. Value Chain Analysis
    • 8.12. Downstream Buyers
    • 8.13. Distributors/Traders List
  • Chapter No. 9: Competitive Landscape
    • 9.1. Company Market Share Analysis – 2019
      • 9.1.1. Global Virtual Reality Market: Company Market Share, 2019
      • 9.1.2. Global Virtual Reality Market, Company Market Revenue, 2016 – 2019 (USD Million)
      • 9.1.3. Global Virtual Reality Market, Company Y-o-Y Growth, 2017 – 2019 (%)
      • 9.1.4. Global Virtual Reality Market: Radar Determinant Chart, 2019
    • 9.2. Strategic Developments
      • 9.2.1. Acquisitions & Mergers
      • 9.2.2. New Product Launch
      • 9.2.3. Regional Expansion
    • 9.3. Company Strategic Developments – Heat Map Analysis
  • Chapter No. 10: Company Profiles
    • 10.1. HTC corporation
    • 10.2. Microsoft
    • 10.3. Barco
    • 10.4. CyberGlove Systems, Inc.
    • 10.5. Facebook Technulogies, LLC
    • 10.6. Samsung Electronics Co., Ltd.
    • 10.7. Sixense Enterprises, Inc.
    • 10.8. Sensics, Inc.
    • 10.9. Sony
    • 10.10. Eon Reality
    • 10.11. Leap Motion
    • 10.12. Oculus
  • Chapter No. 11: Marketing Strategy Analysis
    • 11.1. Marketing Channel
    • 11.2. Direct Marketing
    • 11.3. Indirect Marketing
    • 11.4. Marketing Channel Development Trends
    • 11.5. Economic/Pulitical Environmental Change
  • Chapter No. 12: Research Methodology
    • 12.1. Research Methodology
    • 12.2. Phase I - Secondary Research
    • 12.3. Phase II - Data Modeling
      • 12.3.1. Company Share Analysis Model
      • 12.3.2. Revenue Based Modeling
    • 12.4. Phase III - Primary Research
    • 12.5. Research Limitations
      • 12.5.1. Assumptions

Table Of Figures

List of figures 

FIG NO. 1. Market Attractiveness Analysis, By component
FIG NO. 2. Market Attractiveness Analysis, By type
FIG NO. 3. Market Attractiveness Analysis, By Industry Type
FIG NO. 4. Market Attractiveness Analysis, By Providers
FIG NO. 5. Market Attractiveness Analysis, By Region
FIG NO. 6. Global Blockchain in security Market Revenue, 2016 – 2028  
FIG NO. 7. Impact of COVID-19 Pandemic in North America Countries
FIG NO. 8. Market Revenue Share, By component, 2020 & 2028
FIG NO. 9. Global Blockchain in security Market for platform, Revenue   2016 – 2028
FIG NO. 10. Comparative Revenue Analysis of Blockchain in security Market for platform, By Country, 2020 & 2028
FIG NO. 11. Global Blockchain in security Market for services, Revenue   2016 – 2028
FIG NO. 12. Comparative Revenue Analysis of Blockchain in security Market for services, By Country, 2020 & 2028
FIG NO. 13. Market Revenue Share, By type, 2020 & 2028
FIG NO. 14. Global Blockchain in security Market for private, Revenue   2016 – 2028
FIG NO. 15. Comparative Revenue Analysis of Blockchain in security Market for private, By Country, 2020 & 2028
FIG NO. 16. Global Blockchain in security Market for public, Revenue   2016 – 2028
FIG NO. 17. Comparative Revenue Analysis of Blockchain in security Market for public, By Country, 2020 & 2028
FIG NO. 18. Global Blockchain in security Market for hybrid, Revenue   2016 – 2028
FIG NO. 19. Comparative Revenue Analysis of Blockchain in security Market for hybrid, By Country, 2020 & 2028
FIG NO. 20. Market Revenue Share, By Industry Type, 2020 & 2028
FIG NO. 21. Global Blockchain in security Market for transportation, Revenue   2016 – 2028
FIG NO. 22. Comparative Revenue Analysis of Blockchain in security Market for transportation, By Country, 2020 & 2028
FIG NO. 23. Global Blockchain in security Market for IT, Revenue   2016 – 2028
FIG NO. 24. Comparative Revenue Analysis of Blockchain in security Market for IT, By Country, 2020 & 2028
FIG NO. 25. Global Blockchain in security Market for Manufacturing, Revenue   2016 – 2028
FIG NO. 26. Comparative Revenue Analysis of Blockchain in security Market for Manufacturing, By Country, 2020 & 2028
FIG NO. 27. Global Blockchain in security Market for Insurance, Revenue   2016 – 2028
FIG NO. 28. Comparative Revenue Analysis of Blockchain in security Market for Insurance, By Country, 2020 & 2028
FIG NO. 29. Global Blockchain in security Market for Retail, Revenue   2016 – 2028
FIG NO. 30. Comparative Revenue Analysis of Blockchain in security Market for Retail, By Country, 2020 & 2028
FIG NO. 31. Global Blockchain in security Market for Government, Revenue   2016 – 2028
FIG NO. 32. Comparative Revenue Analysis of Blockchain in security Market for Government, By Country, 2020 & 2028
FIG NO. 33. Market Revenue Share, By Providers, 2020 & 2028
FIG NO. 34. Global Blockchain in security Market for Application Providers, Revenue   2016 – 2028
FIG NO. 35. Comparative Revenue Analysis of Blockchain in security Market for Application Providers, By Country, 2020 & 2028
FIG NO. 36. Global Blockchain in security Market for Middleware Providers, Revenue   2016 – 2028
FIG NO. 37. Comparative Revenue Analysis of Blockchain in security Market for Middleware Providers, By Country, 2020 & 2028
FIG NO. 38. Global Blockchain in security Market for Infrastructure Providers, Revenue   2016 – 2028
FIG NO. 39. Comparative Revenue Analysis of Blockchain in security Market for Infrastructure Providers, By Country, 2020 & 2028
FIG NO. 40. Global Blockchain in security Market Revenue Share, By Region, 2020 & 2028
FIG NO. 41. North America Blockchain in security Market Revenue, 2016 - 2028  
FIG NO. 42. Porter’s Five Forces Analysis for Global Blockchain in security Market
FIG NO. 43. PEST Analysis for Global Blockchain in security Market
FIG NO. 44. Pricing Analysis for Global Blockchain in security Market
FIG NO. 45. Value Chain Analysis for Global Blockchain in security Market
FIG NO. 46. Company Share Analysis, 2019
FIG NO. 47. Radar Determinant Chart, 2019
FIG NO. 48. Company Strategic Developments – Heat Map Analysis
FIG NO. 49. IBM
FIG NO. 50.  AWS
FIG NO. 51. Microsoft
FIG NO. 52. SAP Intel
FIG NO. 53. Oracle
FIG NO. 54. Bitfury
FIG NO. 55. Cegeka 
FIG NO. 56. Market Channels
FIG NO. 57. Marketing Channel Development Trend
FIG NO. 58. Growth in World Gross Product, 2008-2018
FIG NO. 59. Research Methodology – Detailed View
FIG NO. 60. Research Methodology
 


Table Of Tables

List of Tables 

TABLE NO. 1. Global Blockchain in security Market: Snapshot
TABLE NO. 2. Quarterly Blockchain in security Market Revenue by Region, 2020
TABLE NO. 3. Quarterly Blockchain in security Market Revenue Forecast by Region, 2021
TABLE NO. 4. Pre COVID-19 Market Revenue, By Region, 2016-2019  
TABLE NO. 5. Post COVID-19 Market Revenue, By Region, 2020-2028  
TABLE NO. 6. Global Blockchain in security Market for platform, by Region, 2016 – 2028  
TABLE NO. 7. Global Blockchain in security Market for services, by Region, 2016 – 2028  
TABLE NO. 8. Global Blockchain in security Market for private, by Region, 2016 – 2028  
TABLE NO. 9. Global Blockchain in security Market for public, by Region, 2016 – 2028  
TABLE NO. 10. Global Blockchain in security Market for hybrid, by Region, 2016 – 2028  
TABLE NO. 11. Global Blockchain in security Market for transportation, by Region, 2016 – 2028  
TABLE NO. 12. Global Blockchain in security Market for IT, by Region, 2016 – 2028  
TABLE NO. 13. Global Blockchain in security Market for Manufacturing, by Region, 2016 – 2028  
TABLE NO. 14. Global Blockchain in security Market for Insurance, by Region, 2016 – 2028  
TABLE NO. 15. Global Blockchain in security Market for Retail, by Region, 2016 – 2028  
TABLE NO. 16. Global Blockchain in security Market for Government, by Region, 2016 – 2028  
TABLE NO. 17. Global Blockchain in security Market for Application Providers, by Region, 2016 – 2028  
TABLE NO. 18. Global Blockchain in security Market for Middleware Providers, by Region, 2016 – 2028  
TABLE NO. 19. Global Blockchain in security Market for Infrastructure Providers, by Region, 2016 – 2028  
TABLE NO. 20. Global Blockchain in security Market Revenue, By Region, 2016 – 2028  
TABLE NO. 21. North America Blockchain in security Market Revenue, By Country, 2016 – 2028  
TABLE NO. 22. North America Blockchain in security Market Revenue, By component, 2016 – 2028  
TABLE NO. 23. North America Blockchain in security Market Revenue, By type, 2016 – 2028  
TABLE NO. 24. North America Blockchain in security Market Revenue, By Industry Type, 2016 – 2028  
TABLE NO. 25. North America Blockchain in security Market Revenue, By Providers, 2016 – 2028  
TABLE NO. 26. U.S. Blockchain in security Market Revenue, By component, 2016 – 2028  
TABLE NO. 27. U.S. Blockchain in security Market Revenue, By type, 2016 – 2028  
TABLE NO. 28. U.S. Blockchain in security Market Revenue, By Industry Type, 2016 – 2028  
TABLE NO. 29. U.S. Blockchain in security Market Revenue, By Providers, 2016 – 2028  
TABLE NO. 30. Canada Blockchain in security Market Revenue, By component, 2016 – 2028  
TABLE NO. 31. Canada Blockchain in security Market Revenue, By type, 2016 – 2028  
TABLE NO. 32. Canada Blockchain in security Market Revenue, By Industry Type, 2016 – 2028  
TABLE NO. 33. Canada Blockchain in security Market Revenue, By Providers, 2016 – 2028  
TABLE NO. 34. Mexico Blockchain in security Market Revenue, By component, 2016 – 2028  
TABLE NO. 35. Mexico Blockchain in security Market Revenue, By type, 2016 – 2028  
TABLE NO. 36. Mexico Blockchain in security Market Revenue, By Industry Type, 2016 – 2028  
TABLE NO. 37. Mexico Blockchain in security Market Revenue, By Providers, 2016 – 2028  
TABLE NO. 38. Drivers for the Blockchain in security Market: Impact Analysis
TABLE NO. 39. Restraints for the Blockchain in security Market: Impact Analysis
TABLE NO. 40. Major Buyers of Blockchain in security
TABLE NO. 41. Distributors/Traders List of Blockchain in security
TABLE NO. 42. Global Blockchain in security Market, Company Market Revenue, 2016 – 2019  
TABLE NO. 43. Global Blockchain in security Market, Company Y-o-Y Growth, 2017 – 2019  
 

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The Blockchain in security market was valued at USD 713 Million in 2020.

The Blockchain in security market is expected to reach USD 16225.7 Million by 2028, growing at a CAGR of 48.2% between 2021 to 2028.

Some of the key factors driving the Blockchain in security market growth are enhanced experience., Security, Transparency, anonymity and fraud resistance are the major drivers of Blockchain.

North America region held a substantial share of the Blockchain in security market in 2020.Government in the region is heavily investing in the technology. Asia Pacific region is projected to grow at a significant rate owing to the rising demand for virtual reality in developing economies such as UK and India.

Some of key players in Blockchain in security market are IBM (US) AWS (US) Microsoft (US) SAP (Germany) Intel (US) Oracle (US) Bitfury (Netherlands) Cegeka (Netherlands) Earthport (UK) Guardtime (US) Digital Asset Holdings (US) Chain (US) Huawei (China) BlockCypher (US) Symbiont (US) BigchainDB (Germany) Applied Blockchain (UK) RecordsKeeper (Gibraltar) BlockPoint (US) Auxesis Group (India) BTL Group (Canada) Blockchain Foundry (UK) AlphaPoint (US) NTT Data (Japan) Infosys (India) iXLedger (UK) and Stratis (UK) among others.

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